"You know, this actually really bothers me. Why mention this if it's been done for the past 17 years in gaming?"

From http://www.reddit.com/r/gaming/comments/1f2li3/next_gen_technology/ ...
albrite30says...

Japan actually doesn't "really" exist anymore. What we think of as Japan is actually a physically present and collideable holographic projection that they project on the world.

antsaid:

How about today?

lucky760says...

That's not really any different though. It's just a matter of camera placement. In Mario 64, like any 3D game, the camera could have been positioned in Mario's head to make it first-person rather than third-person with the camera above him.

(Tangent: I've always wondered what it would be like to play a second-person game.)

deathcowsaid:

Completely different. In Call of Dookie, the fish are moving away from the camera. In Mario, they are moving away from Mario.

pierrekrahnsays...

Come over to my place and watch ME play games. THAT's second person

(from your point of view)

lucky760said:

That's not really any different though. It's just a matter of camera placement. In Mario 64, like any 3D game, the camera could have been positioned in Mario's head to make it first-person rather than third-person with the camera above him.

(Tangent: I've always wondered what it would be like to play a second-person game.)

lucky760says...

I think it'd be more like if playing Mike Tyson's Punch Out if your perspective is from Bald Bull and you're looking at and controlling your own character. That'd be infinitely confusing/difficult.

pierrekrahnsaid:

Come over to my place and watch ME play games. THAT's second person

(from your point of view)

spawnflaggersays...

That's a great idea! you'd have to hold the controller upside down though (easier for NES than newer ergonomically designed controllers)

lucky760said:

I think it'd be more like if playing Mike Tyson's Punch Out if your perspective is from Bald Bull and you're looking at and controlling your own character. That'd be infinitely confusing/difficult.

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