Duke Nukem Forever Leaked Gameplay Demo Reel

Following the shut down of 3D Realms last week and subsequent asset leaks, an extended look at some Duke Nukem Forever gameplay footage has surfaced via Duke4.net and the demo reel of former 3D Realms artist Brian Brewer.

Being Duke, some of the footage is obviously not wholesome family viewing.
(Via ShackNews)
Unaccommodatedsays...

Am I the only one that thinks this doesn't look all that amazing? I think this would have been a GIANT Daikatana. You know, really hyped and it couldn't live up to it. I don't even know how they have been staying afloat while not doing anything on this.

Kreegathsays...

From what I've gathered, the people who played the first game were of another generation of gamers. So today's kids who'd download and play this one wouldn't have the same relationship with the brand and subsequently wouldn't find it special in the least.

Sketchsays...

Redundant comment deleted.

[edit again with relevant comment]

Apparently the guy who originally put this up on his website took it down, but not before it's made the rounds on all of the gaming sites. Looks like someone might be in for a bit of an NDA beatdown.

EDDsays...

>> ^spawnflagger:
wow, looks like they got a lot done! I'd say it should be released soon, maybe 10-12 years from now.

>> ^griefer_queafer:
No matter how good it looks, 3Drealms is never going to live this shit down. They should have canned this project many many years ago.


You guys read up on industry news? What about the video description?

Well, in case some folks still don't know: 3D Realms shut down last week.

Also, Unacommodated:
it's not like the folks at the studio weren't doing anything. From what info I've gathered, the primary factor for the uber-prolonged development seems to have been poor upper-management and lack of direction. Artists weren't given proper goals, so they more often than not were told to redo the same thing over and over and over again.
Also, all production and investment was internal - they didn't answer to anyone, and as most people know, lack of somebody breathing down your neck doesn't exactly boost motivation.
Last but not least, there was the force majeure of World of Warcraft (allegedly, some folks spent thousands of hours playing WoW when they were supposed to be working on DNF )

spawnflaggersays...

>> ^EDD:
>> ^spawnflagger:
wow, looks like they got a lot done! I'd say it should be released soon, maybe 10-12 years from now.

>> ^griefer_queafer:
No matter how good it looks, 3Drealms is never going to live this shit down. They should have canned this project many many years ago.

You guys read up on industry news? What about the video description?
Well, in case some folks still don't know: 3D Realms shut down last week.




I thought my comment was very obviously sarcasm, but some people still missed it... when a game wins 3 vaporware awards and a vaporware lifetime achievement award, one would assume that forever in the title means how long it will take to be released...

And Daikatana sucked.

Abel_Priscsays...

After a while, most of the gaming community following this game figured it was just an elaborate joke. I mean, every couple of years they'd randomly release one screenshot or something ridiculous like that.

When they announced the end of 3D Realms, they had a picture of the staff waving goodbye, and I was shocked that they actually had an entire team. I mean... What exactly have they been doing?

spoco2says...

Indeed, 3DRealms utterly deserved to close. Well, at the very least all of their management should have been fired and never let into managerial positions ever, ever again.

Truly pathetic management. They could have released DNF about 8 years ago, and if it hadn't been the best game in the entire world, it still would have made enough money to let them fund ANOTHER Duke game that could have been incrementally better... and then another etc. etc.

A steady bloody income stream, no need to NEVER release a self created game for 12 friggen years.

Just utterly, utterly pathetic.

For quite some time I thought it was almost fine that they were taking their time as long as they were financially sound and were going to get something out eventually, hell it's their dime, they can do what they want. But to have people spend THAT long on a product and then never have and end result that they can show on their Resume, never have people play the levels they spent so long on.

Pathetic.

Having said that, I guarantee some company will pick up what there is of the game, finish it off in... like... 2 weeks, and sell it.

And it'll probably be pretty good.

And make THAT company some nice money.

Stupid, stupid, stupid management.

JiggaJonsonsays...

For a game that's been roughly 10 years in the making (or more) Duke looks ridiculously unpolished. I still think the whole game is a lie they've been telling people as some kind of sick joke on the gaming community.

dannym3141says...

To me, this looks like a LOT of old school fun. I really mean that.

The graphics weren't knock your socks off crysis style, but imo it has a style all of its own that neither stands out nor looks archaic, but does a good job of getting the job done. It looked nice, it seemed to look fluid and smooth, the style was ALL duke and the engine looked quite advanced.

Even though they deserve merciless piss taking for all the procrastinating and arsing around they got up to, this looked like duke nukem as i remember it, and that would have been a dream come true for me, it's been a long time since i felt that way about a game.

They had some nice guns and animations that remind me of 3d, they had some nice moments, they had some duke humour that didn't seem forced, they had some epic areas and battled, they had some boss fights that looked classic gaming (jump over the ground stomp etc.) and no messing about on bosses with setups or lever pulling - you shoot the fuck out of it with ammo until it dies...

