More Skyrim Gameplay Footage

From GT.TV: See the Dragons of Skyrim in action! Check out the gameplay demo straight from the GT.TV All Access Live coverage of E3 2011!

See also:
http://videosift.com/video/Even-MORE-Skyrim-Gameplay-Footage
Draxsays...

Nice thing about Bethesda games is... even if it takes you a year to build a computer worthy of playing it, there'll be such badass mods out there it'll be practicaly worth the wait it took to build it.

...but holy shit that looked good as is!

RFlaggsays...

The version shown was on a 360, so I would think any reasonably modern computer should be able to match what was in this video. Hopefully a more recent better built higher end computer would have more detail.

viewer_999says...

Looks nice, but good graphics are commonplace today (I'll assume the every-few-second stutter is a result of the video, not the game itself). More importantly: the elder scrolls are unfortunately plagued by shortcuts in design (no doubt a result of trying to create such large worlds) which they just cannot seem to shake. Leveled lists and tile-constructed dungeons are not fun. The latter are insultingly tedious after the 4th one, and if you don't know what the former are, you haven't played much in the ES series. The same worthless loot over and over again is not fun. Always being at or near the same level as your enemy is not fun. Being able to exploit the system to become so powerful (in everything) that you can beat the end boss before you reach level twelve, is not fun. These things do not make for good gameplay. I don't know how much Skyrim makes use of these old poor designs, but Morrowind and Oblivion were completely based on them, and it ruined what could have been gaming excellence. The same experience again and again and again and again and again is not fun. Here's hoping Bethesda have learned by now, or will learn, someday.

Something else: I'm not sure why they're discussing Radiant AI as if it's new; it's mocked all over youtube with Oblivion.

Anyway, seeing mountains in the distance and plants up close is yesterday's news (I wonder if the shadows are real or faked; the original video demos for Oblivion had realtime light and shadow, but they were removed for performance reasons in the final release). Ditch the LL and tile construction and add a level of environmental diversity and interactivity like that of Thief (which is over a decade old), and I might be convinced to try another ES game.

xxovercastxxsays...

@viewer_999

Level scaling works differently and is supposed to be used selectively in Skyrim.

In the other gameplay video that was just released (mostly the same footage but different commentary) they tell us that the 150 dungeons are all hand-crafted.

They're not discussing Radiant AI at all. The new AI system is called Radiant Story and that's what's mentioned. Oblivion = Radiant; Skyrim = Radiant Story.

mxxconsays...

>> ^Ryjkyj:

Alright sifters! Who wants to buy Ryjkyj a new computer!??
PS: WOWOWOWOWOWOWOWOWOWOW
Hate to disappoint you but pc gamers are getting fucked by yet another developer: Consoles Lead Skyrim Development

A video interview on Computer and Video Games discusses The Elder Scrolls V: Skyrim with Craig Lafferty, lead producer on Bethesda Softworks' upcoming role-playing sequel. He talks about the console editions of the game, saying that they are actually the lead platform for Skyrim: "we develop toward the consoles and then porting to PCs is not too bad, actually." He goes on to discuss their added emphasis on accessibility compared with previous installments in the series, and Apple's inspiration in creating user interfaces.

viewer_999says...

"added emphasis on accessibility compared with previous installments"

And the greed machine strikes again. When has this type of sentiment actually improved a product? When will they learn that this ultimately burns away the loyal fanbase and turns their product into Poochy the Dog?

Xaielaosays...

>> ^RFlagg:

The version shown was on a 360, so I would think any reasonably modern computer should be able to match what was in this video. Hopefully a more recent better built higher end computer would have more detail.


Even if it doesn't, there will be half a dozen mods within a month that dramatically improve the graphics. Morrowind was awesome with mods (mods that are still hitting and making the game better). Oblivion was broke without good mods, so I'm sure mods will be an important part of Skyrim.

swedishfriendsays...

They have shown it on the PC before and it looks way better than this console version. The really special stuff is how there is this huge naturalistic environment and how all the gameplay systems interact to create a unique experience every time. The 'sidequests' are generated based on what has been going on with you and the world and all the individual animals and beings who are all living out their lives whether you unterfere with them or not. Like you see him fighting a dragon and because he is near this guarded encampment they help out. Well if you are near a village the dragon might burn down part of the village, etc. amazing stuff.

cybrbeastsays...

>> ^Ryjkyj:

Hey, to me that's actually good news. Not that I play on consoles, just that I won't have to update my system.

This is not always true. Many times games are ported from the consoles very inefficiently thereby requiring a high end rig for mediocre graphics.

Paybacksays...

>> ^ant:

>> ^KnivesOut:
I just built a new PC, it's a frig'n monster.
I hope it can play this...

It's already outdated.


Meh, computer equipment is outdated by the time you can buy it. Remember, what they just showed you is on the xBox fer shit's sake. PCs roared past that 2 years ago.

Mazexsays...

Was anyone else not remotely impressed when he pointed out the detail and they looked at some crappy shrub on the ground. I just wish they'd have co-op then I'd be happy, since even a shit game is great in co-op.

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