From youtube:

The basic story behind all this, is that someone posted on the beta forums that the Maelstrom wasn't epic enough. This is basically Blizzards response that that comment.
Lithicsays...

Thank you, surprisingly enough that was one of them things that benefited from a clarification.>> ^Shepppard:

For clarification purposes:
Yes, that is an undead, playing guitar on top of a t-rex that's riding a rocket propelled flying shark shooting lazers.

Sarzysays...

First of all, this is awesome.

Second of all, seriously, why does every WOW video has to have its soundtrack replaced with either a terrible techno song, or a terrible heavy metal song? I can only conclude that WOW fans, in general, have terrible taste in music and want everyone to know about it.

Shepppardsays...

>> ^siftbot:

The thumbnail image for this video has been updated - findthumb requested by dag.


What.

The.

Fuck.

I, in my however long videosift career, have NEVER seen this function work.

Today is a memorable day.

If only we could find a video epic enough to convey this.

ForgedRealitysays...

What a stupid game. The ugly, horrendous, HIDEOUSNESS of the graphics alone keeps me from playing simply because I don't want my eyes to bleed.

--edit--

>> ^oxdottir:

APOSTROPHE!

whimper.


*sigh*
No. Read it again.

It's not "Blizzard knows they are epic."

westysays...

This game is a DUMP ,

Lag , Pore Graphics , Grind game play ,

Most people that play wow only play it because they are hooked on the level up system not the intrinsic game play, you can get about 40 hours of game play out of wow after that its pure grind , and the game play that you can get out of it is pritty pore.

I think it will take maby another 10-15 years before the technoligy is there to make an MMORPG that is actualy good.

At with whats avalable to the developers at the moment its like trying to make a Wedding cake out of 1 cube of choculet and a bag of flawwer.

ForgedRealitysays...

>> ^westy:

This game is a DUMP ,
Lag , Pore Graphics , Grind game play ,
Most people that play wow only play it because they are hooked on the level up system not the intrinsic game play, you can get about 40 hours of game play out of wow after that its pure grind , and the game play that you can get out of it is pritty pore.
I think it will take maby another 10-15 years before the technoligy is there to make an MMORPG that is actualy good.
At with whats avalable to the developers at the moment its like trying to make a Wedding cake out of 1 cube of choculet and a bag of flawwer.


Oh my god. I think your post just made my brain melt. Reading that is like looking at a piece of dust inside a camera lens that you'd love to clean out if you could get at it, but it's just bugging the fuck out of you because you can't reach it. GRRAAHHH!!

mentalitysays...

>> ^westy:

This game is a DUMP ,
Lag , Pore Graphics , Grind game play ,
Most people that play wow only play it because they are hooked on the level up system not the intrinsic game play, you can get about 40 hours of game play out of wow after that its pure grind , and the game play that you can get out of it is pritty pore.
I think it will take maby another 10-15 years before the technoligy is there to make an MMORPG that is actualy good.
At with whats avalable to the developers at the moment its like trying to make a Wedding cake out of 1 cube of choculet and a bag of flawwer.


I really should just give up trying to read your posts.

Shepppardsays...

The title isn't "they're" for the context of the title, replace "Epic" with "Stuff" and the sentence structure should make sense to you.

And westy.. WoW definitely does not lag.. and it's really not a giant grind. I played it for years, you level stupidly fast through quests, and there's generally more then enough of them to get you a level, ESPECIALLY now that they've implimented cross-realm dungeons, so that you don't need to skip instance quests.

That being said, I don't actually play WoW anymore, but I do admire blizzard for their sense of humour.

NinjaInHeatsays...

>> ^westy:

I think it will take maby another 10-15 years before the technoligy is there to make an MMORPG that is actualy good.


Amuse me, oh master of gaming technologies, what specifically are your requirements for a game to be fun and how will these wondrous future technologies achieve these requirements.
I think the simple fact you believe technology has anything to do with how fun a game will turn out to be is pretty sad. You don't like grinding? how will higher polygon counts, more bandwidth and shiny lighting effects solve this exactly?
(I don't know why I'm wasting my breath but FYI, wow is almost 6 years old...)

westysays...

>> ^NinjaInHeat:

>> ^westy:
I think it will take maby another 10-15 years before the technoligy is there to make an MMORPG that is actualy good.

Amuse me, oh master of gaming technologies, what specifically are your requirements for a game to be fun and how will these wondrous future technologies achieve these requirements.
I think the simple fact you believe technology has anything to do with how fun a game will turn out to be is pretty sad. You don't like grinding? how will higher polygon counts, more bandwidth and shiny lighting effects solve this exactly?
(I don't know why I'm wasting my breath but FYI, wow is almost 6 years old...)


