Video Flagged Dead

Who is this guy, and what lab was he built in?!?!

I know rock band videos arent all that impressive, but these are the songs that aren't physically possible to get a perfect score on. Harmonix purposefully makes these songs to keeps fans occupied prior to the next game release. being a drummer, my jaw was on the floor!
siftbotsays...

Self promoting this video and sending it back into the queue for one more try; last queued Saturday, September 4th, 2010 1:03pm PDT - promote requested by original submitter kasinator.

shagen454says...

Cool, but go watch some Morbid Angel live footage of their drummer to have your gums start flapping around with drool. I'm not a big metal fan but I do like some Morbid Angel. In particular Gorguts "Obscura" is one of the most unique heavy/tech/drone/psychedelic albums of all time.

GenjiKilpatricksays...

>> ^Seric:

I wonder how good he would be if he'd spent that time learning real drums


Feel free to knock any other "Music Hero" game experiences.. just not this.

He's learning "real drum" concepts and techniques.

Professional drummers play, practice and record on electronic drum sets similar to this all the time.

You can't, however, expect to learn how to play stringed instruments by tapping buttons on a plastic guitar-shaped controller.

That's the difference.

Sericsays...

>> ^GenjiKilpatrick:

>> ^Seric:
I wonder how good he would be if he'd spent that time learning real drums

Feel free to knock any other "Music Hero" game experiences.. just not this.
He's learning "real drum" concepts and techniques.
Professional drummers play, practice and record on electronic drum sets similar to this all the time.
You can't, however, expect to learn how to play stringed instruments by tapping buttons on a plastic guitar-shaped controller.
That's the difference.


Techniques yes, he'll learn how to hit shit whilst hitting other shit and perhaps some rhythm. But what I'm getting at is while he might become masterful at hitting shit with other shit, he might not, for example, be able to read music.

Sure, he could pick it up, and the techniques are transferable - but that's really my point. The game and the real thing are similar in technique, a similar amount of skill is required to begin to learn, so wouldn't it have been better if he invested his time into learning an instrument in the first place?

Perhaps he could be playing with a band now instead of (all be it quite impressively) 100%-ing a level of a game.

Yes, yes, I am indeed aware of electronic drums and the lack of transferable ability in pressing buttons whilst flapping some plastic.

It doesn't change my opinion that all the games are a bunch of balls - you're better off spending time learning real instruments.

Either way, it shouldn't stop me from asking the question in the first place, or from voicing my opinion, should it be knocking your games or not.

It's only an opinion :>

Sericsays...

>> ^kasinator:

>> ^Seric:
I wonder how good he would be if he'd spent that time learning real drums

he's using a roland, They are real drums


So he is.

I'll eat my words in this case then.

It just didn't occur to me that anyone who could play an instrument (as I presume this fellow can) would bother with rock band.

gwiz665says...

Click click click click click click click
click click click click click click click click click click click click
thump thump click click click click click click click click click
thump click click click

westysays...

>> ^Seric:

I wonder how good he would be if he'd spent that time learning real drums


Its simular how to how the top sim racers could probably beat allot of the profesoinal drivers out there.

its gr8 to have a game thats relitavly cheep and fun and delivers a simular exsperance to its real world equivelent.

playing on rock band will teach you far far faster than if u were to play real drums reeding sheet music and boring tutoreals , when you engage the competative parts of the brain or make something enjoyable the brain will learn things far faster than if its a choir or the lerning process is bady structured.

as for the technkees that you dont use when playing a game like rock band im pritty sure you could pick them up and develop your own stile in a short amount of time on a real drum kit if that was something you wanted to persue.

Shepppardsays...

To be fair, he is technically cheating.

I don't much care about the repositioning of things, but he's using a double-kick bass pedal.
If he can play this without that, then I'd be absolutely shocked.

Still impressive though.

pho3n1xsays...

>> ^Shepppard:

To be fair, he is technically cheating.
I don't much care about the repositioning of things, but he's using a double-kick bass pedal.
If he can play this without that, then I'd be absolutely shocked.
Still impressive though.


Not really... I have a double-bass kit made for the game. granted it's not a true double-bass setup like he has, it's just a second pedal with a powered splitter, but still... i wouldn't call it cheating.

and i've been seriously considering making a new snare with a frisbee and positioning it where it's supposed to go on a real kit instead of the far left where it is now... one day i'll get a real electronic drum kit but for now I can play (and record) using the in-game practice mode just as effectively.

westysays...

