Bioware Debut Trailer - Mass Effect 3

shagen454says...

Hope they can figure out a way to make this franchise more like a game and less like a movie. I loved playing through the last two but I think they need to make a bit more open-ended because they feel (amazingly) linear.

I love garlic bagel chips... they're the sort of thing that once I get a bag I eat it all in one sitting and then feel horrible afterwards. This is the way I feel about Mass Effect, once it's installed I gulp it right down, shit it out and move along. The game feels very forced... I'm into the plot but they could definitely benefit to open up the combat and story in a Fallout 3 sort of way.

Zyrxilsays...

I hope they put some of the RPG back in. In many ways, ME2 being good was almost a fluke. The characters were good enough to carry gameplay that was too simplistic and storytelling that didn't flow very well.

Paybacksays...

I don't like how they broke some things
-Citadel in ME2 is a split-level pool house instead of a gigantic space station
-no more mindless dunebuggy racing

I do like the fixed stuff.
-scanning probes instead of mindless dunebuggy racing
-upgradable weapons rather than 1,000,000 flavours

Hopefully, ME3 doesn't become another rail shooter, ME2 was definitely heading in that direction.

Shepppardsays...

>> ^Payback:

HOLY FUCK THE TRILOGY HAS A THIRD PART????


The reason this was such a big deal is because in the last few weeks/months Bioware has been letting little details slip about their newest project they were going to be presenting at the spike VGAs on dec. 11.

The clues were all over the map for two specific games: Mass Effect 3, and Shattered Steel. Clues that were the atomic weight of iron and the point at which iron can shatter (i.e. Steel is refined iron, so Shattered Steel, etc)

There was a whole slew of these conspiracy theories, and finally it was confirmed to be ME3 they were working on.

Fantomassays...

>> ^Zyrxil:

I hope they put some of the RPG back in. In many ways, ME2 being good was almost a fluke. The characters were good enough to carry gameplay that was too simplistic and storytelling that didn't flow very well.


Unfortunately that's unlikely, considering they are also 'streamlining' Dragon Age 2. i.e. ripping out RPG elements and making it actioney.

MarineGunrocksays...

dick = hard

I just hope they get rid of that fucking STUPID clip system. You had a unique gameplay element in 1, then ripped it out to be more like every other shooter in existence. WHY!? Also, more inventory. We wanted it fixed, not removed.

HugeJerksays...

Yah, that bugged me as well. It was like their technology suddenly got worse for no reason other than to force a player to use multiple weapons or hunt for ammo drops in the mission.>> ^MarineGunrock:
I just hope they get rid of that fucking STUPID clip system. You had a unique gameplay element in 1, then ripped it out to be more like every other shooter in existence. WHY!? Also, more inventory. We wanted it fixed, not removed.

HugeJerksays...

I borrowed the 360 version from a friend, still waiting on a PC package that includes all the DLC before I buy it.>> ^radx:

Hm, I bought the first part for a fiver via Steam last Christmas. Still haven't acquired the second installment.

xxovercastxxsays...

I fear this will be horrible so I'm going to try to forget about it at least until it launches.

ME1 was one of the best games I've played in a while. Sure it had its flaws, but I wanted ME2 to be improved rather than just having every feature they didn't get quite right ripped out.

A giant scratch-off ticket was not an improvement over the monotony of planet-exploration. Gutting the equipment options was not an improvement over having a daunting selection.

I would rather they jazzed up planet exploration and made the armors and weapons more distinctive than to just remove everything.

VoodooVsays...

Gotta love that scene with all the reapers in the shot.

My worry about ME3 is that since ME2 distracted us with the collectors instead of the ACTUAL reaper threat, that they're going to have to pull a Deus ex Machina out of their butt to save us from the reapers in the end.

Yes, I know the collectors were pretty much created by the Reapers and they were making that new hybrid Reaper, but the whole thing, to me, seemed like such a distraction from the real threat.

ME2 was fun, but I agree with XXovercastXX and MarineGunrock, They took some of the best parts of ME1 and ripped them right out. the thermal clip system was dumb as hell. As MG said, the inventory needed fixing, not elimination.

