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12 Comments
Mordhaussays...*quality
siftbotsays...Mordhaus cannot award a quality point for this post because Mordhaus does not have enough Power Points - ignoring quality request by Mordhaus. (You can always purchase more Power Points.)
Mordhaussays...Have a *promote then.
siftbotsays...Promoting this video and sending it back into the queue for one more try; last queued Wednesday, November 20th, 2013 4:16am PST - promote requested by Mordhaus.
00Scud00says...Glad I'm not a racing fan, they must really hate their audience to inflict something like this on people.
JiggaJonsonsays...YES I agree 120% about the FPS and FOV limiting in games. WHY oh WHY do they take away or limit those options with such a heavy hand? Whenever I complain about it everyone acts like I'm insane to care about that because you can't see it.
I draw an analogy to a vinyl vs a digital recording, I may not be able to hear the different frequencies produced by the vinyl, but I can feel the difference in the sound. It's because complicated changes (rapidly drumming is most apparent) are based on an approximation of the sound wave in a digital recording (depending on the quality of the recording). Vinyl, meanwhile, is a recording of the actual sound wave grooved into the plastic.
Although it's nearly impossible to hear that difference, people still buy vinyls for some reason. Back to fps and fov though, I may not be able to see higher than 30 fps, but I don't live life (or drive cars) at 30 fps like a flip book. Your eyes don't give you an accurate picture of the world, they only give you a useful one.
Real life runs @ ∞ fps and htz. I'm not asking for anything close to that, just make the choice available or don't ban me for hacking when I go into my config file and try to change my fov and fps limit manually.
"Yes but it gives those players who change those settings an advantage"
.
.
.
Fuck you.
Jinxsays...People hear that the flicker fusion threshold is about 16hz, and that movies play at 24hz so they assume that there must be no benefit to higher framerates. Ofc, movies have a lot of motion blur to make the movement appear more smooth and quite often a TV will have sophisticated tech to make the lower framerates on TV shows appear smoother than they actually are. Computer monitors, for the most part, show sharp images and we sit closer to them so low frame rates are much more noticeable. The rods and cones in our eyes might have a "fresh rate" of 16hz (I think rods actually respond much faster, but w.e) but they aren't synchronised like a camera. Our eyes will detect light, or any changes in it pretty much instantaneously. You don't have to wait for the next refresh. At what point our brain, or the variance in latency of the optic nerve, become the limiting factors I don't know. I'd like to think we wouldn't have evolved such advanced optical receptors only to be bottle necked by our brains. In short: 120hz ftw.
My absolute greatest peeve with console ports is mouse settings though. The number of times I've had to delve into the .ini to disable mouse acceleration or set my sensitivity to something sensible. Sometimes even the .ini doesn't have the answer. I fucking hate it when you get a sensitivity slider with 10 arbitrary notches. "Don't worry gamers, I'm sure you'll find a setting you like. As long as your preference is for a mm of mouse movement to spin you between 360 and 720 degrees. Ps. you do have a gamepad rite?"
As you say, "Fuck you" indeed.
YES I agree 120% about the FPS and FOV limiting in games. WHY oh WHY do they take away or limit those options with such a heavy hand? Whenever I complain about it everyone acts like I'm insane to care about that because you can't see it.
I draw an analogy to a vinyl vs a digital recording, I may not be able to hear the different frequencies produced by the vinyl, but I can feel the difference in the sound. It's because complicated changes (rapidly drumming is most apparent) are based on an approximation of the sound wave in a digital recording (depending on the quality of the recording). Vinyl, meanwhile, is a recording of the actual sound wave grooved into the plastic.
Although it's nearly impossible to hear that difference, people still buy vinyls for some reason. Back to fps and fov though, I may not be able to see higher than 30 fps, but I don't live life (or drive cars) at 30 fps like a flip book. Your eyes don't give you an accurate picture of the world, they only give you a useful one.
Real life runs @ ∞ fps and htz. I'm not asking for anything close to that, just make the choice available or don't ban me for hacking when I go into my config file and try to change my fov and fps limit manually.
"Yes but it gives those players who change those settings an advantage"
.
.
.
Fuck you.
jmdsays...And they wonder why piracy is so strong. Cause they expect us to pay for this shit.
spawnflaggerjokingly says...Well for this game it actually does give PC gamers the ability to go twice as fast. Good luck steering though.
I wonder if PC gamers can race online against console gamers?
"Yes but it gives those players who change those settings an advantage"
Deanosays...Heard of this guy before but can't quite get the notoriety. Sounds like he's trying really hard and it's not particularly amusing. Is he all about the rant?
Trying to work out where he's from, sounds like he's trying to reign in a Midlands accent.
Mystic95Zsays...Plus this POS doesn't even support racing wheels....
defsays...Your eyes see way beyond 60fps and you can clearly see the difference between the framerates when introduced by examples side by side.
YES I agree 120% about the FPS and FOV limiting in games. WHY oh WHY do they take away or limit those options with such a heavy hand? Whenever I complain about it everyone acts like I'm insane to care about that because you can't see it.
I draw an analogy to a vinyl vs a digital recording, I may not be able to hear the different frequencies produced by the vinyl, but I can feel the difference in the sound. It's because complicated changes (rapidly drumming is most apparent) are based on an approximation of the sound wave in a digital recording (depending on the quality of the recording). Vinyl, meanwhile, is a recording of the actual sound wave grooved into the plastic.
Although it's nearly impossible to hear that difference, people still buy vinyls for some reason. Back to fps and fov though, I may not be able to see higher than 30 fps, but I don't live life (or drive cars) at 30 fps like a flip book. Your eyes don't give you an accurate picture of the world, they only give you a useful one.
Real life runs @ ∞ fps and htz. I'm not asking for anything close to that, just make the choice available or don't ban me for hacking when I go into my config file and try to change my fov and fps limit manually.
"Yes but it gives those players who change those settings an advantage"
.
.
.
Fuck you.
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