>> ^Mcboinkens:

<em>>> <a rel="nofollow" href='http://videosift.com/video/Who-is-this-guy-and-what-lab-was-he-built-in#comment-1063403'>^Seric</a>:<br />I wonder how good he would be if he'd spent that time learning real drums <IMG class=smiley src="http://static1.videosift.com/cdm/emoticon/blank.gif"><BR></em>
Yeah, you kind of shot yourself in the foot. He's using a real drum set, not to mention he is using very advanced drumming techniques. He probably learned to played the drums as a kid and then just found this game as a fun way to learn to play new, complex songs.
Furthermore, you should keep up with the new Rock Band coming out. The goal is shifting from just a fun way to chill with friends to actual tutorials on the instruments. The guitar is actually getting 6 strings with fingersensing technology, and it WILL teach those that want to learn to play, with enough effort of course. On the drums, the ride, crash, and high-hat will have different locations charted than the snare and toms, further enhancing gameplay.

Also, Westy, the analogy you made to racing virtually and for real is extremely off. The two focus on completely different things, one is mastering the course and memorizing lines, the other is having a solid team to tune your car, quick thinking out on the course, knowing the course AND dealing with the G's.



You do reolise that G forces are only relivent in F1 and indy car maby some of the other high speed single seaters and evan then you could easily train for that over a year ? other than the phisical strain Gforces actual make driving a car ALLOT ESEAR as you can feal what the car is doing where as in a game you have to go of the stearing collom alone.

you allso reolise that the teams in f1 pritty much compelaty set the car up for the driver ?

You do know that Driving simulators are not just used for learning the layout of the track right? and that in f1 since testing time is so limited drivers themselfs spend a huge amount of time in the simulator testing the teems setups and car modificatoins that the mechanics have done for them ?

Have you ever played a sim racing game ? top sim racers have to do far more tweeking and car set up than a real driver would ever be exspecvted to do , allso sim drivers Drive FAR FAR tighter than a real world driver ever would litraly 100% on the limit to the millimeter.

sim racing is allso far closer and requires more race craft than the vast majorty of other pro forms of racing , due to the fact you can see far less and people are driving closer to the limmit , i dont know if u ever watch f1 but 90% of the grid hardly push the limit interms of race craft.

The largest fundimental factor that stops incredably tallented sim racers compeating in the real world is CASH pure and simple , you have to be a ritch basterd to race and thats without getting anny money back.

Things are slowly changing though , seems that more and more scoller ships are opaning up offering top level sim racers the chance to race in the real world

http://www.ferrari.com/English/Formula1/News/Headlines/Pages/100901_F1_Maranello_unveils_new_online_simulator.aspx

Shepppardsays...

>> ^pho3n1x:

>> ^Shepppard:
To be fair, he is technically cheating.
I don't much care about the repositioning of things, but he's using a double-kick bass pedal.
If he can play this without that, then I'd be absolutely shocked.
Still impressive though.

Not really... I have a double-bass kit made for the game. granted it's not a true double-bass setup like he has, it's just a second pedal with a powered splitter, but still... i wouldn't call it cheating.
and i've been seriously considering making a new snare with a frisbee and positioning it where it's supposed to go on a real kit instead of the far left where it is now... one day i'll get a real electronic drum kit but for now I can play (and record) using the in-game practice mode just as effectively.


Well... it's not cheating in the sense that it's an auto-hit or anything, but it's more cheating in the sense of he's playing the game in a way that it wasn't intended to be played.

My comment is more a response to "Harmonix purposefully makes these songs to keeps fans occupied"
because I guarantee you that if he tried this with just the single foot-pedal he wouldn't be able to make it.

Again, it's still a impressive in its own right.

pho3n1xsays...

I see your point, but consider this: http://www.ripten.com/2009/04/08/harmonix-releases-kick-pedal-with-double-bass-adaptor/

I do agree that single pedal'ing makes it much much more difficult, but realistically you can even see by the way he handles himself that this isn't his first sit at a drum set. he makes that song look like a walk in the park, compared to my epileptic-ness, and i'd like to think that i'm pretty damned good at that game (and decent at a real drum set).

dannym3141says...

Yeah, i'm pretty good at rock band - never ever played a real drum set, never had a lesson, never learned, but i can do all the default songs on expert except run for the hills now (my wrists/arms just get tired - mostly because my technique is abysmal).

I'd all-but guarantee this guy is very very good on a real drum set, and the video was just incredible.

Not only has playing rock band probably given me a very good step up on the way to learning to play drums - if i chose to - but it gave me a real interest in perhaps taking it up. Even if just for the sake of being able to play run to the hills i want to learn technique so that i'm not using muscles i don't need to use resulting in tiredness.

