Euphoria physics engine GC 2006 demo

joedirtsays...

From Lucas press release:

Complementing euphoria will be Pixelux Entertainment's Digital Molecular Matter (DMM) technology, which brings a level of realism to next-gen games never seen before by making completely interactive environments that react as they would in real life. From crumbling walls to shattering glass and even swaying organic plant life, in-game objects have material properties that behave realistically all in real time.


I'm guessing PS3 and/or Xbox360 sometime this fall.

joedirtsays...

Actually, I found this article on all the Lucas acquired technologies. The video above demonstrates the first two the bought, euphoria is Indy Jones dancing around, and DMM is the crap breaking.

And to answer yer question:

IGN: So just to be clear, who specifically is developing this engine? Is it LucasArts internally using the tools provided by its partners, or is it a more collaborative effort that's coming together in smaller pieces to make a larger whole?

Blackman: The engine is being developed internally here at LucasArts by experienced game development engineers. These are guys that have worked on many, many games in the past and guys who have worked on a number of really big titles. What we're doing is bringing in Pixelux's DMM technology and NaturalMotion's euphoria and combining them with a variety of different techniques that ILM uses. We honestly believe that using these technologies will result in better games.

AnimalsForCrackerssays...

CGI breastseses (in a pre-rendered movie context) are a different story than dynamically using physics engine to make them react realistically on the fly in a videogame. The technology itself has been around for awhile...I'm glad it's finally evolving to this state (to include living skeletal/muscle animation in player characters and what would normally be completely static + lifeless backrounds/environments), dunno if this engine includes fully dynamic destructible terrain or not but I'm surpised we haven't arrived to that point by now. Red Faction gave us a small and limited taste of the many new gameplay options that open up with it. Also hope they liscense their physics technology to other more "capable" devs. Knowing Lucasarts, probably not though.

pragmaticksays...

Don't know how I could've missed that, I thought I had seen every clip about Euphoria. Well, the DMM stuff is pretty impressive too, but animation of characters is everything I care about at the moment. I long for characters who really walk on the ground and don't look like an animated doll hovering above ground.

DudeMansays...

Hate to be a downer, but it's not really that impressive compared to many current engines. Not to mention the presenter and moderator are so saccharin I wanted to stick my head in microwave.

cybrbeastsays...

The commentator was right. It does look like everything is moving to slow. Normal stuff, at least under Earth's gravity, falls much faster.
Does look pretty impressive though. I wonder how it compares to the Crysis engine.

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