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13 Comments
Digitalfiendsays...I was wondering if this had made it here yet. Mind... completely... blown. As a UE4 / ZBrush tinkerer, the thought of just being able to bring in ZBrush sculpts directly into the engine, without worrying about decimation mastering, just...wow. The use of cinematic quality Quixel textures/materials is astounding as well. They've really outdone themselves this time. The fact this is running on a PS5 is pretty awesome too. I can only imagine the games we're going to see over the next 4-5 years; indie developers/artists are going to absolutely love this engine. I think Unity might need to step up its game.
Zawashsays...*promote the *animation
siftbotsays...Promoting this video and sending it back into the queue for one more try; last queued Wednesday, May 13th, 2020 4:47pm PDT - promote requested by Zawash.
Adding video to channels (Animation) - requested by Zawash.
TheFreaksays...Jeeeeeeeeeebus.
We've come a long way from Pong.
noimssays...I was just thinking I think I need to pick a religion so I can issue an appropriate expletive.
I settled on "By Grabthar's Hammer, what a graphics!"
Jeeeeeeeeeebus.
We've come a long way from Pong.
newtboysays...You go future, I'll stick to old school, like...
"That's enough triangles to choke Mot!"
I was just thinking I think I need to pick a religion so I can issue an appropriate expletive.
I settled on "By Grabthar's Hammer, what a graphics!"
fuzzyundiessays...I'm a game graphics coder, going way back to PS2 and Dreamcast. This video overstates things a bit... Somehow, with a little bit of programming, memory is unlimited, bus transfer speeds are infinite, drawing 10,000 triangles onto a single pixel is worthwhile and doesn't result in swim, etc.
The real version of this video would have said that they have new procedural LOD and batching technology that minimizes the content creator's work to get into game at a good frame rate.
antsays...*geeks
siftbotsays...Adding video to channels (Geek) - requested by ant.
Sleddgesays...Awesome graphics... but all I can keep seeing is that her "torch light" magic is being held in the wrong spot. When she has the glowing orb infront of her, all she is doing is ruining her night sight. It should of been held above and behind her... but I guess I'm just a stickler *shrug*
Digitalfiendsays...Maybe you missed it, but they explained it at approximately 1:10:
"There are a billion source triangles that Nanite crunches down losslessly to around 20 million drawn triangles..."
I don't think they are really trying to hide anything.
The real version of this video would have said that they have new procedural LOD and batching technology that minimizes the content creator's work to get into game at a good frame rate.
fuzzyundiessays...You're right, I did miss that! Well spotted.
Maybe you missed it, but they explained it at approximately 1:10:
"There are a billion source triangles that Nanite crunches down losslessly to around 20 million drawn triangles..."
I don't think they are really trying to hide anything.
StukaFoxsays...So is the light sourcing ray-traced or not?
Discuss...
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