Is that not good for music in general?

bamdrewsays...

A friend of mine has a 'Metallica' version of one of these systems, and it came with a double pedal.

I have barely played these game systems before, but I do play the drums (with a double bass pedal), and we played Metallica 'One' all the way through the first try with myself on the drums. It was seriously fun, and felt like we accomplished this thing as a team.

Learning the drums (and many other instruments) can be difficult when its just you, imagining the other parts or playing along with a recording. The greatest thing about these systems is how they allow you to 'perform' in an interactive way with the music you enjoy, so you're practicing rudiments with a band, of-sorts, and at your leisure.



>> ^Shepppard:

To be fair, he is technically cheating.
I don't much care about the repositioning of things, but he's using a double-kick bass pedal.
If he can play this without that, then I'd be absolutely shocked.
Still impressive though.

mentalitysays...

>> ^westy:

Its simular how to how the top sim racers could probably beat allot of the profesoinal drivers out there.


Racing sims help you to get to know the track and your lines, but this is complete BS. Have you ever been in a race car? It's a completely different experience than a racing sim.

The only "gamer" to turn pro was Lucas Ordoñez. He was already an amateur racer, and it still took ~1 year of training. If you think you can take the best sim racer with no actual track experience, dump him in a real car for a month or two and expect them to do well, you are ridiculous.

mgittlesays...

Screw NASCAR and driving simulators...clearly they are a terrible analogy and basically a thread derail.

Look, the point is you don't know this guy doesn't play in a band and just uses RB for practice/conditioning/fun when his band is doing other stuff? Maybe his band broke up? Shit, you have no idea, so making comments saying you should learn real instruments are pretty pointless.

Seems like a good way to build up your endurance/timing to me, even if it somehow doesn't translate directly into actual drum kit skills. Obviously as stated above, this works for drummers and not anything else (until RB3 gets the guitar/piano closer to the real thing). As a thing that allows you to practice and grades you, what better thing exists?

Yes, it's beneficial to learn to read/write music, but IMO that isn't too hard...I started learning in 5th grade. Sure maybe it's harder to pick up as an adult, but wtf...it's just a specific written code for certain sounds. It's not magic. Furthermore, why should traditional written sheet music have a monopoly on the communication of musical concepts for all eternity? There are thousands of languages/dialects in the world that all have different ways of communicating the same things.

I'm out of practice, but I can read music. For my brain and the way it works, RB's style of displaying drum beats speaks to me in a different (and possibly better) way...a way sheet music cannot.

mentalitysays...

>> ^mgittle:

Screw NASCAR and driving simulators...clearly they are a terrible analogy and basically a thread derail.


Clearly. And I agree with you that RB is great for drums. If they'd only make RB work with real instruments - I'd have had a heck of a lot more fun learning instruments as a kid.

mgittlesays...

>> ^mentality:

>> ^mgittle:
Screw NASCAR and driving simulators...clearly they are a terrible analogy and basically a thread derail.

Clearly. And I agree with you that RB is great for drums. If they'd only make RB work with real instruments - I'd have had a heck of a lot more fun learning instruments as a kid.


Well, with RB3, supposedly you can hook up any MIDI keyboard to play the piano parts. Not sure exactly how fully functional it will be, but I'm excited because I've been trying to teach myself piano for quite a while. I can't stand the monotony of practicing simple stuff to get better, but I think once there's a game attached I'll be able to stick with it long enough to be able to mess around and make my own sounds.

Also, the RB3 pro mode guitar or whatever is a real guitar...supposedly the only difference is that the neck is thicker so it can house the electronics that detect where your fingers are.

I've kinda wanted to buy a console for a while but could never justify it...these new RB3 features might finally sell me.

Duncansays...

>> ^Shepppard:
>> ^pho3n1x:
>> ^Shepppard:
To be fair, he is technically cheating.
I don't much care about the repositioning of things, but he's using a double-kick bass pedal.
If he can play this without that, then I'd be absolutely shocked.
Still impressive though.

Not really... I have a double-bass kit made for the game. granted it's not a true double-bass setup like he has, it's just a second pedal with a powered splitter, but still... i wouldn't call it cheating.
and i've been seriously considering making a new snare with a frisbee and positioning it where it's supposed to go on a real kit instead of the far left where it is now... one day i'll get a real electronic drum kit but for now I can play (and record) using the in-game practice mode just as effectively.

