Copyright Math

aka Rob Reid: The $8 billion iPod

TED: Comic author Rob Reid unveils Copyright Math (TM), a remarkable new field of study based on actual numbers from entertainment industry lawyers and lobbyists.
siftbotsays...

Boosting this quality contribution up in the Hot Listing - declared quality by gwiz665.

Double-Promoting this video back to the front page; last published Thursday, March 15th, 2012 3:56pm PDT - doublepromote requested by gwiz665.

Peroxidesays...

Nowadays with the money in my budget I do the best to go to the movies, shows, and buy the media that I actually like.

Before access to the internet I can recall too many bad memories of coming home with CDs and DVDs that I thought I would love, and then ended up being really upset that I had purchased them.

GeeSussFreeKsays...

>> ^Peroxide:

Nowadays with the money in my budget I do the best to go to the movies, shows, and buy the media that I actually like.
Before access to the internet I can recall too many bad memories of coming home with CDs and DVDs that I thought I would love, and then ended up being really upset that I had purchased them.


Laziness did it for me. Stealing games is just to hard compared to downloading it on steam. When I was a kid, driving to the store was harder than just downloading it (and it was also free). I would wager that a large majority of people wouldn't pirate if the copyright holders offered their content in the right way. I like the way valve put it, "Piracy is almost always a service problem and not a pricing problem". Not always true, some cheap thief's out there, but I know I have bought more games via steam and more books via amazon then I did before them.

Paybacksays...

>> ^GeeSussFreeK:

>> ^Peroxide:
Nowadays with the money in my budget I do the best to go to the movies, shows, and buy the media that I actually like.
Before access to the internet I can recall too many bad memories of coming home with CDs and DVDs that I thought I would love, and then ended up being really upset that I had purchased them.

Laziness did it for me. Stealing games is just to hard compared to downloading it on steam. When I was a kid, driving to the store was harder than just downloading it (and it was also free). I would wager that a large majority of people wouldn't pirate if the copyright holders offered their content in the right way. I like the way valve put it, "Piracy is almost always a service problem and not a pricing problem". Not always true, some cheap thief's out there, but I know I have bought more games via steam and more books via amazon then I did before them.


I noticed ME3 is going for $80. 80 fucking American fucking dollars. Not fucking likely.

00Scud00says...

Not always true, I have a Kindle and love reading books on it, but there is no way in hell I'm paying the same or nearly the same price for a virtual book as compared to a physical copy. I would call that a serious pricing issue.

>> ^GeeSussFreeK:

>>
"Piracy is almost always a service problem and not a pricing problem". Not always true, some cheap thief's out there, but I know I have bought more games via steam and more books via amazon then I did before them.

messengersays...

Yah, Hollywood bullshit. Remember when they equated movie piracy with car theft? "Would you steal your friend's car? Then why would you steal a movie?"

Well, I wouldn't steal my friend's car, but if he could burn me a copy...

dannym3141says...

>> ^Payback:

>> ^GeeSussFreeK:
>> ^Peroxide:
Nowadays with the money in my budget I do the best to go to the movies, shows, and buy the media that I actually like.
Before access to the internet I can recall too many bad memories of coming home with CDs and DVDs that I thought I would love, and then ended up being really upset that I had purchased them.

Laziness did it for me. Stealing games is just to hard compared to downloading it on steam. When I was a kid, driving to the store was harder than just downloading it (and it was also free). I would wager that a large majority of people wouldn't pirate if the copyright holders offered their content in the right way. I like the way valve put it, "Piracy is almost always a service problem and not a pricing problem". Not always true, some cheap thief's out there, but I know I have bought more games via steam and more books via amazon then I did before them.

I noticed ME3 is going for $80. 80 fucking American fucking dollars. Not fucking likely.


Great post then great reply. I think it's a service problem and a price problem, steam does well because they do good deals. Fact.

I see a game, it looks good, but i've been stung so many times i'm tempted not to try. Then i see it's worth 4.99, and it's completely worth the purchase. 40 pounds for a game i may or may not like and may or may not be able to return at my own expensive of time and effort is an absolute joke. Especially modern day games. Sorry, that's how i see it. Not that i pirate, i just play indie games and get the right games.

