OnLive - Play Any Game On Any Mac PC With Full Performance

Now this is cool :)
Onlive hopes to deliver full game experience (full graphics detail hi resolution) by sending data to your PC or Mac, no matter how crappy your graphics card or CPU, it renders from the server and pushes that data through broadband, so bandwidth will dicate your resolution :)

Interesting idea
Floodsays...

Unless there is a hardware component / partnership with ISPs to make the server have a latency of less than 10ms then they should go work on it for another 7 years (probably longer) while our broadband networks mature.

It doesn't matter how good your stream HD video quality is when the game's input response includes a roundtrip to a server.

mysdrialsays...

I can't tell if these guys are just lying, are really oblivious to the problems associated with it, or have discovered how to bend space and time to their whim.

Only the latter would provide us with a functional product, unfortunately.

dgandhisays...

If they have their machines spread out enough that their customers have < 50ms round trips through the net ,then I don't see a problem. As long as they have graphics cards which can generate the HD data stream in the GPU and send it to some form of super fast (single digit ms turn around) digital video routing system the video lag should not be a problem. I have seen lag comparisons between CRT and LCD, and it is a hell of a lot more than 50ms.

I don't have a 5Mbps connection, so I don't really know how big their potential customer base is, as it is I could not even get 480i from their service with my DSL.

Paying for more then 1Mbps seems to me to just be subsidizing services like this. If I was inclined to use half a dozen or more such services then it might make sense, but as it stands I don't see paying $50 more per month just to have the option to pay for a service like this, that kind of money can buy me games and consoles pretty quickly.

Psychologicsays...

The more I think about this, the more that I think it sounds workable, assuming everything on the hub's side is set up very very well.

The main issue, of course, is how noticeable the latency is between you and the hub. Under this system, your computer will be sending much less information than it would be if it were talking directly to the game server (input data rather than positional data). That helps cut down on input latency, assuming the hub's processing is very quick too.

If the turnaround is 10ms, are you really going to notice that? Maybe in a shooter (for the hardcore), but much less likely in other types of games. Ether way, I'd love to see it in action.


Whether or not this works now, this is most likely the future of gaming. Any lag in this system will eventually be unnoticeable as network conditions improve. At that point, why buy a system that can run the latest games when you can pay a much smaller fee and have someone else purchase the processing power?

Imagine playing Crysis at full DX10 detail through a netbook on a 1080p tv. Even if it isn't perfect, the economics of this system will be very attractive to a lot of people.

Fadesays...

>> ^Psychologic:
The more I think about this, the more that I think it sounds workable, assuming everything on the hub's side is set up very very well.
The main issue, of course, is how noticeable the latency is between you and the hub. Under this system, your computer will be sending much less information than it would be if it were talking directly to the game server (input data rather than positional data). That helps cut down on input latency, assuming the hub's processing is very quick too.
If the turnaround is 10ms, are you really going to notice that? Maybe in a shooter (for the hardcore), but much less likely in other types of games. Ether way, I'd love to see it in action.
Whether or not this works now, this is most likely the future of gaming. Any lag in this system will eventually be unnoticeable as network conditions improve. At that point, why buy a system that can run the latest games when you can pay a much smaller fee and have someone else purchase the processing power?
Imagine playing Crysis at full DX10 detail through a netbook on a 1080p tv. Even if it isn't perfect, the economics of this system will be very attractive to a lot of people.


imagine no more!!

http://www.videosift.com/video/Crysis-on-the-iPhone-no-really

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