Yep, that definitely looks like good old fashioned kick-ass duke nukem action to me. Did you guys forget what duke was about?

Mashikisays...

>> ^dannym3141:
Yep, that definitely looks like good old fashioned kick-ass duke nukem action to me. Did you guys forget what duke was about?

Gotta agree. I might just see if I can find my old discs of DN and DN3d and give it a play through sometime during exams week. It's funny, but I can remember how much fun shit 16? 18 years ago it would be now that I played it.

Sometimes you don't need flash and fun, sometimes you just need some good old fashioned ass kicking. Reminds me of some of the older games, like RoTT and OMF.

I'm looking for some alien toilet to park my bricks... Who's first?

videosiftbannedmesays...

I was actually looking forward to seeing what deathmatch would have been like, as some of my best DM moments came from Duke3D. The weapons were so varied, but all functional and balanced, the jetpack, steroids, holoduke; for it's day and age, it was a superior game in deathmatch, and a blast to play against your buddy on a modem. I really wanted to have that variety again, with an updated engine.

Well, there's always DukesterX...

EDDsays...

>> ^antonye:
As someone who played and loved DN3D, I'm really sad to see some clips of what looks like it could have been a great follow-up game.



^Don't worry - like folks have said before, I'm fairly sure there will be quite a few publishers lining up for the goldmine that is this IP. And even if they decide to start from scratch, I'm certain Duke will see light of day again, and hell, it might be sooner than any of us expect.

Winstonfield_Pennypackersays...

The management of 3D was monumentally incompetent. They had very few goals, and what goals they had were moving targets. "When it's done" and "Best game EVAR!" when combined are unachievable. Feature creep destroyed this game. George Breaussard would start the game, then some other BETTER game would come out that made what they were working on look behind the times and they'd have to start all over. If they didn't start over, then whatever they released would have been savaged in the press because it had been in development so long, but looked worse or was less interactive than stuff already in the marketplace.

Half Life 2 put a stake in the heart of DNF. The Source engine was capable of moving stuff around, gravity tricks, gravity gun, Portals, and all the stuff DNF bragged it was going to be able to do. And it game out YEARS ago. And it looked fantastic. And it was modular. And Valve kept making it better. 3DRealms had no chance. Crysis was just icing on the cake.

Breaussard and Miller had a tiger by the tail with thier claims and brags about how DNF was going to be so great. With such unfocused goals and impossible standards they could never have lived up to them.

Zonbiesays...

Doesn't look too bad - but does it look like 10 Years of Development? Hell...no. The sad fact is, that 3DRealms could have released a corker of a game, instead there waited,and waited, and changed it, and waited, and oh WOW!

Sadly, this was never going to live up to any standard - to prove a point in the time between Duke Nukem 3D and (taking) Forever - my old brother moved out of my parents house, went to university, changed career twice and got married! AND HE STILL CANT PLAY IT!

Hehe, well, it's sad to see, it could have been a hit...but it missed so many boats...

I think this one can be chalked up as...whoops.

Sketchsays...

Keep in mind that saying that "Duke Nukem Forever" has been in development for 10 years or whatever, is not entirely accurate. What with it having to be constantly remade with each platform generation, it's really more like 4 or 5 different Duke Nukem Forever's have been in development for 10 years. Of course, they should have been able to finish at least one of those. It's only a first person shooter for Christ's sake!

EDDsays...

THIS particular build wasn't in development for 12 years - more like 3.

Also see this recent ShackNews post for more details: couple galleries worth of Screenshots, Plot Details, Level Descriptions and Models.

Seriously. Tiny Duke in an RC car, monster trucks, mine car rides, and the plot reads: "AFTER BEATING HIS OWN VIDEO GAME AND HAVING SEX WITH THE WHOLESOME TWINS (...)" It's a fucking tragedy it was canned at this point.

Memoraresays...

Wonder if we'll ever know the real story behind the story.
One of the devs should write a Book.
They must have burned thru Tens of $Millions$ over the years and not all of it Breaussard's money. Who got screwed and are they pissed?

csnel3says...

Oh.. To relive my wasted youth.

In 1997 my employer switched our Unix network to a windows NT network. We workers quickly installed Duke3d and learned its ways. We spent hours each day sitting in our indvidual spaces howling with glee with each kill and cussing in disgust with each and every death.

We upgraded to the Atomic edition ( or was it the plutonium pack?) I loved the expander gun!
Dukeburger ruled..It was small , perfect for a quick deathmatch at work.
Shop'nBag was a big level, we saved it for when the owners were away.
We installed Duke it out in Dc... Way too big of levels for 5 guys at work, we used 10 frag limit.

Our employer suffered from our lack of output and we had to lay off workers because the japanese market crumpled in '99.

The office survived. We quit playing out of guilt ,..... but not before playing a couple of months of Shadow Warrior:)

Those were the glory days of my cubicle life.

RIP 3dRealms!

Duke Nukem Forever!!

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