A "give Steve Jobs your money" tribute video.

All the MAC tv ads you'll ever want to watch...
chtiernasays...

Which character is more lovable? The funny and crazy PC guy or the obnoxious Mac twat? Also, did you know that these days Steve Jobs lives on a diet of 100% raw human meat? His cult followers fight for the chance to offer their fat and bloated bodies to him.

dagsays...

Comment hidden because you are ignoring dag.(show it anyway)

That, I think, is the fatal flaw with this series. PC is the loveable underdog. Mac - is douchey, sarcastic hipster. Entertaining, but frames the argument poorly.

In my subjective experience- Mac users tend to be the nerdy misfits in the office. Windows is the gum-chewing sales and marketing guy with the shiny suit and bluetooth headset.

>> ^chtierna:

Which character is more lovable? The funny and crazy PC guy or the obnoxious Mac twat? Also, did you know that these days Steve Jobs lives on a diet of 100% raw human meat? His cult followers fight for the chance to offer their fat and bloated bodies to him.

ForgedRealitysays...

>> ^dag:

I'm finding Portal to be fast and good-looking on my MBP. >> ^ForgedReality:
At first, I was like, "OH LOOK! MACS CAN PLAY STEAM GAMES NOW! WOOHOOO!"
Then I was like, "Fuck. This is slow as shit! I'm going back to playing on my Windows PC."



Perhaps for a Mac, but the problem is, it uses OpenGL, which Valve's games are not as well-optimized for. A Windows machine with similar specs could run at higher settings with much improved framerate, and better visuals.

Last time I played an OGL game (which, granted has been some time), there were quite a few extensions that could not be ported over from DirecX, as there just was no OpenGL counterpart. I'm sure things have improved since then though.

But the problem is in Apple's clenched fist. It's a shame that Ol' Steve-o has such an extreme closed-platform mindset, because, really, all it does is harm his users' experience. Except, of course, where his concern is, when it causes problems such as incompatibility for his users. But really, were he more open to outside influence, any such problems could easily be worked out in short order, since Macs generally have a fairly standardized set of hardware.

--edit--
Lookie if you don't believe me:
http://themacgamer.com/2010/05/18/portal-performance-mac-vs-pc/

dagsays...

Comment hidden because you are ignoring dag.(show it anyway)

I think you are conflating two different platform arguments. The Mac is not the iPad. If you're saying that OpenGL does not have direct access to the GPU on Macs- that's incorrect.

It's actually kind of funny that for you - the Mac is a "closed platform" for using an open standard like OpenGL compared with Microsoft's VERY proprietary - DirectX.

But yeah, Apple's all closed and shit - boo, Steve Jobs.

>> ^ForgedReality:

>> ^dag:
I'm finding Portal to be fast and good-looking on my MBP. >> ^ForgedReality:
At first, I was like, "OH LOOK! MACS CAN PLAY STEAM GAMES NOW! WOOHOOO!"
Then I was like, "Fuck. This is slow as shit! I'm going back to playing on my Windows PC."


Perhaps for a Mac, but the problem is, it uses OpenGL, which Valve's games are not as well-optimized for. A Windows machine with similar specs could run at higher settings with much improved framerate, and better visuals.
Last time I played an OGL game (which, granted has been some time), there were quite a few extensions that could not be ported over from DirecX, as there just was no OpenGL counterpart. I'm sure things have improved since then though.
But the problem is in Apple's clenched fist. It's a shame that Ol' Steve-o has such an extreme closed-platform mindset, because, really, all it does is harm his users' experience. Except, of course, where his concern is, when it causes problems such as incompatibility for his users. But really, were he more open to outside influence, any such problems could easily be worked out in short order, since Macs generally have a fairly standardized set of hardware.

ForgedRealitysays...

