search results matching tag: simulation

» channel: learn

go advanced with your query
Search took 0.000 seconds

    Videos (479)     Sift Talk (8)     Blogs (27)     Comments (945)   

"Number 13" Sci-Fi Short Film - DUST Exclusive Premiere

jmd says...

Just..so..bad. Why is it so hard to write a good script? A story board? A director who has seen a movie or two? Lets CinimaSins this bitch;

1. opening shot is two shots at very wrong focal lengths, or that hole is actually very small.

2. One would think pre rendered special effects would not have issues with limited fill rates, but this comet clearly looks like its using a smoke trail from a video game on minimum graphic settings. You can count the number of particles on one hand.

3. For a desert nomad in a sand storm, she has an amazingly clean face, also, hoods that pull forward?

4. nomad is pointing at the clear as day impact landing of meteor as if it NEEDED to be pointed out.

5. a fairly large amount of simulated camera shake despite flames being so thin they don't smoke.

6. A horribly done transition shot where the boy is surrounded by smoke, fire, and lava, all except in the direction the camera is pointing.

7. Large tank army that no one notices until it passes them.

8. Physics, or lack of. the entire scene. Those 2 bypeds look like they were motioned captured by a two year old playing with his toys.

9. The expression on the boys face of surprise makes no sense for a robot of some sort who has crashed to the surface of a planet of which he had full intention of kicking ass in. The scowl afterwards makes it even more awkward.

10. what then proceeds is what can best be described as live gameplay from a random indie game from the steam store that utilizes a mostly black color pallet to hide the fact that nothing is texture mapped, low polygon models, and something that only slightly passes as a physics engine.

Response to Trump's Video Game Montage - #GameOn

Response to Trump's Video Game Montage - #GameOn

ChaosEngine says...

I'm glad they went this route.

There's a certain attitude that says that only cute, indie games about children with big heads lost in a scary world can be art (shamelessly stole that from Zero Punctuation), but big-budget action games are disposable nonsense.

And there certainly ARE plenty of good, clever, indie games and insanely dumb, tone-deaf, "press f to pay respects" AAA games.

But you can have violence be a part of your story and still be a good story. Hell, your story can be about violence and what it does to you. Spec Ops: The Line is a great example of this.

It's disingenuous to say that video games are nothing but sadistic murder simulators, but it would be equally disingenuous to pretend they're all sweetness and light.

The first God of War is as brutal and sadistic as they come and it's a great game. "Hatred" sets out to be the most brutal and sadistic game ever but it's terrible.

newtboy said:

Ok, it just seemed odd in a video responding to Trump's m rated game video. It made sense to me to counter that with a g rated game video with no violence at all. Granted, this is more honest in it's depiction of games in general, but doesn't juxtapose as strongly.

3D engine entirely made of MS Excel formulae

Jinx says...

Ok, next I want to see Minecraft recreated on Excel on a computer which is itself a virtual machine simulated in Minecraft. I heard u like to go deeper etc.

ps. remember that flight sim easter-egg that older version of Excel had?

Traffic flow measured on 30 different 4-way junctions

Satellite Captures 2017 Hurricane season

Here's What It's Like To Drive A Formula 1 Car!

SeesThruYou says...

This is all very cool and informative, but knowing what it's really like to drive an F1 car is not something you can experience through any form of media, no matter how in-depth it might be. You can talk about it, make videos, even simulate it in VR, but unless you actually DO it, you'll never really know.

100+ Consecutive Speed Bumps High Speed Testing

Fake but utterly terrifying

Vox explains bump stocks

Mordhaus says...

The thing about bump stocks that people are not realizing is that they are simply a mod that allows you to do the same thing you could already do with many semi-automatic weapons, emulate automatic fire.

There is a slightly more dangerous method which can be done simply by not bracing the stock and using the pistol grip. Many semi-auto weapons also can easily be 'broken' to cause slamfires, where the rounds are auto-fired as soon as they are loaded due to a stuck firing pin.