Valve so far are the company to release games that i would admit i've had about £150 worth of fun from, and in retrospect i'd have happily paid that for the game. How often can you say that with the £40 titles?

Auger8says...

Here's my problem with modern game developers, back in the day if I wasn't sure whether or not I wanted to drop $40 or $50 bucks on a game I had only read hype about and never played. I just went online or bought a copy of PC Gamer and got the demo disc or downloaded a demo of the game, problem solved if I like the demo enough to finish it and want more I would go out and buy the full game. Then devs started whining that demo's cost too much money to produce which is total BS and they stopped doing game demos almost all together, that when I said f*ck it I'll just pirate my full version demo and and if I really like the game I might buy it for the DLC or the multiplayer like Battlefield 3 where you can't play the online portions on the the pirated versions.

Take the hint devs release demo's of your games so people don't feel like they wasted a good chuck of their hard earned cash of a piece of sh*t game like Duke Nukem Foerver. Let the games speak for themselves if your game is really worth paying $80 bucks like ME3 than people will realize that from the demo. Valve has the right idea piracy is completely a service problem not some delinquents idea of sticking it to the man. People just want to know that they are getting their money's worth, why do you think movies have trailers. I miss the old days of Doom when you got the entire first episode free and then if you liked it you paid for the other two. Quit blaming piracy on the little guy when Big Games are just trying to milk every last horse armor dollar out of their fan base. And for god sakes quit releasing games chock full of bugs and then 6 months down the line fix them to the point the game should have been in the first place like Skyrim, I'm glad I waited till recently to buy that game or the UI bugs would have made me chuck it through the first available window.

Sorry I'm ranting I'll shut up now but for god sakes devs think about your fan base we pay your freakin salaries after all!!!!!

LukinStonesays...

Video Game media hype is useless nowadays too. There's pretty much an article or video every few days now documenting how game "journalists" are in cahoots with publishers. Pretty obvious when you check out a game site and see it framed by characters and scenes in ads for recently released games...

On top of that, responses to subjective reviews are polarized. Maybe its due to the mix of demographics that are into games that makes it seem so jumbled, but for every glowing review there's a counterpart saying "oh, it wasn't that great."

I agree that demos would be a good partial step to fix this. Be also people should start expecting game criticism to look like (good) literature and film criticism rather than just a collection of numbers. The industry has matured enough for that. A number rating isn't intrinsically useless, but if that's all you look at and don't have a demo, you're flying blind.

deathcowsays...

>> ^00Scud00:

Not always true, I have a Kindle and love reading books on it, but there is no way in hell I'm paying the same or nearly the same price for a virtual book as compared to a physical copy. I would call that a serious pricing issue.
>> ^GeeSussFreeK:
>>
"Piracy is almost always a service problem and not a pricing problem". Not always true, some cheap thief's out there, but I know I have bought more games via steam and more books via amazon then I did before them.



I will ~~~IF~~~ when their device fails on me, all my stuff can be redownloaded. Otherwise NO WAY. I buy permanent access to that media, otherwise its ridiculous.

zaustsays...

>> ^Auger8:

Let the games speak for themselves if your game is really worth paying $80 bucks like ME3 than people will realize that from the demo.



A slight problem with that is an awful lot of games now clock in at the 6-8 hour mark. A decent size demo would cut that by an hour and suddenly people are paying £40 for 5 hours of new content.

notarobotsays...

>> ^Peroxide:

Nowadays with the money in my budget I do the best to go to the movies, shows, and buy the media that I actually like.
Before access to the internet I can recall too many bad memories of coming home with CDs and DVDs that I thought I would love, and then ended up being really upset that I had purchased them.


I pretty much only purchase content from artists directly.
Money goes straight to musicians I want to support.

If I buy a song on itunes for a dollar, Apple takes half.
Of the $0.50 remaining, the record company takes 1/2 or 3/4.
Then the label (and others) takes their cut.
If five cents on the dollar actually goes to artists I want to support, they have a really really good contract.

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