Well... it's not cheating in the sense that it's an auto-hit or anything, but it's more cheating in the sense of he's playing the game in a way that it wasn't intended to be played.
My comment is more a response to "Harmonix purposefully makes these songs to keeps fans occupied"
because I guarantee you that if he tried this with just the single foot-pedal he wouldn't be able to make it.
Again, it's still a impressive in its own right.


You're both sort of right. I don't understand how Harmonix decides what bass hits to chart. I would think that they would chart with the right foot in mind, but For all the blast beats (0:56 for example) I've seen in this game, they chart both feet when most drummers alternate right and left, although the Shannon Lucas (Black Dahlia Murder Drummer) is one of the only drummers I know of who only uses one foot for those. Also, In the verse, the fast bass hits in groups of two are really groups of three but instead of charting the right foot hits (1 and 3) they chart the right and left (1 and 2). So it seems that it's charted as a hybrid of both double and single pedal. I'm gonna sift the video of Shannon Lucas doing his magic because I see it hasn't been sifted yet.

IAmTheBlurrsays...

I'm pretty sure that guy is a real drummer. Just the way he plays shows that he'd know what he's doing without rock band. Most people just can't play like that, even if they are exceptionally skilled at rock band.

And the whole racing simulator vs. real life comparison is crap. Anyone who has gone from playing racing simulators to doing it in real life (including myself) will tell you that the whole experience is entirely different. The only thing you can learn with a simulator are track layouts and how to apex corners properly. I don't care how good someone is at racing simulators, strap them into a real car on a real course (auto-x or road course) and they'll fail miserably. The physical world is a million times better than any video game.

And yes, the ending sounded like sex haha

westysays...

>> ^mentality:

>> ^westy:
Its simular how to how the top sim racers could probably beat allot of the profesoinal drivers out there.

Racing sims help you to get to know the track and your lines, but this is complete BS. Have you ever been in a race car? It's a completely different experience than a racing sim.
The only "gamer" to turn pro was Lucas Ordoñez. He was already an amateur racer, and it still took ~1 year of training. If you think you can take the best sim racer with no actual track experience, dump him in a real car for a month or two and expect them to do well, you are ridiculous.


I haven't driven a Race car , but I know people that do sim racing who have jumped into cars and beaten people by over 1/2 second on a national level .

I would not describe sim racers as "gamers" there are at least 20 sim racers that would probably beat 70% of drivers out racing today , if they were given 6 months. ITS PURELY DOWN TO COST.

GT3 although probably the best console bassed "sims" , is pretty shit when compared to the top pc simulators intemrs of getting feal , But the fact is anything below GP2 , star Mazda , is so fucking slow and non reactive a talented sim racer would have absaluty no issues racing to a high level.

obvously u have allot of shit sim racers , but there are allot of people that are better than the majority of real world race drivers excluded purely by cost. ( I follow all the driving schooler ship programs and events allwing sim racers or noobs to get into a real race car , and so far nearly all of them are a scam to ethor milk money out of people or purely a promotoinal tool for a game developer and dont actualy lead to annything of anny sugnificance

westysays...

>> ^Mcboinkens:

>> ^westy:
>> ^Mcboinkens:
<em>>> <a rel="nofollow" href='http://videosift.com/video/Who-is-this-guy-and-what-lab-was-he-built-in#comment-1063403'>^Seric</a>:<br />I wonder how good he would be if he'd spent that time learning real drums <IMG class=smiley src="http://static1.videosift.com/cdm/emoticon/blank.gif"><BR></em>
Yeah, you kind of shot yourself in the foot. He's using a real drum set, not to mention he is using very advanced drumming techniques. He probably learned to played the drums as a kid and then just found this game as a fun way to learn to play new, complex songs.
Furthermore, you should keep up with the new Rock Band coming out. The goal is shifting from just a fun way to chill with friends to actual tutorials on the instruments. The guitar is actually getting 6 strings with fingersensing technology, and it WILL teach those that want to learn to play, with enough effort of course. On the drums, the ride, crash, and high-hat will have different locations charted than the snare and toms, further enhancing gameplay.
Also, Westy, the analogy you made to racing virtually and for real is extremely off. The two focus on completely different things, one is mastering the course and memorizing lines, the other is having a solid team to tune your car, quick thinking out on the course, knowing the course AND dealing with the G's.

