XCOM: Enemy Unknown first look

YouTube Description:

Firaxis chat about and show off their reimagining of X-COM, the greatest videogame ever-ever-ever.
VoodooVsays...

Wow. this has changed a lot last time I saw it. I thought they were remaking it into a shooter set in the 50s or something...what happened to that? Did the peasants revolt and let them know that was a bad idea?

Jinxsays...

Looks really sweet. I remember a friend used to bring the original to school on USB stick and play it on the computers in the library. Quicksave sort of ruined the fun though, you'd just save before every move and if something went badly you'd load back. Nobody ever died.

gwiz665says...

You young whippersnappers and your USB... we copied the damn thing on a bunch of 3.5" floppys!
>> ^Jinx:

Looks really sweet. I remember a friend used to bring the original to school on USB stick and play it on the computers in the library. Quicksave sort of ruined the fun though, you'd just save before every move and if something went badly you'd load back. Nobody ever died.

spoco2says...

I don't get what he's talking about in terms of removing time units and replacing them with a number of moves, and this somehow 'clearing up the player's headspace'.

Huh?

How is 'number of moves' different to 'amount of time units left'?

I don't get it.

Still, having said that, this looks true to the original, and pretty bloody awesome.

Loved that game then (pfft, usb sticks... pfffft, USB did not exist when the original came out sir), and would love this version too.

If... you know... I had time to play games anymore. Release an Android version I can play on the train in and out of work and I could

gwiz665says...

They simplify the math. In the old you would have something like 100 Time Units, and there would be different types of shots, snap shot, auto shot, aimed shot etc and different actions that cost varied amounts of time units - movement also cost time units. Now a "move" is a single action, a "shot" is a single action. So the math is simplified and it's somewhat easier to maximize your potential. It does sacrifice a bit of the charm, because it becomes more "easy" but eh, hard to tell at this point.

>> ^spoco2:

I don't get what he's talking about in terms of removing time units and replacing them with a number of moves, and this somehow 'clearing up the player's headspace'.
Huh?
How is 'number of moves' different to 'amount of time units left'?
I don't get it.
Still, having said that, this looks true to the original, and pretty bloody awesome.
Loved that game then (pfft, usb sticks... pfffft, USB did not exist when the original came out sir), and would love this version too.
If... you know... I had time to play games anymore. Release an Android version I can play on the train in and out of work and I could

xxovercastxxsays...

>> ^spoco2:

I don't get what he's talking about in terms of removing time units and replacing them with a number of moves, and this somehow 'clearing up the player's headspace'.
Huh?
How is 'number of moves' different to 'amount of time units left'?
I don't get it.
Still, having said that, this looks true to the original, and pretty bloody awesome.
Loved that game then (pfft, usb sticks... pfffft, USB did not exist when the original came out sir), and would love this version too.
If... you know... I had time to play games anymore. Release an Android version I can play on the train in and out of work and I could


In addition to what @gwiz665 said, different soldiers would have a quantity of TUs to represent how fast they were (faster soldiers had more and thus could do more per turn). You could increase the a soldier's max by "exercising", eg: if you used a soldier a lot during a mission, (s)he'd have more TUs in the next mission.

TU costs were also adjusted for your carry weight and skills. If you were just carrying a pistol, maybe it cost 2 TUs per step but if you were carrying an RPG, maybe it cost 10. If you were a good shot, it might have cost you 15 TUs to fire a rifle. If you were less skilled, maybe it cost you 20.

In the new game, it sounds like you get maybe 3 "actions" and they can be any combination of move/shoot/use. This is way simpler than doing the math of the old system, but it also means all the soldiers are the same and never get better, at least in that respect.

xxovercastxxsays...

This looks a little more comical than I'd prefer. I loved the Lovecraftian style of TFTD and would have preferred to see more of it here.

Can't be as bad as Apocalypse, though. The Gamespot review nailed that when they said, "You'll feel as if you're waging war on the set of The Muppet Show." 15 years later and that quote is still the first thing I think of when I contemplate X-Com: Apocalypse.

Mondosays...

