Zero Punctuation - Little Big Planet

Yahtzee this week delivers his thought on Little Big Planet :) half way through you will find yourself watching a boxer shorts with eyeballs stuck on dancing.
GeeSussFreeKsays...

Heheheh good one. I have the same pain with user generated content. When I think about great directed games like Eternal Darkness I realize that a well designed and scripted experience is what I want as a gamer. Once in awhile a user mod will add some real value to a game, Counter Strike is one such example, but it is one of only a few gems in the giant flaming pile of poo that most people come up with, including myself.

spoco2says...

Yes, yes, yes and more yes.

As I watched the enormous hype engine rumbling along for LBP, I noticed that by far the main thing they were spruking was the ability to make your own levels, and I saw very, very little in regards to what there was of an actual game. I thought 'meh, like I can be friggen bothered to make my own levels'.

Then the game came out and all the reviews said 'yeah, the single player game is very short, but then you can make your own levels'... to which I thought 'meh, I can't be bothered... AND I have had plenty of experience with user created content in the old days of doom, quake etc. and yeah, there were a few good ones, but I DON'T HAVE THE TIME OR WISH to wade through the crap for a few good ones that in themselves are usually only 'good' and not 'great' and just argh'

I predicted it all before it came out that people would initially get really excited about creating their own levels but this would quickly peter out because they realised it was HARD to actually make something good, and so the longevity of the game would be... oh... SHORT.

I'm not a huge fan of multiplayer either... I like games that are lovingly crafted to give an experience and a story. I LOVED Bioshock for this very reason. I used to LOVE Adventure games (Monkey Island et al) for the same reason... I want to move my way through a crafted experience, NOT be at the whim and fancy of other people who also are not talented enough to be employed as a professional game designer.

Fjnbksays...

I'm not surprised that he liked it to an extent. Remove all the user-generated stuff (some of which is really excellent) and you've still got an incredibly stylish and endearing platformer.

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