PC Game Gun

A brilliant do-it-yourself motion-tracking gun for first-person-shooters on the PC. Combines an LCD display, toy gun from Walmart, a gamepad and a motion/head-tracking mouse.
Esoogsays...

"thanks for stopping by"..."now my wife needs to pull the car into my gaming garage".
OK, so it does head tracking...which is pretty cool. But how to do you move around?

entr0pysays...

This video along with Johnny Lee's awesome Wii hacks make me think that hardware companies could easily come up with really amazing stuff if they wanted to. And what do we get? The xbox camera/mic and the ps3 wagglesticks.

Just curious, did any of you try virtual reality around 16 years ago when it was newish and being hyped in the media? It's an amazing experience, I still haven't seen anything that compares to it to this day.

The setup I tried had a full helmet with two stereoscopic screens which surrounds the field of view, has built in speakers, and blocks out external light and sound. As well as independent motion tracking of the head and hands. It ran a simple but intuitive FPS, which was also the first true 3D (no sprites) FPS I had ever seen. Compared to that I always have to laugh when people talk about today's games as being "immersive"

Razorsays...

@ entr0py:

Different people experience feelings of immersion for different reasons, as far as games go. I get immersed in a game by storyline far more than graphics. I found System Shock 2 and Deus Ex to be two of the most immersive games I've played, and neither were visual powerhouses.

I think the reason classic VR products like that which you described were unsuccessful for many reasons:

- the graphics were rudimentary compared to traditional systems at the time
- input lag broke the immersiveness of the experience
- many people got headaches or were disoriented by them
- the hardware was cumbersome to wear
- people looked silly wearing the gear

Technology, though, has moved alot since then, and VR will prolly be revisited more and more. AR (augmented reality) may prove even more viable.

Razorsays...

@ burdturgler:

I sent him a message yesterday, and that is the right address. His reply was pretty simple, I'm sure he's get inundated by e-mail by now:

"To all of you that sent email - Thank You and nice work.. I will be making some exciting announcements soon !!!"

brycewi19says...

>> ^Esoog:
"thanks for stopping by"..."now my wife needs to pull the car into my gaming garage".
OK, so it does head tracking...which is pretty cool. But how to do you move around?


You're kidding yourself if you think this guy has a wife!

shuacsays...

>> ^entr0py:
This video along with Johnny Lee's awesome Wii hacks make me think that hardware companies could easily come up with really amazing stuff if they wanted to. And what do we get? The xbox camera/mic and the ps3 wagglesticks.
Just curious, did any of you try virtual reality around 16 years ago when it was newish and being hyped in the media? It's an amazing experience, I still haven't seen anything that compares to it to this day.
The setup I tried had a full helmet with two stereoscopic screens which surrounds the field of view, has built in speakers, and blocks out external light and sound. As well as independent motion tracking of the head and hands. It ran a simple but intuitive FPS, which was also the first true 3D (no sprites) FPS I had ever seen. Compared to that I always have to laugh when people talk about today's games as being "immersive"


You might be talking about the Forte VFX1 Headset, which was by far the geekiest gadget since the Nintendo Power Glove. I played the original System Shock on it and it was great.

http://www.combatsim.com/archive/htm/htm_arc4/vfx1.htm

AeroMechanicalsays...

When I was a kid, they used to send me this toy catalog for horrible spoiled rich brats (think Sharper Image for toys but much more expensive, it might have been FAO but I don't think so). I don't know why they sent it to me, the most expensive toy I ever bought was a Nerf Blast-A-Ball from the discount rack (awesome!), but near the back it had one of those large VR setups, listed for $75,000. It had a bunch of other cool toys too, like electric cars and stuff.

Anyways, I hope all of the kids whose parents bought them that stuff have since died horribly of cocaine overdoses or crashed their Ferraris into power stations.

The point is, I best this guy could sell it to them and charge $1000 for it.

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