3 years designing the ultimate Sim City

This is a world record that I hope no-one bothers to beat.
LarsaruSsays...

Who would not want to live in a city with Zero pollution, Zero crime, Zero fire hazard and everything you could possibly need and want at a convenient distance?

Give this guy/team a job as city planners. Optimization for the win. No more urban sprawl.

Yogisays...

>> ^LarsaruS:

Who would not want to live in a city with Zero pollution, Zero crime, Zero fire hazard and everything you could possibly need and want at a convenient distance?
Give this guy/team a job as city planners. Optimization for the win. No more urban sprawl.


Yes who would want to live in a city without sidewalks or roads or landmarks or scenery. Who among us is basically a robot who doesn't wish for anything but point A to point B and never a desire line in the grass ever?

spoco2says...

He does realize that he has only found the optimum method for building IN THIS GAME doesn't he? Like... he's worked out the algorithm as built by the coders. He hasn't actually designed any optimum city design. He's built to only those factors the game designers put in.

Seems very odd to spend SO MUCH TIME on such an endeavor that is effectively just doing really well at a simplified game simulation.

Like... if one of the coders went 'oh yeah, we completely forgot to include the effects of recycling or sewage levels' or some such then his entire span of time doing that was pretty much for naught.


Now, if someone had come up with that design and implemented it in a short time, then I'd be impressed... but this? I appreciate someone using their minds like this, but to be so proud to have worked out a method of 'beating' an almost definitely flawed simulation is strange and alien to me.

Mondosays...

Obviously the result of his work won't apply in areas outside of this one specific constrained system. However, I find the exercise admirable and worthwhile. The problem-solving techniques that he devised and practiced to achieve his goal may be applied to future, more practical projects. Sort of like working out story problems in math is generally a good thing.

jimnmssays...

>> ^LarsaruS:

Who would not want to live in a city with Zero pollution, Zero crime, Zero fire hazard and everything you could possibly need and want at a convenient distance?
Give this guy/team a job as city planners. Optimization for the win. No more urban sprawl.

Apparently everyone over the age of 55. Look at the chart at 6:40.

LarsaruSsays...

>> ^jimnms:

>> ^LarsaruS:
Who would not want to live in a city with Zero pollution, Zero crime, Zero fire hazard and everything you could possibly need and want at a convenient distance?
Give this guy/team a job as city planners. Optimization for the win. No more urban sprawl.

Apparently everyone over the age of 55. Look at the chart at 6:40.


But who needs people over 55, eh?

jmzerosays...

He does realize that he has only found the optimum method for building IN THIS GAME doesn't he?



Well... no he hasn't. That would have been interesting (and also, most likely, spectacularly difficult). I don't see any reason to believe his city is anywhere near optimal.

Give a good programmer a couple weeks and a way to quickly evaluate a given city design, and I'm sure they'd have a design that performed better (and was buildable using the game rules). That city would likely be much less "regular".

The actual optimal city would be, almost certainly, much harder than that to achieve (and to prove optimal). The most direct approach would likely involve solving a very large integer programming system. Integer programming is miserable.

Hawkinsonsays...

What's with the dickish attitude? its a videogame, I don't think anyone is confused over that fact. A quake speed run or a sub 25% metroid prime completion rate is still impressive, just like a pitching a perfect game (which also isn't real life, since there are arbitrary rules like regulation bats).

Unless you've never played a (video)game before, you're just being a jerk.

>> ^spoco2:

He does realize that he has only found the optimum method for building IN THIS GAME doesn't he? Like... he's worked out the algorithm as built by the coders. He hasn't actually designed any optimum city design. He's built to only those factors the game designers put in.
Seems very odd to spend SO MUCH TIME on such an endeavor that is effectively just doing really well at a simplified game simulation.
Like... if one of the coders went 'oh yeah, we completely forgot to include the effects of recycling or sewage levels' or some such then his entire span of time doing that was pretty much for naught.

Now, if someone had come up with that design and implemented it in a short time, then I'd be impressed... but this? I appreciate someone using their minds like this, but to be so proud to have worked out a method of 'beating' an almost definitely flawed simulation is strange and alien to me.

dooglesays...

What you don't know is that the "Fire Department" doesn't put out fires.
They steal your books and burn them.
In this Futurisitic city...of the Future.

spoco2says...

Um, I was hardly being 'dickish', I think you're taking that crown by calling me a jerk.

What I said was, this may be impressive and worthwhile if it were something that took weeks or months... but 6 YEARS for something so arbitrary is just bizarre. And as I said, it's alien to me. Hey, if you can see spending 6 YEARS on creating a city in Sim City... well... yeay.



And trying to say that pitching a perfect game is not real life is inane. It IS real life as it's a real person with a real baseball, really throwing it. Bat sizes/ball sizes etc. are irrelevent, it's all in REAL life with physics and physical strength/co-ordination etc. all coming into play. They're hardly playing a few coders rendition of the sport which may not take into account all manner of 'real world' effects.

And to say that I'm a jerk if I have played a computer game is trying to suggest that playing a game every now and again for fun an relaxation or a challenge is directly comparable to spending 6 YEARS on a single game building a single city.

It is most definitely not.

If you're going to take it to that extreme then you may as well say that spending your entire life playing WOW is just the same as being a casual gamer, they have as much in common.




>> ^Hawkinson:

What's with the dickish attitude? its a videogame, I don't think anyone is confused over that fact. A quake speed run or a sub 25% metroid prime completion rate is still impressive, just like a pitching a perfect game (which also isn't real life, since there are arbitrary rules like regulation bats).
Unless you've never played a (video)game before, you're just being a jerk.

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