>> ^dag:

I think you are conflating two different platform arguments. The Mac is not the iPad. If you're saying that OpenGL does not have direct access to the GPU on Macs- that's incorrect.
It's actually kind of funny that for you - the Mac is a "closed platform" for using an open standard like OpenGL compared with Microsoft's VERY proprietary - DirectX.
But yeah, Apple's all closed and shit - boo, Steve Jobs.
>> ^ForgedReality:
>> ^dag:
I'm finding Portal to be fast and good-looking on my MBP. >> ^ForgedReality:
At first, I was like, "OH LOOK! MACS CAN PLAY STEAM GAMES NOW! WOOHOOO!"
Then I was like, "Fuck. This is slow as shit! I'm going back to playing on my Windows PC."


Perhaps for a Mac, but the problem is, it uses OpenGL, which Valve's games are not as well-optimized for. A Windows machine with similar specs could run at higher settings with much improved framerate, and better visuals.
Last time I played an OGL game (which, granted has been some time), there were quite a few extensions that could not be ported over from DirecX, as there just was no OpenGL counterpart. I'm sure things have improved since then though.
But the problem is in Apple's clenched fist. It's a shame that Ol' Steve-o has such an extreme closed-platform mindset, because, really, all it does is harm his users' experience. Except, of course, where his concern is, when it causes problems such as incompatibility for his users. But really, were he more open to outside influence, any such problems could easily be worked out in short order, since Macs generally have a fairly standardized set of hardware.



Hehe.. No no no. I never suggested that OpenGL does not have access to the GPU, I said that the games recently brought to the MacOS via Steam are not optimized for OpenGL, and that, hopefully, with time, they would start to run better on the Mac.

Also, by "closed," meant that Steve Jobs wants the Mac to run the way he wants to run it. He has an interest in "protecting" his users in ways that PC users are not protected. He seems to have an almost paranoid obsession with having a major say in what users are able to do on their systems, as he has to "okay" every technology brought to the OS.

This is why he doesn't allow DirectX or Flash.

spoco2says...

Thank god these god awful, combative, bullshit ads are over.

I like both the actors, but forever HATED this sort of trash talking advertising, especially as so much of it was based on perpetrating bullshit myths that maybe were true many, many versions of Windows ago but don't hold up today. (When was the last time you had a blue screen of death or system wide hanging in Windows? Really? I can't remember...)

And the blatant lies that Macs never crash, are the most simple things in the world to use, are molded from the flesh of willing angles... all such drivvle.

dagsays...

Comment hidden because you are ignoring dag.(show it anyway)

Again, conflation- I think you'll find that Flash does in fact run on Mac OS X- I wouldn't have started this site without it. And I actually had a little LOL when you said that Steve Jobs is keeping Direct X off of Macs. Really - is he keeping it off of Linux as well? [sigh]

I know it's very cool to hate on Apple at the moment - they are the victims of their own success. Apple as a fashion is very passé and hipsters gain cool points for dissing the Man, Steve Jobs - but I use Windows every day at my day gig- and I will give up my MacBook when you pry it from my cold, dead hands.

>> ^ForgedReality:
>> ^dag:
I think you are conflating two different platform arguments. The Mac is not the iPad. If you're saying that OpenGL does not have direct access to the GPU on Macs- that's incorrect.
It's actually kind of funny that for you - the Mac is a "closed platform" for using an open standard like OpenGL compared with Microsoft's VERY proprietary - DirectX.
But yeah, Apple's all closed and shit - boo, Steve Jobs.
>> ^ForgedReality:
>> ^dag:
I'm finding Portal to be fast and good-looking on my MBP. >> ^ForgedReality:
At first, I was like, "OH LOOK! MACS CAN PLAY STEAM GAMES NOW! WOOHOOO!"
Then I was like, "Fuck. This is slow as shit! I'm going back to playing on my Windows PC."


