Titanfall Gameplay video @ 1440p

What's that, XBone? You're struggling to run this game (running on a decade old engine) at 1080p?

Oh, here's the game running at 1440p. Booyah!

Ok, admittedly the Large Pixel Collider costs a teensy bit more than your average console (~20 times more), but I ran the beta @ 1440p on my home pc which is decidedly mid range.

The current console generation is just terrible. They're basically just under specced PCs without any of the benefits.
RFlaggsays...

It was one of the best games I've ever played. Certainly the best shooter. That PC beta period didn't last nearly long enough and can't wait to play it again. I had an i3 530 and nVidia 450 GTS at the time and still got fairly good graphics on my 1600x900 monitor... By March 11th I should have a new i7 4770k and an nVidia GTX 770 and a 1080p monitor so win there... Quad Titans on the system shown though is insane... And can the XBox One even do the game on 1080p or was it locked to 720p like most other titles? Which is the crazy part... I mean, I might get an XBox One Titanfall edition since you get the game and a headset for no additional cost, and Destiny sadly isn't coming to PC for some odd reason.

fuzzyundiessays...

I am a graphics coder at Respawn. I understand where the claim of a "decade-old-engine" comes from, but I assure you we entirely rewrote the renderer backend and heavily modified the rest.

I'm not an authorized spokesman so I can't confirm anything that we haven't already talked about publicly, but pretty basic insight confirms what I've said: for example, all modern PCs and consoles use DX11-class GPUs and the "decade-old-engine" you mention only supported DX8 and DX9.

Anyway, I'm really glad you like the game! We've worked hard on it and hope it does well.

VoodooVsays...

except yeah...as neat as titanfall looks, like ChaosEngine mentioned. Consoles suck this generation because of their obession with gimmicks that have absolutely zero to do with games. And EA is a horrible company so if it requires Origin...

...then I guess I won't be playing it unless that changes. I still haven't played Mass Effect 3 because of Origin.

Thanks to Chris Roberts and Star Citizen...ive turned my back on consoles for the forseeable future

VoodooVsays...

That thing is running 4 Titans and 64GB of RAM?

damn.

Of course that's the other absurd end of the spectrum. As much as I love the PC platform for how it's so upgradable.

I will never understand the need to show off the capabilities of a rig that extreme if it's not even close to what what your typical person will experience.

The typical person will never have a titan...much less 4 of them. The typical person doesn't max out the memory capability of their motherboard unless it's really old.

and what's a setup like that cost? at least 5 grand?

I can't say too much though, I think I'm going to build an obscene rig for when Star Citizen comes out...but it still won't even touch this.

lucky760says...

Damn that looks fucking fun. I wish I had time to play games.

I'm so behind in the times when it comes to gaming I have no idea what games are out there now. When I was last playing I was obsessed with TF2 and CoD Modern Warfare. Do people still play those?

Xaielaosays...

I found the beta pretty lacking. The terrible, forced AI bots, the mech combat is extremely simplistic. I'm an old mech warrior fan so I was majorly disappointed to find only 3 titans, and everyone uses the same one because it's clearly the best with no apparent way to customize them.

It's not a terrible game, it's just not remotely what I was hoping for.

ChaosEnginesays...

@VoodooV 5 grand? That's just the cost of the gpus! The whole rig came out at over 10k. And yeah, it's ridiculous, but it's meant to be. It's the Bugatti Veyron of gaming pcs, it's more about seeing what's possible than being actually useful.

@lucky760 I still play heaps of TF2 and it's still pretty popular. The CoD MW guys have moved on to whatever the latest CoD is.

@serosmeg, I played the beta. I have an old Amd quad core and a hd6950 gpu. Neither are close to top of the line these days and the game ran fine.

Crosswordssays...

I think its supposed to run at 900p at launch, maybe hit 1080p on a patch later down the line. At least so go the rumors, won't know till it actually launches. Seems like a better game to play on the PC anyways.

RFlaggsaid:

It was one of the best games I've ever played. Certainly the best shooter. That PC beta period didn't last nearly long enough and can't wait to play it again. I had an i3 530 and nVidia 450 GTS at the time and still got fairly good graphics on my 1600x900 monitor... By March 11th I should have a new i7 4770k and an nVidia GTX 770 and a 1080p monitor so win there... Quad Titans on the system shown though is insane... And can the XBox One even do the game on 1080p or was it locked to 720p like most other titles? Which is the crazy part... I mean, I might get an XBox One Titanfall edition since you get the game and a headset for no additional cost, and Destiny sadly isn't coming to PC for some odd reason.

spawnflaggersays...

