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Awesome Looking Star Wars Touchscreen Game.

frizlefry says...

Thank you for welcoming me into the new age of computing! I totally did not know that millions of devices with touch interfaces had been sold. That is amazing. As you are well aware, the popularity of something is direct irrefutable proof of it's greatness. Millions of people bought Milli Vanilli albums and Beanie Babies and Pet Rocks and all those things are great! I would definitely use the general public to try to prove my own points if only they agreed with me. Typing on a smeary screen, using up valuable visible display space to show a keyboard and getting no tactile feedback is surely the wave of the future! What could be better when gaming than looking at the back of your own hand? What is more immersive than using imprecise finger pointing to generally direct game elements? I can't think of anything really. Joysticks and keyboard/mouse combinations have just been holding us back. It's all so clear now.
P.S. Where can I get a some of that iPhone kool-aid you've been drinking? The game shown here looks to be in the RTS genre. The generally accepted measure for proficiency in RTS games is actions per minute. Top players in Starcraft perform several hundred per minute on keyboard/mouse. This kludgey junk you are so quick to praise because it looks like Minority Report or something from a hacking scene in a movie would never come close to that in APM. It's junk for casual gamers who are easily impressed. So I guess I should say "Enjoy!".
>> ^jmd:
Btw friz, welcome to 2011, with millions of touch phones and tablets all over the world being used. Todays glass can be coated in a way where thumb prints don't cause to much of an issue. May be a slight prismatic look when sweaty, but people have no problems enjoying gaming on them. The touch interface shown here is far more superior then a gamepad or mouse could do. Having one hand on a keyboard to help facilitate issuing command types with your next touch could easily be handled with an onscreen panel too.

Awesome Looking Star Wars Touchscreen Game.

frizlefry says...

I mean this interface will open up a whole new area to the possibility of them. The rotary cuff area is easier to aggravate with such injuries. I also forgot to mention prolonged arm waving is more tiring for the user as well. Another needless side effect from this "innovation" in game controlling. Futuristic user interfaces from the movies are designed to look cool, not stand up to repeated everyday human use. Nice flippant comment though

>> ^00Scud00:
>> ^frizlefry: Fingerprints on my screen and inefficient slow controls with the possibility of repetitive stress injuries? Sign me up! You mean that there are video games that don't involve repetitive stress injuries?

Awesome Looking Star Wars Touchscreen Game.

How to deactivate a cat

frizlefry says...

The pressure between the shoulder blades simulates the bite a mother cat uses to carry her kittens. Adult cats respond to this to some varying degree due to that instinct to become limp while being carried as a baby. It's useful to know if you have to give your cat a bath. Don't try to carry them by that fold of skin though. Their adult weight and the grip force necessary to hold them makes it too painful to bear for prolonged periods.

The grasshopper mouse is fucking gangster

Purring Cougar

frizlefry says...

It's not a kitty. It's got wild instincts and an adrenal gland in overdrive. It's one imperceptible cue away from ripping your face off or worse. It might never have learned how to finish a kill but are you really willing to gamble that it won't figure that out on you?

netean (Member Profile)

frizlefry says...

In reply to this comment by netean:
This game feels like it's been in development nearly as long as Duke Nukem Forever - I remember seeing early footage just after Quake 4 launched.

Tragic to think that after all this time, all this development and money, they've made a very visually stunning game that looks quite dull and tedious. To my eye looks exactly the same as Quake 4/3/2/1 Doom etc just with better graphics.

So essentially this is Quake 1 but you'll still need to invest an a top of the line new gaming rig just to get more than 15fps.

ID Games: a 1 trick pony that seem to think if they up the graphics enough time no one will notice the total lack of originality!

ID Tech 5 is portable across all major platforms. A high end gaming rig is most certainly not required. It's designed to make cross-platform releases have as much parity as possible. The fact that is made to run at solid 60 FPS on a PS3 and an Iphone as well as PC and 360 is probably one of the reasons it took so long to develop. I'm sure you will be able to crank up the bells and whistles on a high end PC but that was not the intention of this game or the engine.
Another reason for delay would be that Id is actually creating a new graphics technology too. Not just cranking out a game based on someone else's engine. Id Tech 5 streams MASSIVE amounts of textures on the fly into and out of memory seamlessly. Game devs never have to worry about texture memory constraints or making each platform look good. The engine optimizes everything per platform so each looks as good as possible while the developer only need make one version of the texture for all platforms.
Another reason for a long delay would be that Id licenses it's engines to a bevy of other game companies who could not pursue or afford the R&D of developing new tech. Part of selling such a high cost package is they need to provide usable tools for artists and programmers to interface with. This is a priority for their profitability down the line because if the tools suck there will be heavy tech support costs to fix them and maybe a lawsuit. "Rage" is just half of the equation here.
Finally, I believe the delay in this game could be attributed to it being a semi-open world exploration game, with a story line, and with a sizable racing component thrown in as well. It is not just a first person shooter as you see in this clip. In fact the multiplayer part of the game is said to be just the combat-racing. Not deathmatch or CTF. It's a pretty big departure from the "one trick pony" you describe.
Personally, I would like game devs to release a game when it's fully completed and not draw unfair comparisons to 3D Realms' laughable situation. There really is no similarity at all if you know the facts.

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