The issue here is that WOW SELLS ITS SELF ON THE THINGS IT CANNOT DELIVER look at the cut sceen at the start and the emphasis on story and inviromental detail.

At the moment you get far better engrosing game play and story from a MUD than you do wow.

The game play in wow is bult around technalogical limitatoins ,

When i say techniligy needs to be better for MMORPGS im not just on about polly counts and net code infact you could make a gr8 MMORPG visualy with current tech ,

The issue is largely in AI , development times to buld inviroments , the technoligy that makes the word belivable , need technoligy that can effectivly write compelling stories by itself so the game play is not always " go to posistoin X repeat very simplistic task 30 times then retern back to positoin a" I reolise there are probably 15 different typs of missoin in wow , but they are very very basic , an MMO requires puzzels Like that you find in Rivan and myst typ games or something more akin to what you see in LORT films. allso u need technoligy there so players actualy have influence on the world so things do evolve unprodictably over time games have only started to scrape the serfice of this.

MMO RPGS should be driving by CHaractors and story as this justifies the grind or acts as glue to other parts of the game play, In the game sindustry as a whole the Writing is just not there , weather it be people actualy incapable of writing or weather games just have yet to mature as to working out the best ways to deliver plot within interactive inviroments or a mixture of both. We havent evan got story working properly in single player games so i think its a long way off getting it right in multiplayer .

I allso think a MMORPG like wow would benift from a Real time combat system , not what it is which is effectivly a turn bassed system thats presented in real time.


Granted some people might love grinding which is fine , but the problem here is that most people are in denile as to thats why they are playing wow , allso The game is marketed as an EPIC story / epic adventure , Not an epic grind.

westysays...

>> ^NinjaInHeat:

>> ^westy:
need technoligy that can effectivly write compelling stories by itself.

lol


By that i mean for example a human would have to put the plot and story and effectivly compose things , but a computer could effectivly construct enviroments and game play logic around the plot.


arguably when you are playing an FPS and the AI chases you around a level forcing you to take varouse actoins that is effectivly the game constructing plot. im realy talking about this but on a far deeper level , for example if you have a resource like a forest that grows , and is tied into an AI eliment that dies without the forest , and that forest is allso a resource for a certain charactor typ , and that charactor is destrying the forest to progress there class , then you will have a plot emirge with motivatoins , and all this would come from AI , rather than a a person writing " the forests r running out u need to stop it "

Draxsays...

To run something like you're describing we're going to have to wait till bandwidth is far higher and cpu's are far more powerful. That's a lot of little variables that would need to be sent to each client. Part of the reason things are so simple in MMO's is there's less information that needs to be sent to each person's client, therefor you can have more people in your world and more things happening at the same time.

WoW is pretty much Where Something Is, and What is That Guy Wearing. Every time you add some new complexity that needs to be reported to the client, you up the amount bandwidth and processing involved.

WoW's simplicity is what allows for massive raids on cities, etc. Not to mention Blizz has always been one for keeping game play simple, but hard to master. Holds true for each of their games (granted, WoW's become over time their easy game 'to master', but that's a whole other issue (retaining subs)).

westysays...

>> ^Drax:

To run something like you're describing we're going to have to wait till bandwidth is far higher and cpu's are far more powerful. That's a lot of little variables that would need to be sent to each client. Part of the reason things are so simple in MMO's is there's less information that needs to be sent to each person's client, therefor you can have more people in your world and more things happening at the same time.
WoW is pretty much Where Something Is, and What is That Guy Wearing. Every time you add some new complexity that needs to be reported to the client, you up the amount bandwidth and processing involved.
WoW's simplicity is what allows for massive raids on cities, etc. Not to mention Blizz has always been one for keeping game play simple, but hard to master. Holds true for each of their games (granted, WoW's become over time their easy game 'to master', but that's a whole other issue (retaining subs)).


I specifacaly said it would probably take 15 or so years before a Decent MMO RPG could be made ,

as it is wow is grinding + pore combat + big chat room + glitched to fuck .
If you took out the Grinding vast majorty of people would leve wow , however evan though grinding is the central and core reasoin most people r playing + paying a huge monthly fee , people think wow is all about story and adventure.

xxovercastxxsays...

Most successful MMOs aren't designed to be fun or have interesting gameplay; they're just meant to be addictive. If you specifically study their reward and economic mechanics you'll find them incredibly similar to slot machines, poker and blackjack: large investments yielding rare rewards which really only serve to encourage more investment.

Draxsays...

>> ^westy:

I specifacaly said it would probably take 15 or so years before a Decent MMO RPG could be made


Sorry, I did miss your first post. No point discussing then, you're just stating your dislike of where MMO's are at presently. Fair enough

Draxsays...

