Lagao multiphysics looks awesomely real

Duration 3 minutes 2 seconds.
siftbotsays...

Promoting this video and sending it back into the queue for one more try; last queued Tuesday, July 20th, 2010 5:01am PDT - promote requested by Throbbin.

Throbbinsays...

I wonder what kind of hardware is necessary to use this in any practical application (videogames)?

Also, when are we going to see this in a videogame? I constantly yearn for realistic headshot spray.

r10ksays...

Some, very likely yes. The more complex stuff (particle meshing, etc) will be pre-computed.

I didn't expect to see this video here. Quite a few XSI/Softimage users are eagerly awaiting this. I know I am.

>> ^gwiz665:

Looks sweet. Is it real-time?

Arkaiumsays...

I'm going to guess, completely unscientifically and based only on my knowledge of how long it's taken for us to get where we are with video game physics, that we're at least 5 years from anything like this in a video game, but it will probably happen within 10 (not the next console cycle, but possibly the one following). Could certainly be feasible on PCs in 5 years, but it's not like this kind of state-of-the-art tech is easily justified in a mainstream product. When only a small, tiny percentage of PCs have the beef to run it, why go through the extra effort?

Still, should be amazing to see what water effects look like a couple generations from now.

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