I cant believe someone actually LIKED probe scanning. Yes driving the Mako around a lifeless planet was sometimes tedious, but it was also fun as hell sometimes too.

CrushBugsays...

>> ^Shepppard:

Promote teh awesome.
@<a rel="nofollow" href="http://videosift.com/member/CrushBug" title="member since July 27th, 2006" class="profilelink">CrushBug, this game better be awesome.


While I am not on the ME team, I will pass along your comments to them

entr0pysays...

I think people understate just how much of a mess the gameplay of of ME1 was. The shooting felt subpar by 3rd person shooter standards. The abilities were either poorly thought out or overpowered. Remember all the floating helplessly and praying not to die? The inventory interface was an atrocity. The game suffered from a Diabloesque overload of randomly generated loot. Fucking omnigel. Endless bouncy rover missions on spiky randomly generated terrain, all so you can slowly horde minerals and literally useless collectibles.

I totally agree that some of that could have been fixed and redeemed rather than scrapped and replaced. I'd like to see weapon mods, armor mods, and implants come back. As well as a fun version of vehicle based planetary exploration.

But over all, ME2 managed to make the combat solid and enjoyable. While keeping the focus on the story and characters, which is really what kept most of us playing.

VoodooVsays...

I don't think anyone here denies that ME1 combat was a little underwhelming compared to other 3rd person shooters. But ME1 wasn't advertised as a shooter, it was advertised as an RPG with shooter elements. Nothing highlighted how under-developed the combat was than Pinnacle Station.

ME2 throws that out the window, now it's a shooter with some RPG elements, VERY light RPG elements.

Maybe you like that, maybe you prefer shooters over RPGs..thats fine. But if the game is going to be a trilogy, they shouldn't mess with the formula that was obviously a hit too much. Yes things needed to be fixed and tweaked, but completely redone from scratch? no way.

The biggest thing that annoyed me was what someone else already talked about...how forced the combat was. Every time I looked ahead and saw a section of the landscape that inexplicably had a bunch of randomly placed pieces of cover, you knew there was going to be some combat. The levels, while they looked beautiful, were still very poorly designed.

Shepppardsays...

>> ^siftlurk:

I kinda missed the ME1 dune buggy. It was no where near as boring as the scanning. Sheesh, that was miserable.


I disagree, whereas it was somewhat fun on just regular exploring levels, I hated the courses set up for it.

Saving Liara I can't tell you how many goddamn times I'd come to the end of that course, see that it was walled off, and since I'd been driving for 10 minutes think "Oh shit, I have to turn left here" and drive right into the lava, having to start the entire level over again because the auto-save in the first game sucked.

Deanosays...

Loved ME1. Felt a bit rough but as others have said they just need to buff those edges. The other thing that irked me in ME2 was the story. It felt poorly paced to me and led into, well some anti-climatic boss battle. It's hard not to feel that ME2 was the weak filler and hopefully we'll see a suitably epic ME3.

And I do missing mucking around in the Mako. That sense of being able to roam freely, ridiculously and pointlessly gave a sense of freedom you don't normally see in console games where the next action item is being relentlessly highlighted for you. The Mako promised that sense of discovery and if the things you found weren't always that amazing it did FEEL like you were exploring the farthest reaches of the galaxy.

ME2's scanner was just pure grindathon.

rebuildersays...

ME 1 was pretty much the only time I ever wanted my money back for a game I bought. I just thought it sucked. The plot was straight from the bottom of the b-scifi script barrel, the lead character's dialogue options were way too constrictive and rarely actually mapped out to the type of response I expected them to. Try to play a reasonable character in that game, I dare you - Shep's just a dick and apparently you can't change that. The visual design, while consistent and technically polished apart from the creepy character faces, was mediocre at best. It's sci-fi , I get it, but you could try to innovate a little rather than just dragging out all the swept-back curves and geometric fonts. And the glowy blue everywhere.

So anyway, I didn't buy ME2 as the reviews indicated it was more or less the same, and I damn well am not going to buy the third one unless they do something radical with it. Which they're not likely to do given the sales figures of the previous two.

Someone give me a selective amnesia pill or two so I can re-play the Baldur's gates, Planescape: Torment, Arcanum et al. afresh.

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