Awesome Looking Star Wars Touchscreen Game.

This game looks awesome.
frizlefrysays...

I mean this interface will open up a whole new area to the possibility of them. The rotary cuff area is easier to aggravate with such injuries. I also forgot to mention prolonged arm waving is more tiring for the user as well. Another needless side effect from this "innovation" in game controlling. Futuristic user interfaces from the movies are designed to look cool, not stand up to repeated everyday human use. Nice flippant comment though

>> ^00Scud00:
>> ^frizlefry: Fingerprints on my screen and inefficient slow controls with the possibility of repetitive stress injuries? Sign me up! You mean that there are video games that don't involve repetitive stress injuries?

jmdsays...

At first I thought they were using empire at war as the engine, but it does indeed look 2d so it is totally custom. Unfortunately it is kinda sad too, there is no excuse for that display to be chugging like that for 2d images (yes, even at a super high resolution wall display like this, todays consumer CPUs would make hundreds of thousands of 2d objects a joke to throw around).

As for the interface, well to be fair, the people who created this demonstration are probably not game creators. The interface looks nothing more then a simplistic method of choosing what ship types to spawn for an unwinable demonstration battle. In a real game things would be more stream lined. Empire at war is a good example of that. Alot of options can be automated, much like what would happen in a real battle, would you be the fleet commander and not worrying about the deployment of tie fighters from destroyers.

>> ^frizlefry:

Fingerprints on my screen and inefficient slow controls with the possibility of repetitive stress injuries? Sign me up!


Btw friz, welcome to 2011, with millions of touch phones and tablets all over the world being used. Todays glass can be coated in a way where thumb prints don't cause to much of an issue. May be a slight prismatic look when sweaty, but people have no problems enjoying gaming on them. The touch interface shown here is far more superior then a gamepad or mouse could do. Having one hand on a keyboard to help facilitate issuing command types with your next touch could easily be handled with an onscreen panel too.

Asmosays...

>> ^frizlefry:

I mean this interface will open up a whole new area to the possibility of them. The rotary cuff area is easier to aggravate with such injuries. I also forgot to mention prolonged arm waving is more tiring for the user as well. Another needless side effect from this "innovation" in game controlling. Futuristic user interfaces from the movies are designed to look cool, not stand up to repeated everyday human use. Nice flippant comment though


Seems to be more than a proof of concept rather than a genuine attempt to fuck everyone's rotator cuff up...

ps. Wear and tear injuries existed before the computer was invented, it's up to the end user to pick an appropriate technology and use it wisely to limit their chances of such an injury...

frizlefrysays...

Thank you for welcoming me into the new age of computing! I totally did not know that millions of devices with touch interfaces had been sold. That is amazing. As you are well aware, the popularity of something is direct irrefutable proof of it's greatness. Millions of people bought Milli Vanilli albums and Beanie Babies and Pet Rocks and all those things are great! I would definitely use the general public to try to prove my own points if only they agreed with me. Typing on a smeary screen, using up valuable visible display space to show a keyboard and getting no tactile feedback is surely the wave of the future! What could be better when gaming than looking at the back of your own hand? What is more immersive than using imprecise finger pointing to generally direct game elements? I can't think of anything really. Joysticks and keyboard/mouse combinations have just been holding us back. It's all so clear now.
P.S. Where can I get a some of that iPhone kool-aid you've been drinking? The game shown here looks to be in the RTS genre. The generally accepted measure for proficiency in RTS games is actions per minute. Top players in Starcraft perform several hundred per minute on keyboard/mouse. This kludgey junk you are so quick to praise because it looks like Minority Report or something from a hacking scene in a movie would never come close to that in APM. It's junk for casual gamers who are easily impressed. So I guess I should say "Enjoy!".
>> ^jmd:
Btw friz, welcome to 2011, with millions of touch phones and tablets all over the world being used. Todays glass can be coated in a way where thumb prints don't cause to much of an issue. May be a slight prismatic look when sweaty, but people have no problems enjoying gaming on them. The touch interface shown here is far more superior then a gamepad or mouse could do. Having one hand on a keyboard to help facilitate issuing command types with your next touch could easily be handled with an onscreen panel too.

jmdsays...

friz, learn to quote, then work on your flaming. The numbers I threw around was indeed significant to show that despite so many modern touch screen users, the complaint about smudging is rather low and not really an issue that comes up.

And yes the era of the keyboard as we know it will come to an end. An onscreen keyboard may not have the nice tactile feedback, however it will generally become moot when the display and the controller become one and the touchscreen will work hand in hand with 3d object detection (ala kinect). The onscreen keyboard will consist of a small subset of buttons with specific task that can quickly appear and disappear on the display. Even data entry will replace the keyboard with voice recognition one day.

Also getting back to the game, the battlefield navigation system is not really something you could use a keyboard for. The whole purpose of it is to be able to visualize and manipulate the battle field up close.

steroidgsays...

It sure look impressive. But the whole time I've been wondering why don't they just use a mouse? Having multi touch doesn't seem to enhance the experience. I can see myself physically pushing the opposing player if he/she is physically blocking me controlling my ships. There's a good reason most board games are not real time.

Seriously though the camera person need to learn how to focus the camera. If it was for dramatic effect then it failed miserably.

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