Bioshock 3 Trailer! : Bioshock Infinite... Cooooool

OK, Bioshock 1 is one of my hands down favourite gaming experiences... I never got the chance to play Bioshock 2, but felt I wasn't missing an enormous amount as it looked like more of the same.

But this! Ooooooh, looks good... looks very good, I didn't even know there was going to BE a Bioshock 3, but this looks to be all new (and actually is... new game engine and everything).

The downside?

Not coming out until at least 2012 :(
Paybacksays...

>> ^moodonia:
Heh, I'm almost finished "System Shock 2", released in 1999, and easily one of the best games I ever played, then its on to BioShock 1.
So I'll be enjoying Bioshock 3 sometime in 2026


Have you gotten to the point where a shambling mess creeps up behind and scares the living shit out of you?

Oh wait, that happens the WHOLE damn game. What gets me, is they did it all without using the Monster Closets™ Doom3 devolved into.

ForgedRealitysays...

WOW GREAT GAMEPLAY.. oh wait.

Anyway, both Bioshock games were average at best, and in my eyes, rather mediocre. Incredibly overrated, and not really all that fun. The only thing they had going for them was the somewhat original setting, but when you boil it down, it's really just a glorified shooter with less-than-stellar gameplay running on a shitty engine.

I don't expect this one will do much in the way of improvement. We'll see though, I guess.

mentalitysays...

>> ^ForgedReality:

WOW GREAT GAMEPLAY.. oh wait.
Anyway, both Bioshock games were average at best, and in my eyes, rather mediocre. Incredibly overrated, and not really all that fun. The only thing they had going for them was the somewhat original setting, but when you boil it down, it's really just a glorified shooter with less-than-stellar gameplay running on a shitty engine.
I don't expect this one will do much in the way of improvement. We'll see though, I guess.


I felt that the setting and the atmosphere that they created was amazing. The uniqueness, consistency, and execution of their vision makes it easily one of the best single player FPS games ever.

Personally, I'd probably rank it above Half-Life 1+2 and Deus Ex (I prefer Bioshock's setting more), and alongside Portal and System Shock 2 as the best singleplayer FPS experiences that I've ever played.

ForgedRealitysays...

>> ^mentality:

>> ^ForgedReality:
WOW GREAT GAMEPLAY.. oh wait.
Anyway, both Bioshock games were average at best, and in my eyes, rather mediocre. Incredibly overrated, and not really all that fun. The only thing they had going for them was the somewhat original setting, but when you boil it down, it's really just a glorified shooter with less-than-stellar gameplay running on a shitty engine.
I don't expect this one will do much in the way of improvement. We'll see though, I guess.

I felt that the setting and the atmosphere that they created was amazing. The uniqueness, consistency, and execution of their vision makes it easily one of the best single player FPS games ever.
Personally, I'd probably rank it above Half-Life 1+2 and Deus Ex (I prefer Bioshock's setting more), and alongside Portal and System Shock 2 as the best singleplayer FPS experiences that I've ever played.


Sorry, I can't agree. What was it that you enjoyed most about the gameplay? Or was it just the setting?

For me, I dunno. Nothing really ever jumped out at me that made me want to play it. It felt kind of "meh." I just couldn't get as into it as some people apparently could. I tried, but certain things really bothered me, like the annoyingly typical Unreal Engine graphics (AA issues, "everything is shiny" syndrome, etc), incredibly weak feeling weapons that seemed like they should have had a lot more impact on your enemies, the repetitiveness of the single player experience...

I'll admit, at first, the visuals and the atmosphere were kind of cool, but that all quickly melted away for me because it just didn't feel all that fun. I think a lot of the longevity it had was due to impractical things like collecting tapes and stuff for background information--the kind of thing that had no bearing on the actual game itself.

mentalitysays...

>> ^ForgedReality:
Sorry, I can't agree. What was it that you enjoyed most about the gameplay? Or was it just the setting?
For me, I dunno. Nothing really ever jumped out at me that made me want to play it. It felt kind of "meh." I just couldn't get as into it as some people apparently could. I tried, but certain things really bothered me, like the annoyingly typical Unreal Engine graphics (AA issues, "everything is shiny" syndrome, etc), incredibly weak feeling weapons that seemed like they should have had a lot more impact on your enemies, the repetitiveness of the single player experience...
I'll admit, at first, the visuals and the atmosphere were kind of cool, but that all quickly melted away for me because it just didn't feel all that fun. I think a lot of the longevity it had was due to impractical things like collecting tapes and stuff for background information--the kind of thing that had no bearing on the actual game itself.


The gameplay was nothing exceptional, but definitely better than games like Fallout 3. And I totally understand when things like technical issues or how the gameplay "feels" can ruin a game. Also I agree that there is a lot of repetitiveness. The repetitiveness, however, stems from the limited variety of enemies that you fought - and not from repetitive level design as in the first Halo game.

Like I said, I never considered the gunplay to be a strength of Bioshock, and those negative aspects that you mentioned never really bothered me. For me, the setting was always the real star of the show. From lush underwater rainforests, to the opulent decadence of the operahouse, to the run down squalor of the underwater slums, no one has ever put together such a spectacular cast of locales with such believable fidelity. And each locale has its own story to tell - told through flashbacks and journals - of how it was twisted into the macabre and fallen vision that you see before you. Throwing you in alone into this creepy and hostile world, run by a powerful and malevolent madman, created a sense of danger and desperation evoked by great survival horror games like System Shock 2.

For me, Bioshock was one of the few games that managed to transcend the limitations of gaming and provided an interactive experience.

ForgedRealitysays...