I somewhat agree, although I wouldn't mind a look that is less-than-realistic. The original had some unrealistic elements (explosions would look like skulls and the armor was somewhat cartoony. In fact, the opening video had a comic book style to some parts). However, the original was far darker and scarier than this version. That is what I most want them to adjust. Just look how well lit the scenes are. Maybe it's my poor memory, but I remember a much darker, almost claustrophobic feel.

I'm playing it either way though, it's been too long since I've had a good XCOM experience.

As for the quick-save comment. Well, I seem to remember loading a game would suck pretty bad on a 386, to the point where reloading was a judgement call each time.
>> ^xxovercastxx:

This looks a little more comical than I'd prefer. I loved the Lovecraftian style of TFTD and would have preferred to see more of it here.
Can't be as bad as Apocalypse, though. The Gamespot review nailed that when they said, "You'll feel as if you're waging war on the set of The Muppet Show." 15 years later and that quote is still the first thing I think of when I contemplate X-Com: Apocalypse.

moodoniasays...

I remember going to the "terror sites" was actually terrifying, when you were disembarking the skyranger(?) in the dark and throwing out flares only to spot a variety of aliens you hadnt encountered before, all waiting to slaughter your team int heir first turn

First had UFO for the Amiga 1200, it was a disc swapping extravaganza! Go make a cup of tea while the computer took its turn.

When I was buying UFO:Enemy Unknown for the PC in 1995 I think, a man in his 40's came up to me, I was like 18, and he said laughing "NO! Dont buy it! It will take over your life! You'll do nothing but play UFO".

He was right

Paybacksays...

"My God... It's full of win..." -Frank Poole, while playing XCOM:Enemy Unknown just before HAL went psycho.


Amazing. Seems to be close to what the original could have been, with today's tech back then.

Paybacksays...

>> ^moodonia:

I remember going to the "terror sites" was actually terrifying, when you were disembarking the skyranger(?) in the dark and throwing out flares only to spot a variety of aliens you hadnt encountered before, all waiting to slaughter your team int heir first turn
First had UFO for the Amiga 1200, it was a disc swapping extravaganza! Go make a cup of tea while the computer took its turn.
When I was buying UFO:Enemy Unknown for the PC in 1995 I think, a man in his 40's came up to me, I was like 18, and he said laughing "NO! Dont buy it! It will take over your life! You'll do nothing but play UFO".
He was right ">


The map shown is a well-lit gas station. Take a look out to the sides, I bet they have some pitch-black maps too.

entr0pysays...

I'm impressed any western developer is giving console gamers a true turn based strategy game. The only other example I can think of is Civilization Revolutions, also by Fraxis. There's definitely a market for it, the Japanese have been making good console TBS games for decades.

ChaosEnginesays...

I really want to bitch about remakes, consolification and so on, but I just can't. This looks too awesome.

That said, while we're remaking games, somebody please do the x-wing and tie fighter series. You don't have to change any of the mechanics, just a hd remake with online matchmaking

Quadrophonicsays...

I'm also very sceptical, when I first saw the new Jagged Alliance I thought this could work... but it didn't (and not due to the fact they made a RTS out of the old turn based game, the game is just shitty but that's another discussion).

But on the other hand it's Firaxis, they don't try to push the usual EA/Ubisoft-blockbuster-all-the-same-but-with-better-graphics down your throat. And they really gotta take some credit by sticking to the original. I mean new Jagged Alliance feels at least a bit like Jagged Alliance 2... But when I see Syndicate I just wanna punch some executive producer in the nuts. Having that said, where is the REAL remake of Syndicate?

jmdsays...

Meh... at the gameplay level, this game looks to do NOTHING to improve or make more interesting the old style of turn based strategy. You have a resource that limits your actions per turn, you can move, move shoot.. retreat.. ect. Cover is destructable which is a big thing when almost everyone has range attacks.

So where else could it improve? The graphics! Sure this may be decades ahead of the original, but compared to current day it is VERY VERY WEAK. The game uses a more simplistic style but the only way they could pass with that is if it had an artistic level in character and designed. WoW and Team Fortress offer up some low poly models and maps, but make up for it in a style that is truly their own and works. This... this looks like generic army guy shoots at generic looking alien on generic looking movie set.

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