The Fallout4 trailer is out and it takes place in Boston!
siftbotsays...

Self promoting this video and sending it back into the queue for one more try; last queued Wednesday, June 3rd, 2015 7:10am PDT - promote requested by original submitter lv_hunter.

lv_huntersays...

It looks like the engine has been upgraded, but meh its a matter of time for the mod community to get a hold of it and establish some HD packs for it then. All hail the PC mod community!

lv_huntersays...

Not really. They aren't connected in some arcing story line. They're all connected, but they're all independent of each other. Playing Fallout 3 or Fallout New Vegas would get you acquainted with the UI and features mainly.

poolcleanersays...

Man, that movie is so good as a comedy. Wahlberg is pretty funny, but dude, John Leguizamo cracks me up the entire time. Literally every look on his face is "Did I just pee in my pants a little?"

And the way his hair shimmy shakes while he's realizing his demise, with a back lit calming sun... brilliant. Brilliant comedy.

Almost as funny as the scene in Pet Cemetery when the little boy is run over by that truck and his shoes go rolling off into the middle of the road with his little feet still inside. That'll give some nightmares, but wow, the way the dad reacts with his epic "Noooooooo-Noooo-Noooooooooooo" with his hair wiggling in slow-mo with a beautiful sheen, I can't help but laugh out loud every time!!

Oh, here's the clip: https://youtu.be/6U9pjdcn7uA

JustSayingsaid:

Can I play as the 'The Happening' Version of Mark Wahlberg?

oohlalasassoonsays...

ICheck out the Rifftrax version of The Happening if you get a chance

http://www.rifftrax.com/the-happening

poolcleanersaid:

Man, that movie is so good as a comedy. Wahlberg is pretty funny, but dude, John Leguizamo cracks me up the entire time. Literally every look on his face is "Did I just pee in my pants a little?"

And the way his hair shimmy shakes while he's realizing his demise, with a back lit calming sun... brilliant. Brilliant comedy.

Almost as funny as the scene in Pet Cemetery when the little boy is run over by that truck and his shoes go rolling off into the middle of the road with his little feet still inside. That'll give some nightmares, but wow, the way the dad reacts with his epic "Noooooooo-Noooo-Noooooooooooo" with his hair wiggling in slow-mo with a beautiful sheen, I can't help but laugh out loud every time!!

Oh, here's the clip: https://youtu.be/6U9pjdcn7uA

dannym3141says...

Would it be really sad if i admitted that it was lovely to see Dogmeat's ancestor be so prominent? I still remember the original Dogmeat in Fallout 1 in Junktown and his descendant in an encounter in 2. I bloody loved that little fictional dog. If he died, i was loading a save game.... after blowing the head off anyone who touched him.

I guess i've got the Mad Max reboot to thank for that, because the original Dogmeat was a reference to Max's dog of the same name.

9547bissays...

Fallout 1 was a technically antiquated VGA (that's right, 640x480, 256 colours) post-apocalyptic turn-based tactical RPG where you could not control you team mates during combat. It was a bit buggy (and so was F2). It was Mad Max, without cars.

And yet.

Fallout is arguably the best world-building work in the history of video games. People are probably going to dispute that, but most other games are built on pre-existing lore or works, or do not have that scope*. Fallout built its world pretty much from scratch, conflating a pre-war 1950's, golden-era, overly-optimistic world-view with the bleak desolation of the nuclear holocaust that ensued (to clarify for those who really know nothing about Fallout: in this universe a nuclear war happened in the 50s**. all that's left is from that era). Beside its content which was plentiful in and of itself, this created a contrasted, yet highly coherent and mature world (and by mature I don't just mean killing friendly NPC, I mean doing Morally Very Bad Things that don't necessarily result in graphic scenes). An open world that you could roam freely, be surprised by a new discovery that you made, and at the same time find these discoveries to fit perfectly with the game's logic. In most large games you just access new areas or are carried by the story, in Fallout you would go "Holy shit I'm in the middle of a city populated by centenarian ghouls!", shortly followed by "ho, of course it's full of ghouls, that's perfectly normal". There are not many games that have this mix of unexpected/logical and dark/humorous content.

