8-Bit Trip - Lego Stop-Motion Awesomeness

1500 hours. Yikes.
iauisays...

Oh. My. God.

That was absolutely incredible. The two bits that I loved were the pixel-perfect rotating cube and the pong game while the camera was panning! WHILE THE CAMERA WAS PANNING!

Wow. Just... Wow.

TickleMyElmosays...

The two bits that I loved were the pixel-perfect rotating cube and the pong game while the camera was panning! WHILE THE CAMERA WAS PANNING!

How is that difficult? "Panning the camera" just means rotating the set 1 degree for each frame.

The nice thing about Lego (block) animation is that it's discrete. You can rebuild the same model from scratch for two different frames and it'll look pretty much identical.

The impressive thing here is the mindbending amount of boring rote assembly. Those video->block conversions would drive even an OCD sufferer insane. Honestly I'm skeptical it was all legit -- those sequences would be pretty easy to do convincingly in CG.

rychansays...

>> ^iaui:
Oh. My. God.
That was absolutely incredible. The two bits that I loved were the pixel-perfect rotating cube and the pong game while the camera was panning! WHILE THE CAMERA WAS PANNING!
Wow. Just... Wow.


Indeed, those two segments stood out to me as well. Rendering a rotating cube in lego, amazing.

mentalitysays...

>> ^TickleMyElmo:
The impressive thing here is the mindbending amount of boring rote assembly. Those video->block conversions would drive even an OCD sufferer insane. Honestly I'm skeptical it was all legit -- those sequences would be pretty easy to do convincingly in CG.


Yeah. Doing this video completely by hand would be rather stupid and a colossal waste of time considering you can render most of it in CG without any perceivable differences.

mentalitysays...

>> ^demon_ix:
Wow. The point flew right past you, didn't it?


No, it shows what you can do with legos, stop motion techniques and 1500 hours of time. I like stop motion, from feature films like Coraline to shorts like Madame Tutli-Putli. They require insane patience, dedication and skill to pull off, and create the kinds of surreal gorgeous visuals that CG simply cannot match.

This video demonstrates that the creators do indeed have the skill and dedication to pull off great stop motion art. However, the simple geometry and texture of lego blocks is something easily replicated by CG. The creators did not take advantage of the uniqueness of stop-motion video, except in the beginning where the lego interacts with the humans. So in the end this is merely an impressive (but unnecessary) exercise in stop motion techniques.

So, yes, I do consider this to be a colossal waste of time because they could have better showcased and taken advantage of the uniqueness of stop-motion animation, instead of creating a series of effects that can be easily duplicated for a fraction of the time and effort spent. To put things into perspective, 1500 hrs is about 4 years at 1 hours a day, or ~3 months (waking hours). With that time, they could have learned an instrument, wrote a book, took a semester of college, worked out and become very fit, done some humanitarian work in Africa, etc. But hey, at least they managed to impress some people like you and reach #1 on videosift. Well done.

rebuildersays...

Pretty sure none of this is CG, apart from the video effects (not sure why they felt it necessary to use those in the first place.)

The imperfections are too convincing - you'd have to spend a lot of time thinking about and implementing the small variations in block placement, the small differences in block size etc., not to mention all the little scuffs and marks on the blocks themselves.

demon_ixsays...

^ mentality:
One man's colossal waste of time is another man's work of art. The point here wasn't to create cool CGI effects that every kid with AfterEffects can replicate. It wasn't to do something quick and to impress people on VS. It wasn't to get it done fast and move to the next project...

This is a guy with a hobby that made something fun and cool with it. He obviously enjoyed making it, and THAT was the point.

Go tell Usain Bolt he can get to the finish faster in a car, please.

mentalitysays...

>> ^demon_ix:
^ mentality:
One man's colossal waste of time is another man's work of art. The point here wasn't to create cool CGI effects that every kid with AfterEffects can replicate. It wasn't to do something quick and to impress people on VS. It wasn't to get it done fast and move to the next project...
This is a guy with a hobby that made something fun and cool with it. He obviously enjoyed making it, and THAT was the point.
Go tell Usain Bolt he can get to the finish faster in a car, please.


Look, I'm not saying what he achieved isn't art, or it's not cool. I'm saying it's a colossal waste of time because he didn't do anything unique to stop motion animation, and didn't make best use of his time.

Usain Bolt did something unique that you can't replicate with a car: break the record for human running speed. Terrible analogy. It looks like you're the one who's missing the point here.

Again: He could have designed his animation better, to fully show an understanding of the advantages that stop motion animation offers, and in the process do everything you said he accomplished: having fun with a hobby AND produce something truly cool and unique with it.

Sure he had fun making it, but by not achieving something more it's pointless masturbation.

demon_ixsays...

We disagree completely then. The point of what he made wasn't to make a cool animation "to fully show an understanding of the advantages that stop motion animation offers"... The point was to make a video of 80's video games using nothing but Lego blocks. He achieved it superbly.

What you're suggesting, is using a computer software to replicate Lego blocks and use those virtual blocks to make an identical animation in less time, and while that's more pragmatic, saves time and effort, it's completely losing the actual point of making a video with Lego blocks..... Why still make a video of Lego blocks moving around, when you can make a 3D animation of the actual game characters? And while you're at it, why not program the original games, making a version of Pong, Pac-Man, Super Mario etc? And why not go beyond that and make a better game, and market it? He could make lots of money that way, no?

I actually think my Usain Bolt car analogy is very good, since he could save years and years of rigorous physical training and sacrifice, and go do something useful with his time, since he can get from the start to the finish with ease and more speed in a car. Never mind that the whole point was to do it without a car...

But if you look at it in a "he got a world record, and thus accomplished something" perspective, consider the guy who came in last in that race. He technically accomplished nothing, and I doubt very much he even expected to win vs Usain Bolt. Why race at all then? Why not just give up and lie down? Why spend as much time uselessly training, keeping a diet and so on, when you won't break a world record or win the race?

In reply to this comment by mentality:
Look, I'm not saying what he achieved isn't art, or it's not cool. I'm saying it's a colossal waste of time because he didn't do anything unique to stop motion animation, and didn't make best use of his time.

Usain Bolt did something unique that you can't replicate with a car: break the record for human running speed. Terrible analogy. It looks like you're the one who's missing the point here.

Again: He could have designed his animation better, to fully show an understanding of the advantages that stop motion animation offers, and in the process do everything you said he accomplished: having fun with a hobby AND produce something truly cool and unique with it.

Sure he had fun making it, but by not achieving something more it's pointless masturbation.

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