Kid Remakes EVERY HALO Weapon in Cardboard

Ah... yes. Perhaps you too remember being this age, obsessively crafting your own personal armory of swords, guns, crossbows, and so on. This kid has a 'thing' for Halo it seems.
BillOreillysays...

1. He forgot the best weapon in the Halo universe-- plasma grenades.

2. Putting your weapons on mom and dad's pool table is tacky. I like it.

3. This kid is going to be a hit when he goes to Cosplay conventions.

Raigensays...

I'm impressed with his crafting ability, but I seriously couldn't get over the sound of all the packing tape crinking everytime he moved.

He probably used more packing tape on those props, than there is in the entire warehouse I work at.

9058says...

I found this impressive. I mean kids today dont have the attention span to do anything productive for more than 10 minutes. Making replicas at his age may seem stupid but hell i couldnt of done it. I would have difficulty now. He is probably going to grow up to be an badass engineer but i guess that wont stop the kids at school from beating up on him, its unfortunate.

littledragon_79says...

Yes, those "glitchy up and down movements" would be the teabagging of your recently dispatched opponent...something every small child should know

My favorite part is his compulsion to mimic the game's animations of reloading the weapons. Of course his sound effects are great too Someone should add happy to this because it makes me happy to see a kid enjoying something and taking pride in his work.

edit: He forgot the sniper rifle!

SDGundamXsays...

Does this not strike anyone as a tad... obsessive? I mean, it's one thing to make a costume for Halloween or some short film you plan on shooting. This kid seems to take it waaaay beyond that though, right down to mimicking glitching character models.

EDIT: I wonder exactly what was so offensive about my post that caused someone to downvote it?

lucky760says...

^It's definitely obsessive, but I don't find such an obsession to be problematic. If you're obsession results in your designing and creating a bevy of complex, quality stuff, it could easily lead to a lifetime career in creating cool shit.

Remember, Thomas Edison's middle name was Alva.

swampgirlsays...

>> ^zomgunicorns:
sure he's happy now, but just wait till he goes out in the rain with those


Oh so true... about 4 years ago I made a nice Hyrulian shield for my son's Windwaker Link costume for Halloween. I sort of laminated it with package tape so it would last a few days. He loved it. It lasted for months until he left it out in the yard one rainy night.

NetRunnersays...

>> ^littledragon_79:
My favorite part is his compulsion to mimic the game's animations of reloading the weapons.


Yeah, that was what struck me the most about this, not only has he gone to the effort of reproducing the bulk of he available weapons, he has the postures, poses, and animations down well enough that he could probably be a stand-in for the mo-cap actor.

That level of obsession with detail would serve him well in the game industry. When he gets older, I think he should submit this with his resume when he applies to work for Bungie.

Otherwise, this just might come in handy for his insanity plea...should he need one, of course.

SDGundamXsays...

>> ^NetRunner:
>> ^littledragon_79:
My favorite part is his compulsion to mimic the game's animations of reloading the weapons.

Yeah, that was what struck me the most about this, not only has he gone to the effort of reproducing the bulk of he available weapons, he has the postures, poses, and animations down well enough that he could probably be a stand-in for the mo-cap actor.
That level of obsession with detail would serve him well in the game industry. When he gets older, I think he should submit this with his resume when he applies to work for Bungie.
Otherwise, this just might come in handy for his insanity plea...should he need one, of course.


Hmm, he seems more like a hands-on type of person to me. I worked in games for years and even the artists complain that they don't get enough chances to do "real" art (real as opposed to virtual art). Mostly you sit in front of a computer all day long, regardless of whether you're a programmer, designer, or artist. He seems more suited for movie-making--set and costume design--where both the attention to detail and hands-on know-how will serve him well. I'd see him easily fitting in at say Weta Workshop or Lucasfilm.

xxovercastxxsays...

>> ^SDGundamX:
Does this not strike anyone as a tad... obsessive? I mean, it's one thing to make a costume for Halloween or some short film you plan on shooting. This kid seems to take it waaaay beyond that though, right down to mimicking glitching character models.
EDIT: I wonder exactly what was so offensive about my post that caused someone to downvote it?


I don't think it was offensive as much as it was just stupid to imply that there's something wrong with a kid with a wild imagination. What I wouldn't give to still see the world through my childhood eyes.

SDGundamXsays...