If the next-gen console games supported keyboard and mouse, I would have bought one. It's up to the developers to include KM control, but most don't - citing that it would be unfair in online multiplayer. I think just having a flag/tag that users could search for "gamepad only" online servers would solve that problem. I think there were only 2 PS3 titles that supported USB Keyboard+Mouse (Unreal Tournament and something else). Or even if they allowed KM for single-player campaigns, games like Killzone and Resistance would have been much more enjoyable to me.

So I upgraded my PC to an 8-core AMD FX-8320 + 16GB ram + GTX 750 Ti for less than the cost of Xbox One. (my projector's only 720p, so don't need a high-end GPU to get good framerates)

fuzzyundiessaid:

I am a graphics coder at Respawn. I understand where the claim of a "decade-old-engine" comes from, but I assure you we entirely rewrote the renderer backend and heavily modified the rest.

I'm not an authorized spokesman so I can't confirm anything that we haven't already talked about publicly, but pretty basic insight confirms what I've said: for example, all modern PCs and consoles use DX11-class GPUs and the "decade-old-engine" you mention only supported DX8 and DX9.

Anyway, I'm really glad you like the game! We've worked hard on it and hope it does well.

entr0pysays...

The beta featured only a selection of weapons, titans and maps. Those weren't actually three different titans, that was just the three default loadouts for one titan, the Atlas. And, there were custom loadouts even in the beta, with 5 customization slots and 3 mods for all of the primary weapons, you just had to reach a certain rank to unlock customization.

http://www.ign.com/wikis/titanfall/Atlas
http://www.ign.com/wikis/titanfall/Ogre
http://www.ign.com/wikis/titanfall/Stryder

But, I was disappointed too, but mainly because it was a maximum of 12-player games, small maps, no server browser, no keyboard chat and no single-player. Honestly it gives the impression they designed it to be peer-to-peer multiplayer, then late in development switched it to dedicated servers, without actually leveraging any of the advantages of having dedicated servers.

Xaielaosaid:

I found the beta pretty lacking. The terrible, forced AI bots, the mech combat is extremely simplistic. I'm an old mech warrior fan so I was majorly disappointed to find only 3 titans, and everyone uses the same one because it's clearly the best with no apparent way to customize them.

It's not a terrible game, it's just not remotely what I was hoping for.

mxxconsays...

Actually "beta"(more like demo with plausible deniability) had 2 titans. Atlas you know and Stryder as a rare burncard. Stryder has 3 dashes by default and it's core ability is unlimited dashes.

entr0pysaid:

The beta featured only a selection of weapons, titans and maps. Those weren't actually three different titans, that was just the three default loadouts for one titan, the Atlas. And, there were custom loadouts even in the beta, with 5 customization slots and 3 mods for all of the primary weapons, you just had to reach a certain rank to unlock customization.

RedSkysays...

Pretty much my thoughts.

My guess is, the proprietary dedicated server they have is what's limiting the player count. That or the consoles themselves. I can't imagine ex-Infinity Ward developers would have included AI bots by design. They would have had to increase Titan cooldown to compensate with more players but that would have been an improvement in itself, as after the first few minutes, if you're any good you spend most of your time in one and the game plays like Mechwarrior. Not that that's bad, but it should be a novelty, not the norm for what is still an FPS.

Very disappointed by forced match-making as well. Now that both EA and Activision are doing it, I would hate it to become the standard even on PC. Odds are I will be playing CSS/TF2 for another 10 years it seems. Although even Valve is nudging us towards it now in TF2.

That and the huge inter-game downtime. Again, if TF2 can let you change loadouts mid-game and allow you to vote on the next map while you're in the previous one, I don't see why a game released nearly 7 years later struggles with this.

entr0pysaid:

The beta featured only a selection of weapons, titans and maps. Those weren't actually three different titans, that was just the three default loadouts for one titan, the Atlas. And, there were custom loadouts even in the beta, with 5 customization slots and 3 mods for all of the primary weapons, you just had to reach a certain rank to unlock customization.

http://www.ign.com/wikis/titanfall/Atlas
http://www.ign.com/wikis/titanfall/Ogre
http://www.ign.com/wikis/titanfall/Stryder

But, I was disappointed too, but mainly because it was a maximum of 12-player games, small maps, no server browser, no keyboard chat and no single-player. Honestly it gives the impression they designed it to be peer-to-peer multiplayer, then late in development switched it to dedicated servers, without actually leveraging any of the advantages of having dedicated servers.

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