Epic have put together one hell of a demo and for once, the characters don't all look like Marcus Fenix.
As soon as I can get something higher-quality than this, I'll replace the embed. However, Cliffy B/Dude Huge/Captain Shithead is apparently quite miffed that this exists at all.
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"Epic has showcased its amazing next-generation Unreal Engine at GDC 2011 in San Francisco. Epic is running a trailer at the show, detailed as a "proposal for what the next generation of gaming will look like", according to the developer.
The demo on show was developed with NVIDIA GeForce GTX 500 series graphics cards, setting "a new bar for what can be accomplished with Epic's Unreal Engine 3 technology."
"The demo is further enhanced by the Epic's collaboration with NVIDIA and use of NVIDIA's PhysX and APEX technologies, including destruction and clothing modules, which enable realistic character interactions with the environment," the developer said.
"Thanks to NVIDIA's excellent cross-platform physics technologies and DX11 expertise, we have enhanced Unreal Engine 3 to bring unprecedented new levels of realism and demonstrate what the next generation of gaming will be," said Mark Rein, vice president of Epic Games."
32 Comments
Deanosays...I can understand why he might not be happy.
He now has to deal with the reaction to this from gamers who weren't supposed to see it. They'll be asking if this is a game, whether it's good or not and generally talking shit.
So there's probably not much point in gamers seeing some dev trailer right now. It's going to appear in games eventually. Why can't we just wait instead of poring over every little thing?
siftbotsays...2 more comments have been lost in the ether at this killed duplicate.
Mekanikalsays...Sucks the dupe was killed. It wasn't a cam, was MUCH better quality and went up to 720p.
BoneRemakesays...*backup=[...snipped...]
siftbotsays...Added alternate embed code for this video - backup requested by BoneRemake.
BoneRemakesays...*dead
I'll just do the leg work, im bored.
siftbotsays...Only published or personal queue videos may be flagged dead - ignoring dead request by BoneRemake.
BoneRemakesays...right then. well whenever they get around to changing it. I guess we have to wait.
siftbotsays...Replaced video embed code with backup #3099 (supplied by member saber2x) - embed replaced by member Hybrid.
BoneRemakesays...gay
Hybridsays...*quality
siftbotsays...Boosting this quality contribution up in the Hot Listing - declared quality by Hybrid.
residuesays...That didn't look any different from "the graphics of today" to me. Now if that were gameplay footage I would agree, but cinematics of that quality seem pretty common already
TheSluiceGatesays...How would this look without all the lense flare and grit / water on the "camera"?
Next...
schlubsays...Dude's never heard of bolt cutters? Who uses a blowtorch to cut through a chain?
wolfiesays...in response to residue, those looked like ingame for unreal engine three, that engine is quite capable of doing insane looking visuals.
westysays...We are at a place in games where the visual spectical of a game is pushed more by Creative vision than by technical vision,
this trailer fails to impress due to the fact it feels like a cheep amalgamation of film clechayes ( no dobt the visual engine is capable of grate things but only in the hands of people who can use it properly)
I mean shadow of the colossus was on bloody ps2 that game still looks fantastic.
In-terms of showing of an engines capability i would try to show a real world scene rather than a fictional one that way everyone can use there knowlage of the real world to evaluate how strong the engine performs.
as it is the bf3 screens and footage shown so far look far more impressive this unreal engin looks like a early 2000s Nvidea Tech demo.
eathor way What games need are better AI , Better faster development tools , things are very lopsided towards visuals at the moment ( in terms of large studio development priorities) if u were to say visuals were at 100 , AI is at a 5 , phisics 40 , development tools 10 .
only when it is cheep and easy to produce intricate game play will we see deeper more involving games , for example games that are truly open ended or characters that produce there own believable doilog,
Its quite bezire how its largely the low budgit indi studios that are pushing the boundaries with aspects that truly matter in terms of creating sophisticated gaming.
gharksays...@westy
That's pretty much what Epic does though, they just make the pretty engine and sell it out to people who add the story.
ElessarJDsays...>> ^residue:
That didn't look any different from "the graphics of today" to me. Now if that were gameplay footage I would agree, but cinematics of that quality seem pretty common already
That was a game engine tech demo, not a cinematic. So technically it was "in-game". Proceed with being impressed...
mentalitysays...>> ^residue:
That didn't look any different from "the graphics of today" to me. Now if that were gameplay footage I would agree, but cinematics of that quality seem pretty common already
I see you don't understand the difference between prerendered CGI cinematics and a real time cutscene.
