If Cars Had No Friction: Grand Theft Carmageddon II

It turns out the world would be a hilarious and terrifying place.
bamdrewsays...

yeah it does look like bizarro-friction, where cars 'in play' gain kinetic energy with tire/ground or tire/wall contact in opposition to how the physics engine would typically conserve it.

Like rocket-powered bouncy-balls. ... which gives me an idea...

Abel_Priscsays...

This makes me realize just how truly consistent the world really is. I mean, wouldn't it be crazy if for just ten minutes, random laws of physics and nature just stopped? And then the world went back to normal as if nothing happened, and nobody knew how to explain what happened.

jimnmssays...

>> ^Xaielao:

I want this mod!

>> ^rottenseed:

Not to be that stick-in-the-mud but without friction, how could cars accelerate?


This is just a tweaked handling.dat file to give all of the cars negative friction which causes them to go flying off when bumped. You can do it yourself by editing the handling.dat file with notepad or using an editor (Google GTA 4 handling.dat editor). You can give them 0 friction, and they won't be able to accelerate and will act like a puck on an air hockey table.

I've played around with it, it can be quite fun. For instance I set the damage multiplier to all cars to 1000x, which causes them to catch fire at the slightest bump. I turned the damage off, but the deformation multiplier up so the cars wouldn't actually take damage and catch fire, but would crumple up easily. The most fun was to set all cars damage multiplier to 10x and try to evade 2-3 star wanted levels. At 10x damage it makes it challenging because hitting something at even a moderate speed will disable any car, a little more realistic but still exaggerated. You can even turn damage off on one type of car and get yourself a 6-star wanted level and have fun evading it. You will still take damage if they shoot you through the window, and if you get flipped upside down you're kind of screwed.

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