ChaosEnginesays...

>> ^ForgedReality:

I don't get it.


Default in most games is push up (on mouse or analog stick) to look up. There's an inverted option where you pull down to look up. Contrary to what the video says, this is actually the correct way and anyone who plays the other is wrong and probably immoral.


Praetorsays...

In most games you can toggle an option to have your your flight controls inverted from normal joystick/keyboard directions. This is to make it match real life where you pull back to go up. But, since back is usually down, it screws up what most people are used to doing. When they switched pilots, the new guy tried to pull up but ended up doing a noise dive because of the reversed controls. Cue tragic music.

ForgedRealitysays...

>> ^ChaosEngine:

>> ^ForgedReality:
I don't get it.

Default in most games is push up (on mouse or analog stick) to look up. There's an inverted option where you pull down to look up. Contrary to what the video says, this is actually the correct way and anyone who plays the other is wrong and probably immoral.



I see. Well with a mouse, up SHOULD be up, and down SHOULD be down. For anything with a stick, I always use back for up and forward for down. How anyone can do the opposite just astounds me. Doesn't make any sense whatsoever, especially considering ALL flight sticks in EVERY real-life aircraft EVER CONSTRUCTED uses the same control scheme.

Also, I can't recall the last game I played that came with a default setting of pushing up (forward) on a stick to equal up. It's always been forward for down for every game I can remember.

arghnesssays...

Tell that to Apple (Mac OS X Lion) or any modern touchscreen device.

If you hold on the page and move up, your view goes down.

>> ^ForgedReality:


I see. Well with a mouse, up SHOULD be up, and down SHOULD be down. For anything with a stick, I always use back for up and forward for down. How anyone can do the opposite just astounds me. Doesn't make any sense whatsoever, especially considering ALL flight sticks in EVERY real-life aircraft EVER CONSTRUCTED uses the same control scheme.
Also, I can't recall the last game I played that came with a default setting of pushing up (forward) on a stick to equal up. It's always been forward for down for every game I can remember.

Fletchsays...

>> ^ForgedReality:

>> ^ChaosEngine:
>> ^ForgedReality:
I don't get it.

Default in most games is push up (on mouse or analog stick) to look up. There's an inverted option where you pull down to look up. Contrary to what the video says, this is actually the correct way and anyone who plays the other is wrong and probably immoral.


I see. Well with a mouse, up SHOULD be up, and down SHOULD be down. For anything with a stick, I always use back for up and forward for down. How anyone can do the opposite just astounds me. Doesn't make any sense whatsoever, especially considering ALL flight sticks in EVERY real-life aircraft EVER CONSTRUCTED uses the same control scheme.
Also, I can't recall the last game I played that came with a default setting of pushing up (forward) on a stick to equal up. It's always been forward for down for every game I can remember.
Flight sims always (faik) follow RL™ stick control (they're "sims"), but most FPS default to non-inverted, which, as ChaosEngine already addressed, is clearly wrong. Study after study has shown that those who play inverted have larger brains, more money, and pwn.

WaterDwellersays...

I played FPS games inverted for years, yet one day I suddenly decided to switch to normal (the logic was that I could aim the mousepointer at icons on my desktop faster than I could aim at enemies in games), and within two days of practice, my aim had improved dramatically from my inverted days. Inverted sucks

waynef100says...

i never understood why controllers never had invert/normal switch instead of burying it 4 layers deep inside of menus. changing back and forth is the quickest way to slow down a game amongst friends.

Asmosays...

When you look up, does your head go forward or backward?

Inverted = real life, forward = down, backwards = up. Non-inverts are obviously mutants who need to be killed with fire...

This is a sideshow anyway, when's he going to tackle ESDF > WASD. Fuck people who don't touch type yo!

deathcowsays...

My brain cant remember which way I normally play. Both ways work fine. Non-inverted works slightly better for me. Also I noticed virtualbox would randomly invert my mousewheel sometimes, so I would scroll documents/code the wrong way for a few times, then the brain would adjust and be fine with an inverted mousewheel. Then it switches back some random time later... and I go through it again.

iauisays...

The funny thing about the video, though, is that Freddiew pulls *back* on the stick (ie. towards himself/down) intending to control the helicopter to go up. Therefore, it's Freddiew who is actually the one playing inverted and Brandon is just an unwitting scapegoat for Freddiew's mistake. Oops! (:

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