>> ^xxovercastxx:

Most successful MMOs aren't designed to be fun or have interesting gameplay; they're just meant to be addictive. If you specifically study their reward and economic mechanics you'll find them incredibly similar to slot machines, poker and blackjack: large investments yielding rare rewards which really only serve to encourage more investment.


Thing is Blizz'es games have been like that from Diablo 1. Compare Diablo vs Baldur's Gate and you'll see Diablo takes the most rewarding elements of an RPG like Baldur's Gate and focuses heavily on them. You kill a monster and just about any type of loot drops, Baldur's Gate only what the creature was actually carrying and using against you drops (to me this makes the game's environment seem more immersive and real, but Blizz'es method sells more copies). Diablo you level like mad, Baldur's Gate you only go up to about level 8 by the end of the game, etc etc. They built their success by appealing to the most rewarding elements of a game and upping that element greatly.

Now there's hosts of games that do the same thing, but Blizz started that trend, and it was perfect to carry over into an MMO.

gwiz665says...

>> ^xxovercastxx:

Most successful MMOs aren't designed to be fun or have interesting gameplay; they're just meant to be addictive. If you specifically study their reward and economic mechanics you'll find them incredibly similar to slot machines, poker and blackjack: large investments yielding rare rewards which really only serve to encourage more investment.


And it works!!

westysays...

>> ^Drax:

>> ^westy:

I specifacaly said it would probably take 15 or so years before a Decent MMO RPG could be made

Sorry, I did miss your first post. No point discussing then, you're just stating your dislike of where MMO's are at presently. Fair enough


I only find it frustraiting because its something on the face of it i would realy enjoy to play ,

Id rather the devs focused on making a far smaller game that was much more solid than these large and mostly bland and buggy games.

some devs have used instancing quite well to greatly improve the lag issue , but evan then all those egames have been pritty terrable when you compare the mechanics to non mmo games with simular game play.

an example of how shit its got with MMOs is if u look at stuff like the new star wars one and star treck evan that stargate one that i think they shit canned , they are all ignoring core game play and presenting themselfs as simulatoins of the universes we have seen in films and tv , but in realty thay have nothing to do with the universe they are simulating other than realy pore graphics and assets with the same names.

Shepppardsays...

@westy

I agree with you on some things, but I can't let you get away with saying Star Trek Online looks terrible, I played that game when it launched, and it looked absolutely incredible (Visually) The on-planet landscapes could've used a bit more work, but space itself was jaw-dropping at some parts.

Also, I don't know if it's just your rig or what.. but almost all MMo's have little-to-no stability issues a few months after their launch. WoW started off rocky.. whenever I played it though, I never had any lag spikes, same with my current LoTRO, previous FFXI, etc. The only exception to this was Vanguard, and that's because it wasn't finished before they were forced to launch it.. and because of that, never got the subscriptions needed to fuel its continuing development and if it hasn't already, will soon die a horrible painful death.

Anyway, back to STO, The game itself was all about star trek. They made their devs watch the entire series of every generation of star trek t.v. shows and all the movies before they were even allowed to talk about what they wanted to do with the game.

The ships were all inspired by trek-cannon, the quests had the exploration elements, and fighting of klingons, phasers, torpedos, even sexy mini-skirts. I don't see how you can really say that it had nothing to do with the universe.

Fletchsays...

I like chess, but it can be such a repetitive grind sometimes. Same characters. same missions. Same boring, restrictive, tiny gameworld. I can't even tell who are supposed to be the good guys and who are supposed to be the bad guys. I mean sheesh... a little narrative, please!

Mazexsays...

Chess is racist, whites always get to go first, poor black guys are always one step behind. With the discussion being about game play in general, comparing Chess and Wow is a bit fail.

Reefiesays...

>> ^Sarzy:
First of all, this is awesome.
Second of all, seriously, why does every WOW video has to have its soundtrack replaced with either a terrible techno song, or a terrible heavy metal song? I can only conclude that WOW fans, in general, have terrible taste in music and want everyone to know about it.


I thought the music was quite good... *hides*

mentalitysays...

>> ^Mazex:

Chess is racist, whites always get to go first, poor black guys are always one step behind. With the discussion being about game play in general, comparing Chess and Wow is a bit fail.


Chess needs the equivalent of affirmative action. Black gets 1 free move 18 turns into the game!

Fletchsays...

I wasn't comparing the two. I'm pretty sure I had a point, although I can't really remember what it was now... but I'm sure that it was topical and poignant... or something.>> ^Mazex:

Chess is racist, whites always get to go first, poor black guys are always one step behind. With the discussion being about game play in general, comparing Chess and Wow is a bit fail.

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