Fair enough. I've always been one to love a great experience when it comes to gaming (Interstate '76, The Longest Journey, Deux Ex), but the faults that accompanied Bioshock, I guess prevented me from really experiencing that ... experience. Perhaps I'll try it again one day to see if I can overlook those fun-stopping elements.

There have been plenty of other games that offered a similarly excellent experience to the one you describe, that all had faults of their own. Somehow I was able to overlook those. Guess I'm not sure what it is about Bioshock that I despised so much as to disallow that.
>> ^mentality:
The gameplay was nothing exceptional, but definitely better than games like Fallout 3. And I totally understand when things like technical issues or how the gameplay "feels" can ruin a game. Also I agree that there is a lot of repetitiveness. The repetitiveness, however, stems from the limited variety of enemies that you fought - and not from repetitive level design as in the first Halo game.
Like I said, I never considered the gunplay to be a strength of Bioshock, and those negative aspects that you mentioned never really bothered me. For me, the setting was always the real star of the show. From lush underwater rainforests, to the opulent decadence of the operahouse, to the run down squalor of the underwater slums, no one has ever put together such a spectacular cast of locales with such believable fidelity. And each locale has its own story to tell - told through flashbacks and journals - of how it was twisted into the macabre and fallen vision that you see before you. Throwing you in alone into this creepy and hostile world, run by a powerful and malevolent madman, created a sense of danger and desperation evoked by great survival horror games like System Shock 2.
For me, Bioshock was one of the few games that managed to transcend the limitations of gaming and provided an interactive experience.

JiggaJonsonsays...

>> ^lucky760:

findthumb


First of all, holy fucking shit the findthumb command actually worked!?!??!!?!?

Secondly, I bought Bioshock 2 and feel like i was totally ripped off. The game is good enough, but the pc version has HORRID mouse controls for some reason. I've tried multiple fixes and scoured forums looking for a way to make the game I bought for $50 play as well as my $10 copy of Portal or any other FPS. Anyone else run into this? I'd love to play the game...someday...

ForgedRealitysays...

>> ^JiggaJonson:

>> ^lucky760:
findthumb

First of all, holy fucking shit the findthumb command actually worked!?!??!!?!?
Secondly, I bought Bioshock 2 and feel like i was totally ripped off. The game is good enough, but the pc version has HORRID mouse controls for some reason. I've tried multiple fixes and scoured forums looking for a way to make the game I bought for $50 play as well as my $10 copy of Portal or any other FPS. Anyone else run into this? I'd love to play the game...someday...


Unreal Engine. Can't be fixed. Sorry.

Asmosays...

Such a pity that the Bioshock series is such a deevolution from System Shock 1&2. The nannies still freak me out...

"Whoooo stole my BABY?!?!?"

SS2 gave me more genuing "mouse throwing" moments ("YIKES" /mouse hits the end of it's cord before hitting the window.. again...) than any other game... =)

The premise for this looks awesome though, but it'll be the same consolised FPS with a few RPG components (read: later on you get to differentiate a plasmid or two). I think the bright contrast to the previous games murky suboceanic setting is a nice counterpoint.

Kevlarsays...

>> ^JiggaJonson:

>> ^lucky760:
findthumb

First of all, holy fucking shit the findthumb command actually worked!?!??!!?!?
Secondly, I bought Bioshock 2 and feel like i was totally ripped off. The game is good enough, but the pc version has HORRID mouse controls for some reason. I've tried multiple fixes and scoured forums looking for a way to make the game I bought for $50 play as well as my $10 copy of Portal or any other FPS. Anyone else run into this? I'd love to play the game...someday...


General Unreal Engine advice you've probably already heard: Try disabling vsync in the video options. If that doesn't help, there are some INI tweaks related to mouse smoothing and 'direct mouse' you can try.

entr0pysays...

>> ^Sarzy:

NICE. From this point on, I'm just going to pretend that Bioshock 2 never happened. This is the true sequel to Bioshock. Quality


Funny that's exactly what I was about to type. It pissed me off how, after Irrational Games made a creative and brilliant game in the original Bio-Shock, their publisher rewarded them by immediately taking away the franchise so another developer could quickly crank out derivative sequel.

I knew that once Irrational Games got around to making THEIR sequel, it wouldn't be a simple rehashed cash in.

spoco2says...

@rgroom1 I'm sure the multiplayer is good, but I'm all about the single player game. That's one of the reasons I so adored the first Bioshock, just a wonderfully immersive experience for me to play some evenings when I had some free time... (don't have much with 4 kids under 8, I wonder why?) This looks like yet another awesome setting for a game that can me mined for all sorts of wonderful situations. And A+ for Irrational for not rushing it out... new setting, new engine... OH YES!

Oh... and I submitted this before I left work on Friday, come in on Monday to find it number one... Nice

NetRunnersays...

>> ^blankfist:

>> ^NetRunner:
I wonder which political philosophy they'll use as the great evil this time.

Bioshock 1: Objectivism.
Bioshock 2: Collectivism.
Bioshock 3: Imperialism.
I'm guessing.


Based on what I've read of this new Bioshock game, I agree. Based on how many American flags they've got, I suspect we'll get some American Exceptionalism and nationalism too.

Plus a few whacks at the way America likes to force countries to engage in "free" trade.

NetRunnersays...

>> ^Deano:

Tony Blair's Third Way. Well just look where Britain is now.
>> ^NetRunner:
I wonder which political philosophy they'll use as the great evil this time.



I actually had something similar in mind when I wrote my original comment. They'd already done extreme-right and extreme-left. What were they going to do, take on extremist centrism?

I sorta envisioned a group of people who were split whether to cross a chasm or not, and the new baddie makes them build a bridge that goes halfway across, and then marches them off it...

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