The Witcher 3 The Wild Hunt cinematic intro video

Watch the cinematic intro to The Witcher 3: The Wild Hunt!
A10anissays...

CGI? Getting better and better, almost exponential growth. Story lines? Same ol, same ol. Answer? I have no idea nor, it seems, do the developers. Boring, repetitious, plagiarised, reconstituted story lines.

mxxconsays...

I don't think you ever played The Witcher games...

CGI is getting better, but still this is extremely deep in the uncanny valey.

A10anissaid:

CGI? Getting better and better, almost exponential growth. Story lines? Same ol, same ol. Answer? I have no idea nor, it seems, do the developers. Boring, repetitious, plagiarised, reconstituted story lines.

siftbotsays...

Moving this video to lv_hunter's personal queue. It failed to receive enough votes to get sifted up to the front page within 2 days.

RedSkysays...

Funnily enough, of all the games you could have chosen, I would argue The Witcher 2 had a storyline that was almost too complex for its own good, to the point that keeping up with the happenings of all the characters and factions took serious effort.

A10anissaid:

CGI? Getting better and better, almost exponential growth. Story lines? Same ol, same ol. Answer? I have no idea nor, it seems, do the developers. Boring, repetitious, plagiarised, reconstituted story lines.

articiansays...

Actually, you might not understand what the "Uncanny Valley" hypothesis is. It's not simply CG/Humanoid Traits that are not quite realistic. What you're possibly interpreting as "Uncanny Valley" is that the visuals are attempting to appear realistic, but not fooling anyone. There are some elements of the Uncanny Valley here, but possibly not what you were thinking of or what the original poster meant by how it "looks".
The difference between what the Uncanny Valley and this video is that the characters are not meant to be mimicking realism. There are many, many traits here that are cues to an intentionally stylized art direction. The anatomy of the characters is exaggerated, both in the facial forms and body structure. The lighting and materials are certainly drawing from real-world principles, but is far off the mark if you're attempting to portray photo-realistic CG. These are intentional choices by the artists and art directors. It would be a mistake to look at this for how it "fails" to convince you it's real, because it's not meant to.
Where it does enter the Uncanny Valley is in the animation. The immediate loss of inertia displayed by the beheaded horse at the beginning. The animation after the witch jumps onto the horse (is that supposed to be Merigold? They give her less character every time), are physically inaccurate. The best way to describe the Uncanny Valley is to look at things from 20 years hence. In that time, people who may play this game would look at the lighting and rendering as simply early CG, whereas anyone paying attention to the animation, particularly the layman, would see it as "just wrong" because it violates what we subconsciously understand about how the universe works.

Disclaimer: I'm an artist and animator with a lot of experience, and it's not my intention to be offensive, and it's not my intention to say it's not my intention to be offensive while still knowingly being offensive, so I hope that my comment makes a difference.

mxxconsaid:

I don't think you ever played The Witcher games...

CGI is getting better, but still this is extremely deep in the uncanny valey.

lv_huntersays...

Thats supposed to be Yennifer.

articiansaid:

Actually, you might not understand what the "Uncanny Valley" hypothesis is. It's not simply CG/Humanoid Traits that are not quite realistic. What you're possibly interpreting as "Uncanny Valley" is that the visuals are attempting to appear realistic, but not fooling anyone. There are some elements of the Uncanny Valley here, but possibly not what you were thinking of or what the original poster meant by how it "looks".
The difference between what the Uncanny Valley and this video is that the characters are not meant to be mimicking realism. There are many, many traits here that are cues to an intentionally stylized art direction. The anatomy of the characters is exaggerated, both in the facial forms and body structure. The lighting and materials are certainly drawing from real-world principles, but is far off the mark if you're attempting to portray photo-realistic CG. These are intentional choices by the artists and art directors. It would be a mistake to look at this for how it "fails" to convince you it's real, because it's not meant to.
Where it does enter the Uncanny Valley is in the animation. The immediate loss of inertia displayed by the beheaded horse at the beginning. The animation after the witch jumps onto the horse (is that supposed to be Merigold? They give her less character every time), are physically inaccurate. The best way to describe the Uncanny Valley is to look at things from 20 years hence. In that time, people who may play this game would look at the lighting and rendering as simply early CG, whereas anyone paying attention to the animation, particularly the layman, would see it as "just wrong" because it violates what we subconsciously understand about how the universe works.

Disclaimer: I'm an artist and animator with a lot of experience, and it's not my intention to be offensive, and it's not my intention to say it's not my intention to be offensive while still knowingly being offensive, so I hope that my comment makes a difference.

Thumpersays...

It's not an uncanny valley issue here. It's poor animation. Specifically the animation of the characters. The character artists made stylized looking character (keeping with the feel of the witcher) while the animators didn't feel as though they had it together on this one. Additionally composition of the shots lead to poor pacing as a whole.

The game however will be awesome. I really enjoyed the second one and I could care less what the cutscenes look like.

gharksays...

I bought Witcher 1 and 2, but just can't get into either of them, I think it's the combat system, it just doesn't feel smooth to me. It's almost as if they wanted to do something different for the sake of it being different. Nothing wrong with the games though, they do seem excellent, it's just personal preference I think.

Jinxsays...

Yes. The animation on Yennifer casting that kickass churning earth spell thing was super wonky. Its almost like they didn't mocap the whole thing! At least get some video or something from real sorceresses casting real spells from the real world for comparison.

But srsly. I've no idea where you are seeing all this animation fail. It looks fine to me. I've also got no idea how you can criticise the plot of a game from its trailer.

Disclaimer: I am a human with 26 years of experience being around other, animated humans. Although, in fairness I have never witnessed either a horse being beheaded on the charge with a single swipe of a zweihander (I should also mention I have never witnesses a horse at any velocity being beheaded with anything), or any witches, mounted or otherwise (at least to my knowledge), but at neither of those points in the trailer did I think, "Wow, that's so unrealistic". I suppose the reason is that when I clicked on a video which was quite apparent as a trailer for a videogame, I may have prepared myself by suspending some of my disbelief.

ps. I am hyped for this game. The first 2/3 of the Witcher 2 were great.

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