I highly believe in gun rights and the second amendment. But this latest tragedy has finally done it. There is simply no need to have that many semi-automatic rifles in one's possession. We need to re-enact the AWB from 1994, we need to set a cap limit on how many semi-automatic rifles a person can own, and we need to clearly state that ANY modification that can simulate automatic fire is illegal.

We have fostered a state where the mentally ill are no longer being treated or taken care of, except by drugs. Since it is clear that we have multitudes of people separated from becoming the next mass murderer simply based on whether to not they took their meds (or were diagnosed correctly to begin with), we need to make a stricter environment that prevents these people from getting the weapons to make it easier.

Colbert To Trump: 'Doing Nothing Is Cowardice'

newtboy says...

Yes, definitely.

Ok, I didn't actually look at exactly what they're selling. In the past, I've seen trigger mods that acted like a bump stock, 'bouncing' your finger on the springy hair trigger but without the springy stock. I don't know what they were called. I've also seen a 'gatling' thing that lets you turn a crank to rapidly bump the trigger, also don't remember the name. I'm sure there are others. Simple solution, ban anything that simulates auto fire in any way.

Hmmmm. Under certain circumstances, your conviction can be vacated and your record can be completely expunged. A judge told my dad that you can legally answer no to those questions after that, and vote, own guns, travel, etc. I hope that wasn't a setup! ;-)

Side note, but you wouldn't normally keep thousands of rounds all loaded in extended mags....and this guy didn't pinch any pennies either.

scheherazade said:

Either way, he brought plenty more than needed.


I googled 'rapid fire triggers'.

Geissele, Timney, Hypertouch, these are all normal triggers.
They are premium offerings. Smooth, low grit, low creep, clean crisp break.
They don't actually have any function that artificially increases rate of fire.
The marketing can fool you if you don't know what they are.
(It's like buying a "no name mouse" vs a "gamer mouse". One feels better, but you still click just as fast.)

Tac Con 3MR does have its own gimmick. It does a partial reset on every fire. Your finger still has to move forward and back to fire again, so you're still limited by your reaction time. In reviews it's no different than a normal trigger rate of fire wise.



4473 just asks if you've ever been convicted of a felony that could (not did) have had a 1 year sentence. That's a pretty broad set.

AFAIK, they all screw your right to vote. I could be wrong.

-scheherazade

Unreal Engine's Human CGI is So Real it's Unreal

ravioli says...

What this company (snapperstech.com) did is put together an upgraded control "rig" to manipulate facial expressions, taking into account muscle limits and interactions, skin elasticity, etc.

A little more info in the video's YT desc :
-Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes.
-Real facial muscles constraints: the advanced rig logic simulates real facial muscles constraints.
-Advanced skin shader (for Maya and Unreal): holds up to 16 wrinkles maps and 16 dynamic diffuse maps with micro details and pores stretching.
-Easy to manipulate using facial controllers and/or GUI.
-Compatible with all game engines and animation packages.
-Smooth transition between all the expressions.
-Adjustment layer: freeform manipulation of multiple regions of the face to create unlimited variations of the same expression.

The real-time rendering part is achieved by the Unreal engine itself. The final rendering performance still relies mainly on the hardware used.

ChaosEngine said:

Yeah, the real-time aspect of it is insanely good, although I'd still like to know how much of the rendering budget it takes up, i.e. is this usable in a game or just a research project at the moment?

What do you mean by "only one modifier is being applied"? Which is my other criticism of the video; a voiceover explaining the tech would have been more interesting than the music.

I don't believe that "multiple modifiers" would make this look better, for the simple reason that if you're demoing a technology like this, you end with ALL the bells and whistles to make it look as good as possible.

Mordhaus (Member Profile)

Random Arma3 Bullshittery

Buck says...

I bought the game on steam. LOVE it. It's not like Far Cry 4 perfection, but it is a perfect computer "simulator". Fun and challenging. Setting up the controls is still an ongoing pain in the ass.

Virtual Reality Slide



Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists

Beggar's Canyon