Star Citizen Alpha 2.0 Gameplay Trailer

As seen on The Game Awards 2015! A brief look at some of the MANY gameplay opportunities available to players NOW in Star Citizen Alpha 2.0. 2.0 I currently only available on the PTU (Test Universe), until released to live servers, not all of this content is alleviate. Should go live next week.

If you wish to create an account and test the game out, there is currently a Free Fly week so new accounts have access to get in and fly about at no cost. Also, if you sign up with a referral code from another player, your account is credited with in-game currency.

Shameless plug of my referral code, because I already conned all my friends into this game years ago:
http://robertsspaceindustries.com/enlist?referral=STAR-WJ7C-3DGW
rancorsays...

Agreed. For the unaware, this is vaporware until truly proven otherwise. Still in alpha after many many years of development...

On paper and in trailers it looks great, just stay wary.

Jinxsaid:

"conned" is the operative word there.

VoodooVsays...

For vaporware...it's amazingly....existant

It's funny to watch Star Citizen truther trolls claim it doesn't exist when there are hundreds of thousands of people who have played it and the numerous livestreams out there on youtube.

An earlier version is on my computer that I can play right now.

But yeah, keep pretending that it's some grand conspiracy perpetrated by the mustache-twirling Chris Roberts....who would have gotten away with it too..if it weren't for that meddling Derek Smart.

I got my invite to the PTU earlier this week. Sadly, I'm not going to bother with it because 1. my video card is shitty and can barely load the game in it's current state and 2, they're constantly patching it and the patches are huge and I just don't want the hassle.

I'm curious what the next excuse will be when the game is released? @Jinx, @rancor can you enlighten me? Generally the just switch some other trivial gripe instead of admitting they were wrong.

No faith is required @OverLord. The game exists and is playable albeit still in pre-pre-pre-pre alpha. The only difference is that you never hear about regular games until they've had years of development already done. With Star Citizen, we've known about the development right from the very beginning, we've seen the game grow from the basic hangar module that was first released to what it is now...warts and all.

If it were a hoax, it's the most inefficient hoax of all time. Let's waste lots of money hiring A-list actors for the single player campaign that, were it a hoax, we could just run off with the money. And tell me..what is the supposed end game for this hoax? Is Chris and Sandi going to skip town with a suitcase full of money cackling maniacally as they twirl their mustaches? Any damsels tied to the train tracks I should know about that need rescuing?

Jinxsays...

I don't think it's a hoax and I don't think their intention is to take people's money and run.

but.

Their business is predicated entirely on building hype. My feeling is they have to walk an all too fine line between making a game and creating vertical slice type proof of concept demos in order to generate and maintain interest. Essentially my concern is that getting your potential customers to invest in the promise of an amazing game will devolve into selling promises. I'm not convinced it hasn't happened already.

Releasing games is so passe but I'm sure they'll have a version 1.0 at some point with a launch party etc. It'll be interesting to see what the game actually looks like at that point. It would nice to be surprised, but I don't think I will be.

Oh. And pre-orders are the devils work.

VoodooVsaid:

For vaporware...it's amazingly....existant

It's funny to watch Star Citizen truther trolls claim it doesn't exist when there are hundreds of thousands of people who have played it and the numerous livestreams out there on youtube.

An earlier version is on my computer that I can play right now.

But yeah, keep pretending that it's some grand conspiracy perpetrated by the mustache-twirling Chris Roberts....who would have gotten away with it too..if it weren't for that meddling Derek Smart.

I got my invite to the PTU earlier this week. Sadly, I'm not going to bother with it because 1. my video card is shitty and can barely load the game in it's current state and 2, they're constantly patching it and the patches are huge and I just don't want the hassle.

I'm curious what the next excuse will be when the game is released? @Jinx, @rancor can you enlighten me? Generally the just switch some other trivial gripe instead of admitting they were wrong.

No faith is required @OverLord. The game exists and is playable albeit still in pre-pre-pre-pre alpha. The only difference is that you never hear about regular games until they've had years of development already done. With Star Citizen, we've known about the development right from the very beginning, we've seen the game grow from the basic hangar module that was first released to what it is now...warts and all.