Gallowflaksays...@BoneRemake, @Hybrid
Thanks for screwing around with the embed. Sorry that I didn't get here fast enough.
residuesays...ah, I see, yes that is impressive
>> ^ElessarJD:
>> ^residue:
That didn't look any different from "the graphics of today" to me. Now if that were gameplay footage I would agree, but cinematics of that quality seem pretty common already
That was a game engine tech demo, not a cinematic. So technically it was "in-game". Proceed with being impressed...
wrong, I didn't know what a "tech demo" was, and thanks for the "help," anus. wolfie and ellessar already clarified the matter.
>> ^mentality:
>> ^residue:
That didn't look any different from "the graphics of today" to me. Now if that were gameplay footage I would agree, but cinematics of that quality seem pretty common already
I see you don't understand the difference between prerendered CGI cinematics and a real time cutscene.
mentalitysays...I see you also have a short temper and a childish penchant for name calling.
residuesays...you're forgetting "quickly irritated by smarminess and superiority complexes." settle down.
sorry for hijacking the thread...
>> ^mentality:
>> ^residue:
ah, I see, yes that is impressive
>> ^ElessarJD:
>> ^residue:
That didn't look any different from "the graphics of today" to me. Now if that were gameplay footage I would agree, but cinematics of that quality seem pretty common already
That was a game engine tech demo, not a cinematic. So technically it was "in-game". Proceed with being impressed...
wrong, I didn't know what a "tech demo" was, and thanks for the "help," anus. wolfie and ellessar already clarified the matter.
>> ^mentality:
>> ^residue:
That didn't look any different from "the graphics of today" to me. Now if that were gameplay footage I would agree, but cinematics of that quality seem pretty common already
I see you don't understand the difference between prerendered CGI cinematics and a real time cutscene.
I see you also have a short temper and a childish penchant for name calling.
mentalitysays...>> ^residue:
you're forgetting "quickly irritated by smarminess and superiority complexes." settle down.
I'm sorry. I'm just irritated by people who are quick to dismiss other people's hard work out of their own ignorance. 10 seconds on google would have explained what a tech demo was and why people are excited about it.
So the next time you piss on someone's parade, I promise I will be a bit more patient with you.
residuesays...I really didn't intend to insult anyone's hard work, the detail is quite impressive, I just incorrectly assumed it was a cgi since that's where you usually see detail to that level. I didn't even think to look up tech demo since I didn't know that I didn't know what a tech demo was... Are tech demos ONLY limited to in-game usable modelling? Wikipedia says it's just a prototype/incomplete version of a product, in this case a game engine. I'm not into tech development so it all seems vague to me and I am admittedly ignorant of terminology. I do still stand by my original statement that it would be more impressive if it were actual in-game and controllable without significant processing slow-down, which it may be given the right system(?)
edit: that was really the intent of the original statement, just a way to start conversation
>> ^mentality:
>> ^residue:
you're forgetting "quickly irritated by smarminess and superiority complexes." settle down.
I'm sorry. I'm just irritated by people who are quick to dismiss other people's hard work out of their own ignorance. 10 seconds on google would have explained what a tech demo was and why people are excited about it.
So the next time you piss on someone's parade, I promise I will be a bit more patient with you.
Gallowflaksays...>> ^Gallowflak:
@BoneRemake, @<a rel="nofollow" href="http://videosift.com/member/Hybrid" title="member since January 29th, 2007" class="profilelink">Hybrid
Thanks for screwing around with the embed. Sorry that I didn't get here fast enough.
Sorry, I meant that seriously rather than sarcastically, I appreciate you trying to fix the vid. Derp derp derp.
TheSluiceGatesays...You will own a computer capable of live rendering the graphics at this quality in 2017...
wolfiesays...@residue now a days for the most part there's release tech demo's and then tech demo's showing updates to an existing engine or when they find ways to make a current engine look even better without doing anything, the beauty of the unreal engine 3 is that it can be as simplistic or as full of raw detail as you want it to be, hell the unreal ed for UE3 is basically a stripped down version of maya.
neteansays...Surely I can't be the only person who saw this and thought:
SYNDICATE / SYNDICATE WARS ???
rychansays...Looks great, but games already look pretty fantastic. Mass Effect 2 looks as good as a movie to me.
It's more physics and interactions and animation holding things back than rendering. We're pretty damn good at rendering, even real time. So when you have a scripted sequence like this, you don't know how tightly scripted it was (were the physics and interactions hand tweaked?).
Asmosays...>> ^rychan:
Looks great, but games already look pretty fantastic. Mass Effect 2 looks as good as a movie to me.
It's more physics and interactions and animation holding things back than rendering.
Things like 'storyline', 'plot' or 'non intelligence insulting gameplay' are also relevent.. ; )
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