Perhaps for a Mac, but the problem is, it uses OpenGL, which Valve's games are not as well-optimized for. A Windows machine with similar specs could run at higher settings with much improved framerate, and better visuals.
Last time I played an OGL game (which, granted has been some time), there were quite a few extensions that could not be ported over from DirecX, as there just was no OpenGL counterpart. I'm sure things have improved since then though.
But the problem is in Apple's clenched fist. It's a shame that Ol' Steve-o has such an extreme closed-platform mindset, because, really, all it does is harm his users' experience. Except, of course, where his concern is, when it causes problems such as incompatibility for his users. But really, were he more open to outside influence, any such problems could easily be worked out in short order, since Macs generally have a fairly standardized set of hardware.


Hehe.. No no no. I never suggested that OpenGL does not have access to the GPU, I said that the games recently brought to the MacOS via Steam are not optimized for OpenGL, and that, hopefully, with time, they would start to run better on the Mac.
Also, by "closed," meant that Steve Jobs wants the Mac to run the way he wants to run it. He has an interest in "protecting" his users in ways that PC users are not protected. He seems to have an almost paranoid obsession with having a major say in what users are able to do on their systems, as he has to "okay" every technology brought to the OS.
This is why he doesn't allow DirectX or Flash.

ForgedRealitysays...

Sorry, I was referring to Flash on the iPhone. iPhone users can watch Youtube on their internet-enabled devices because they made a deal with Youtube that had that service redesign their site for use with the iPhone. Users still complain that regular Flash content does not work on their phones.

Recently, Adobe announced they were not going to put forth any more resources in trying to get Flash applets ported over to native iPhone language. They had been trying to create a tool that would allow Flash developers to create apps for the iPhone, because Apple won't allow Flash on the device.

MacOS is based on Unix, not Linux, so no, he has no say over what users do on their Linux machines. Regardless of what you think the reason is, 3d accellerated games run on OpenGL because there is no DirectX option there. That's why people are experiencing about half the frames per second, and there is a famous (and intermittent) issue with Portal right now (or it may have been recently patched, I haven't looked into it), where Mac players could not see through the portals, but instead, got the colored portal outline with nothing but black inside it. This has to do with Valve's adjustment to porting their code over to OpenGL so that the Mac will understand how to render the game. (As I said, they aren't as accustomed to programming for OpenGL as they are for DirectX.)

It's not "hating on Apple," but rather stating the facts as of this moment.

dagsays...

Comment hidden because you are ignoring dag.(show it anyway)

I will grant you that the open standard OpenGL that Apple adopted is not as good as the closed, proprietary, single vendor technology Direct X that Microsoft owns.

But can you see how that doesn't serve your original assertion that Apple is too closed and Steve is controlling everything?

If you don't want to be considered a knee-jerk hater on the issue, your assertions need to make sense.

ForgedRealitysays...

I already explained what I meant. He won't allow Flash on his mobile devices, because he believes HTML5 will be superior. But why not have both? Why not empower your users? He is quoted as saying Flash is the number one reason Macs crash. Okay, even if that's true, wouldn't it be in your best interest to work with the vendor to help improve the product for your users' sake? It's like he's holding top secret documents and he won't let anyone have a look. I can understand not wanting to pay licensing fees or whatnot to get DirectX on your platform, and I wasn't trying to assert one way or the other which is better (DX or OGL).

Back in the day, I was all for OpenGL because it was the open-sourced (although, not entirely) underdog, and I loved it when a game would come out in OpenGL. Quake is one example I can think of at the moment. It was awesome. The colored lighting was one option that easily made it stand out, where DirectX barely handled poly accelleration.

Then, one day, DirectX progressed faster than OpenGL did, and every developer embraced it as the language of choice. Now, it's really hard to get anything in OpenGL, and if OpenGL has come to a point where it rivals DirectX, feature- and performance-wise, I would gladly use it over DirectX, regardless of the platform, as I use both Macs and Windows. Although, for gaming, at the moment, Windows stands high above MacOS in that regard.

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