>> ^xxovercastxx:
>> ^SDGundamX:
Does this not strike anyone as a tad... obsessive? I mean, it's one thing to make a costume for Halloween or some short film you plan on shooting. This kid seems to take it waaaay beyond that though, right down to mimicking glitching character models.
EDIT: I wonder exactly what was so offensive about my post that caused someone to downvote it?

I don't think it was offensive as much as it was just stupid to imply that there's something wrong with a kid with a wild imagination. What I wouldn't give to still see the world through my childhood eyes.


Thanks for backhanded compliment. I didn't say there was anything wrong with having a wild imagination. I couldn't have worked in the games industry for 4 years without having a wild imagination.

His attention to detail is great. I was just pointing out that he goes way beyond attention to detail. As others besides me (who weren't downvoted) pointed out it's a little creepy how into it he is, what with the mimicking tea-bagging and making all the weapon sounds. Hence enthusiasm begins to look a lot like obsession. Not saying he is obsessed. Just saying there's definitely a shade of that coming across in this particular vid.

10874says...

You'd think that such a thing would be laughable, but the detail he put into every last inch in these things is incredible.

This kid kicks ass! He's gonna be some kind of engineer someday.

ponceleonsays...

Heh. The kid is awesome. I'm also glad that the comments are for the most part really upvoting him. Sure, he's in that awkward stage, but damn he's got talent. Hopefully he gets some recognition for the video and Bungie flies him out or something. I think encouraging this kid's obvious talent will be a good thing and one day he'll be out there designing his own art with the same level of detail and interest.

12356says...

Lol, I wonder what this kid would do with some wood, I don't get why people are calling him sad for doing that in his spare time.. Atleast he's not in the streets pretending he's black ending peoples lifes and getting related with gangs.



MahaliProductions

xxovercastxxsays...

>> ^SDGundamX:
Thanks for backhanded compliment. I didn't say there was anything wrong with having a wild imagination. I couldn't have worked in the games industry for 4 years without having a wild imagination.


You've misinterpreted something; I can assure you there was no compliment. You're correct, though, in that you didn't say there was anything wrong with a kid having a wild imagination. That's why I used the word 'implied'. Here we have a bright, creative kid and you act like there's something wrong with him.

Completely off topic; imagination hasn't been a requirement in the games industry for at least 15 years. Actually, I'd argue you've got a better chance without it. Publishers don't need their sequel assembly line getting clogged up with original ideas.

SDGundamXsays...

>> ^xxovercastxx:
>>
imagination hasn't been a requirement in the games industry for at least 15 years. Actually, I'd argue you've got a better chance without it. Publishers don't need their sequel assembly line getting clogged up with original ideas.


You're entitled to your opinion. But as counter-evidence I offer up Half-Life, Starcraft, Metal Gear Solid, Resident Evil, Puzzle Bobble (Bust-a-Move), Dance Dance Revolution--all made in the last 15 years, all wildly creative and wildly successful and that's just for starters. You could include more recent games like Guitar Hero and Cooking Mama or more obscure games like ChuChu Rocket and Ico, all of which took simple creative concepts and implemented them stunningly well. Yeah, there are lots of sequels but that's no different from the movie industry now is it? If people would stop buying them, the game companies would stop making them....

Just to keep the comment slightly on topic, I actually thought Halo wasn't all that creative when it first came out. Particularly the later level design (or lack thereof) in the first game since it got very repetitive. Just goes to show that sometimes a slight improvement on an old theme (FPS shooter) may still be hugely successful.

xxovercastxxsays...

>> ^SDGundamX:
You're entitled to your opinion. But as counter-evidence I offer up Half-Life, Starcraft, Metal Gear Solid, Resident Evil, Puzzle Bobble (Bust-a-Move), Dance Dance Revolution--all made in the last 15 years, all wildly creative and wildly successful and that's just for starters. You could include more recent games like Guitar Hero and Cooking Mama or more obscure games like ChuChu Rocket and Ico, all of which took simple creative concepts and implemented them stunningly well. Yeah, there are lots of sequels but that's no different from the movie industry now is it? If people would stop buying them, the game companies would stop making them....
Just to keep the comment slightly on topic, I actually thought Halo wasn't all that creative when it first came out. Particularly the later level design (or lack thereof) in the first game since it got very repetitive. Just goes to show that sometimes a slight improvement on an old theme (FPS shooter) may still be hugely successful.


I agree that there are a good number of creative and successful games, but the massive number of successful cookie-cutter games kinda rules out creativity as a 'requirement'.

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