If it were a hoax, it's the most inefficient hoax of all time. Let's waste lots of money hiring A-list actors for the single player campaign that, were it a hoax, we could just run off with the money. And tell me..what is the supposed end game for this hoax? Is Chris and Sandi going to skip town with a suitcase full of money cackling maniacally as they twirl their mustaches? Any damsels tied to the train tracks I should know about that need rescuing?

VoodooVsays...

@Jinx

I am a bit confused. Earlier you used the word "conned" to describe the game, now you say it's not a hoax.

Aside from that, you certainly have voiced legitimate concerns. I'm also sick and tired of the usual pre-order business model. I decided that after playing the utter mess that was the Halo: Master Chief Collection for Xbox that I would never pre-order a game again. It's one thing to buy a game on day one, but yeah, in the usual sense, pre-orders need to die.

Thing is though...this is a kickstarter, thus the rules are different, by it's very nature, you HAVE to sell promises and pre-orders, or at the very least, contribution promises/swag/perks/etc. It's an alternative to going to a publisher and begging them for money to make the game and risk having the publisher exert creative control over the game/product/etc and whatever other compromises a publisher might force a developer to make. How many games have been utter shite because the publisher meddled and forced a game out before it was ready. Too many.

With kickstarters, it's the other way around. Backers demand that a game not be released before it's ready, but now the hype train has to start chugging along WAY earlier than a publisher-backed game in order to generate interest, because now the publishers are the backers and this is happening long before a game even gets to an alpha stage.

There is a risk with any kickstarter. If it was anyone other than Chris Roberts, I doubt I would have backed it. I backed the Shadowrun games mainly because it was being run by the guy who created the game originally and that turned out to be successful...twice. I'll be going for the hat-trick with the Battletech game they're working on now. Chris Roberts and Jordan Weisman both have solid reputations and have demonstrated they can make solid games. If it was Derek Smart or someone relatively unknown, I doubt I would have backed.

I find it interesting how the detractors are coming from various levels. Some of the detractors seem to be against kickstarters in general. Some seem to be against SC specifically and I think others are simply against it just because they want to see something ambitious crash and burn....and then there's Derek Smart who seems to have a personal, unhinged, vendetta against Chris Roberts.

Regardless of how successful SC will or won't be. SC is still a niche game by the very fact that it's a space sim. Even if it is a complete and total success, it's going to be a very complex game with a crazy amount of information to absorb and it will be difficult to be good at it. It is not for the casual gamer. So it will never reach mass appeal or become a widely recognized franchise like, say, Halo or Call of Duty. I think that is part of the appeal. A couple decades ago, publishers as a whole gave space sims the middle finger, but now thanks to crowdfunding, space sims are making a comeback.

Roberts has clearly tapped into something or people wouldn't be giving him money. He originally only asked for 2 million dollars, so even he didn't think it was going to be this big. (Europe is going absolutely bonkers for Space Citizen, they're way more into SC than we are in America)

ChaosEnginesays...

@VoodooV! Great to see you back, man!

For everyone else, I backed this game and then I dropped ~$100 on extra ships.

I hope it's all its promised. I hope it's basically Star Wars/Trek/lightning in a bottle. I hope Chris Roberts makes enough to buy Facebook from it.

Do I think that will happen? Not bloodily likely. Am I expecting the greatest game ever? Not a chance.

But fuck me, I don't regret backing it for a second. If all I get is some shiny videos and the promise of something great, then that's worth more than any number of Ubisoft open world fetch quest-a-thons.

This is someone truly trying to push the envelope. To make a game that we dreamed of as kids, and who doesn't give a fuck about commercial realities.

It was so, so, SO fucking worth it to actually see a dec reach for the stars and push everything, especially PC technology.

If it fails ( and it probably will), then fuck it, they failed GLORIOUSLY.

I'd give them another $100 just for that.

AeroMechanicalsays...

Meh, it was worth $36 on the chance it might work out. At the very least, I figured maybe Squadron 42 would be worth it. I should try it again. I haven't bothered with the (annoyingly large) updates for probably over a year now.

Roberts doesn't have the best project management track record.

gwiz665says...

I'll buy it when it's finished.

I wish they would have made all the expansion-stuff after they released the core game, then we would have had a non-alpha version now, but eh.

Mammaltronsays...

Yeah I backed Elite: Dangerous from early on and have gone through various phases of delight and despair.

I'll spend more than the usual full price of a game buying virtual crap in Star Citizen if it delivers, but until then... I've learned my lesson.

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