Grand Theft Auto V - First Gameplay Trailer

First gameplay trailer for GTA V.

BEST.
GAME.
EVER.
EMPIREsays...

This looks amazing. I had thought that The Last of Us was this console generation's swan song, but I may have been very wrong.

GTA V, looks incredibly promising.

SevenFingerssays...

So basically, in like 40 years we will have a functioning 'Matrix' where people will don their Oculus 7.0 and live life like the real world, except we will all be killing and robbing hookers.

articiansays...

I definitely would not say this is a "Gameplay Trailer".

Looks interesting though, and I'm hoping, and pretty sure, it delivers something close to the SanAndreas experience.
Despite that, as a sign of the times, I definitely check out when they tie voyeurism to a positive aspect of media.

ChaosEnginesays...

@artician How is it not a gameplay trailer? We saw plenty of gameplay.

I just hope they remember to make this one fun. GTA IV was boring.

Parts of it were excellent, both I got bored really early of playing darts or whatever. The fact that they have golf and bike riding in this doesn't fill me with hope.

If I wanted to play golf or ride a bike, I would go outside and ya know, play golf or ride a bike.

newtboysays...

I've gotta say I loved the biking side missions in San Andreas. Some were tedious, but most were fun and challenging. If you didn't want to do them, they were all optional, so just don't. I hope they do it the same this time, I don't want to HAVE to ride the 'Tour De' San Andreas' 20 times to progress, but I do want to do downhill mountain bike racing (fingers crossed). I also hope base jumping is upgraded with a wing suit at some point.

ChaosEnginesaid:

@artician How is it not a gameplay trailer? We saw plenty of gameplay.

I just hope they remember to make this one fun. GTA IV was boring.

Parts of it were excellent, both I got bored really early of playing darts or whatever. The fact that they have golf and bike riding in this doesn't fill me with hope.

If I wanted to play golf or ride a bike, I would go outside and ya know, play golf or ride a bike.

moonsammysays...

Well we won't *ALL* be killing and robbing hookers; some of us will be the hookers and some will be the johns. The economic impact of an imbalance in the murderer/thief population would be devastating.

Plus I see this in more like 10-15, not 40. The tourism industry is fucked.

SevenFingerssaid:

So basically, in like 40 years we will have a functioning 'Matrix' where people will don their Oculus 7.0 and live life like the real world, except we will all be killing and robbing hookers.

poolcleanersays...

We're already hooked up. Now go kill me some hookers!

SevenFingerssaid:

So basically, in like 40 years we will have a functioning 'Matrix' where people will don their Oculus 7.0 and live life like the real world, except we will all be killing and robbing hookers.

SDGundamXsays...

Yeah, I'm with you on that although I found SA to be too "heavy" at times too. The last GTA I played all the way to the end was Vice City. I thought it struck the perfect balance between satirical/comical and "serious" story.

Asmosaid:

They mentioned satirical, so it might be that they are going back to the more kitsch end of the scale like SA. 4 was fucking annoying.

RedSkysays...

At this point it's pretty likely it's a development build running on PC, too early to tell if it's really been optimised well for current gen consoles.

Anyway, I'm glad they're focussing explicitly on mechanics. I've always found GTA games to be full of superflous 'gameplay' I wouldn't ever spend time on. Perhaps I'm part of the cynical bunch that doesn't buy the immersion angle.

If more mini-games this time around are actual fun diversions then great. If the gun mechanics are tightened up, maybe it'll play as a better 3rd person shooter in it's own right.

Otherwise, I worry they're just bloating out the feature pool like they've done in each successive sequel.

not_blankfistsaid:

Is this gameplay from current consoles or next gen consoles?

Jinxsays...

So wait. They make the game on PC, squeeze it on console hardware...and then don't announce a PC release? I thought the idea of developing just for consoles meant you could fine tune the engine for specific hardware, but you say that they make a PC "version" and then scale it backwards. Sounds nutty.

I'd wager a lot of this stuff IS running on the ingame engine, in real time, but that its heavily scripted with very little actually interactivity.

Anyway. The heist focus sounds cool. Also, for me GTA is a driving game at heart. I used to do laps of Vice City in the Sabre Turbo trying to beat my best time. Shooting at people was a minigame inbetween driving. If they can flesh out the minigame thats cool, just not at the expense of driving.

RedSkysaid:

At this point it's pretty likely it's a development build running on PC, too early to tell if it's really been optimised well for current gen consoles.

Anyway, I'm glad they're focussing explicitly on mechanics. I've always found GTA games to be full of superflous 'gameplay' I wouldn't ever spend time on. Perhaps I'm part of the cynical bunch that doesn't buy the immersion angle.

If more mini-games this time around are actual fun diversions then great. If the gun mechanics are tightened up, maybe it'll play as a better 3rd person shooter in it's own right.

Otherwise, I worry they're just bloating out the feature pool like they've done in each successive sequel.

rychansays...

I really like this trailer. Not just the content, which is fantastic, but the way it was produced. The narration actually talk to the audience as if they are adults, something that few game trailers do. I'm thinking of lots of idiotic E3 presentations which seem aimed at 13 year olds.

This trailer has a certain seriousness and forwardness which I love.

RedSkysays...

Yeah, you're right. I dun guffawed up my logic. I was more thinking along the lines of games being developed on PC. But merely being coded on PC software doesn't mean they're compatible to being run on anything other than the consoles they were designated for.

Jinxsaid:

So wait. They make the game on PC, squeeze it on console hardware...and then don't announce a PC release? I thought the idea of developing just for consoles meant you could fine tune the engine for specific hardware, but you say that they make a PC "version" and then scale it backwards. Sounds nutty.

I'd wager a lot of this stuff IS running on the ingame engine, in real time, but that its heavily scripted with very little actually interactivity.

Anyway. The heist focus sounds cool. Also, for me GTA is a driving game at heart. I used to do laps of Vice City in the Sabre Turbo trying to beat my best time. Shooting at people was a minigame inbetween driving. If they can flesh out the minigame thats cool, just not at the expense of driving.

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