You do reolise that G forces are only relivent in F1 and indy car maby some of the other high speed single seaters and evan then you could easily train for that over a year ? other than the phisical strain Gforces actual make driving a car ALLOT ESEAR as you can feal what the car is doing where as in a game you have to go of the stearing collom alone.
you allso reolise that the teams in f1 pritty much compelaty set the car up for the driver ?
You do know that Driving simulators are not just used for learning the layout of the track right? and that in f1 since testing time is so limited drivers themselfs spend a huge amount of time in the simulator testing the teems setups and car modificatoins that the mechanics have done for them ?
Have you ever played a sim racing game ? top sim racers have to do far more tweeking and car set up than a real driver would ever be exspecvted to do , allso sim drivers Drive FAR FAR tighter than a real world driver ever would litraly 100% on the limit to the millimeter.
sim racing is allso far closer and requires more race craft than the vast majorty of other pro forms of racing , due to the fact you can see far less and people are driving closer to the limmit , i dont know if u ever watch f1 but 90% of the grid hardly push the limit interms of race craft.
The largest fundimental factor that stops incredably tallented sim racers compeating in the real world is CASH pure and simple , you have to be a ritch basterd to race and thats without getting anny money back.
Things are slowly changing though , seems that more and more scoller ships are opaning up offering top level sim racers the chance to race in the real world
http://www.ferrari.com/Engli
sh/Formula1/News/Headlines/Pages/100901_F1_Maranello_unveils_new_online_simulator.aspx


I won't waste too much time responding, but you are basically spouting bullshit. NASCAR drivers take 2-3 Gs on turns, and that's about as low as it gets in racing. Your point on teams setting up the cars actually furthers my point. Virtual drivers that set up their own cars are not mechanics, they just get numbers off of the internet and in-game time trials. The true mechanics don't do it that way.
Furthermore, you are incorrect when you assume that driving simulators they use are video games. They cost thousands of dollars and are inside of model cars that can represent true G force feelings.
On to the next point, virtual drivers can get exact drive-lines down because they are not exposed to real racing conditions. Sitting on a couch moving a thumbstick is not the same as turning a steering column in the middle of a track. Less pressure too. Screw up on XBOXLive? Just quit. Screw up in real life and you lose what could be your career, car, or just money in general.
Granted, there may be 1 or 2 sim drivers that could actually compete(and do well ), but like I said, your anology comes nowhere close to Rock Band drums vs. real drumsets. Anyway..


Im sorry but your the one talking out your arse , The point was regardless of how many G you exsperance anything below GP2,and most drivers would be fine with it given a month to get used to it. allso annything below GP2 and the G's make driving easer than sim racing not harder , as it allows you to feel what the car is doing.


Lets focus on road racing as I don't know or care that much about nascar.

to specificity answer your points

1) Red bull use Rfactor pro which is likely to be fairly simular (going by what the people that make Rfactor have said) to normal r factor it just outputs more data and gives the team far better data as to what effect there modifications have made.

Lets bare in mind that all the top sim racers pretty much use Rfactor as there default simulator

Allso there is enough steering collom feed back in Iracing ,Rfactor , Netcar pro to alow a driver to become a significantly better driver by training on it so long as they are using annything above a g25 for input. ITS NOT SIMPLY A CASE OF LEARNING RACING LINES , simulators like Rfactor , Iracing give enoughf feel for you to drive reactively , They allso simulate close racing and sim racers will get to exsperance more racing with other people and as a rsult develop more race craft faster . Remember when all the poker players came from online and totaly dominated real world poker players , this was simply due to the fact that they played thousends more hands than evan vintage poker players , this is what will and has happend with top end sim racers. the onyl difference is you have to be a ritch basterd to get into motor sport in the first place this is why sim racers dont often trasnfer its a totaly riged sport controled by the ritch of the world , but this is slowly chainging.

2) The sole resoin that sim racers drive to the limit is that it dosent cost them annything to crash the car repatedly to find the limit , once they have found it they can pritty much stick to it.

ARE YOU FUCKING KIDDING ME WHY THE FUCK WOULD I BE TALKING ABOUT xbox360 ? THERE ARE NO GAMES EVAN CLOSE TO SIMULATOR STANDERD ON THE 360 WHY WOULD YOU EVAN BRING THIS UP WTF?

3) There are a good number of top sim racers that would rape the vast majorty of real world drivers , they are far more or equaly skiled than real world drivers they just have never had the money to drive in real life. If you consider there are probably only what 1000 top level competative road drivers , the top 20 sim racers would be able to compete with 80% of the gird in F1 and they represent the best of the best.

Duncansays...

>> ^Yogi:
That's pretty cool but I also see another drummer that uses Double Peddle like it's a crutch instead of an asset.


If your talking about the guy in the video, maybe. But the actual drummer certainly only uses the double pedal when it's needed (see single foot blasts), which happens to be most of the time for this kind of music.

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