Fallout 2 had the same ho-my-God-how-could-they-get-away-with-it VGA engine (so next to zero evolution there), but quadrupled the world map (with a minimum overlap with the one from F1) and brought it fifty or so years forward, expanding the world greatly (there are now rival quasi-city-states, and your action may influence their future), while also building on the first one: some antagonists 'classes' from F1 have now grown their own identity and became NPC, and some characters are still around -- a young character you saved in F1 went back to her settlement, became its leader, built it into a town, and is now in the process of expanding it into a new state...So Fallout 2 is basically the same game, except they did that one important thing: push the game world's boundaries even more. You could never guess what next city would be like, but you could bet it would have some crazy shit in it, and yet somehow still make sense.

That's why many people don't like Fallout 3. It is not in itself a bad game, but comparatively, it's kind of coasting. Also it's too damn easy.

I'm sorry, I got carried away, you were asking if you should play the previous ones? No, you 'should' not. But you could, and for F1 & F2 you would certainly not lose your time if you know what you're getting into. And if you don't, at least go and watch their intro on Youtube, they'll give you the feel of the world.

* Possible contenders in terms of "original video game world": Elder Scrolls (vast, but less original), Deus ex (not as large), Bioshock (same), Final Fantasy (original and vast, but not as complex). Any other idea?
** Technically not the 1950s, but in practice the 50s + a bunch of high tech gizmo.

notarobotsaid:

I've never played any of the Fallout games. Should I go through the first three before I pick up #4?

oohlalasassoonsays...

Forgive the snipping of the bulk of your post because it was a great description of what F1 & 2 is.

Speaking for myself, I actually don't mind Fallout 3, taken for what it is. If it had been called something else, been a different or alternate IP, it wouldn't have bugged me so much. It's a fine open world exploratory shooter with an ok story (for a shooter). Fallout 1 and 2 had *entirely* different gameplay that a fair number of people liked just fine as-is, so when Fallout 3 went the direction it did, keeping essentially only the theme and some sound assets intact, it irked folks like myself. When I got done with Fallout 2, I wanted more of the same. What I got was not what I wanted but what made Bethesda money. That's why I post whenever possible in a butthurt manner in threads with this topic.

9547bissaid:

...

That's why many people don't like Fallout 3. It is not in itself a bad game, but comparatively, it's kind of coasting. Also it's too damn easy.

...

dannym3141says...

@947bis - that nearly brought a tear to my eye and explains EXACTLY why i was disappointed with Fallout 3. Or better to say, disappointed that it was given the label of Fallout instead of something like "Post Apocalyptic RPG".

FO3 had no subtlety. Sometimes you'd make decisions in Fallout 1&2 that you'd not even realised you'd made. Or chosen a dialogue option that you had no idea would affect how the game played out. There were multiple options to solve "quests" (there was no formal quest log) that would significantly alter the state of the rest of the game - what bases and equipment you had access to, and how you could ultimately finish the game. You could sneak into places, or disguise yourself and walk in, lie your way past NPCs, demolish your way in, then ultimately sabotage their base or fix it for them, ruin a gang's drug and slave trade, have sex with a crime boss's wife (or daughter if you preferred) and rob their safe before sneaking or shooting your way back out - and then the rival family would love you! It's as though the money they saved on not having voice actors for *every* NPC or graphical wizardry was spent on designing interesting, intertwined and thoughtful characters and situations, which were more fulfilling despite being a text only deal.

Fallout had so much character and charm and personality... It was genuinely funny and involved - in every area there would be many storylines that could affect each other directly and change the story, or change your reputation in the wasteland and affect your options elsewhere. FO3 feels cold and dead by comparison. In FO3, the decisions you make give the illusion of depth, when in actual fact only a small number of "decisions" affected the game at all, and even then, the consequences were not surprising or not impactful to the same degree.

God, i wish i could bottle the feeling of playing Fallout 1&2 back in the day.. i wish i could explain it to you young whippersnappers!

Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists




notify when someone comments
X

This website uses cookies.

This website uses cookies to improve user experience. By using this website you consent to all cookies in accordance with our Privacy Policy.

I agree
  
Learn More