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18 Comments
Hybridsays...*promote
siftbotsays...Self promoting this video and sending it back into the queue for one more try; last queued Friday, June 8th, 2012 1:23am PDT - promote requested by original submitter Hybrid.
darkrowansays...Goosebumps... pure, fucking goosebumps when he pulled out and showed he was still in the editor.
Deanosays...Impressive. I'm love the way it's tied into the editor. Being able to see changes so quickly and get to those properties in the first place looks very, very useful.
shuacsays...This is obviously megatextures, since the overwhelming success of Rage demonstrated to everyone that that was the future. Right?
I'm being sarcastic. I'm not using the sarcasm tag because that's far too subtle for you youngsters.
Fantomassays...Shame there wont be a game using this until the next gen of consoles is released, even though my PC could probably handle it .
lucky760says...Holy crap that kicks ass.
I wonder what kind of graphics hardware is required.
Unsung_Herosays...>> ^lucky760:
Holy crap that kicks ass.
I wonder what kind of graphics hardware is required.
Apparently my graphics card resides in my wallet and is silver with numbers on it because I seem to have to use that anytime I want to play a cool new game.
schlubsays...Never been a fan of the unreal franchise but, the editor looks pretty cool. The talk about lighting, etc... really isn't that impressive, all he's really saying is that the engine uses feautres already present in DirectX (and/or OpenGL) graphics hardware. Still, helps with the experience of gameplay I guess..
mxxconsays...CryEngine3 looks just as good
swedishfriendsays...Megatextures made Rage the most beautiful FPS I have played yet. Don't knock it! I am sure this does some form of texture streaming. The Unreal engine has been doing that since UT3.
I didn't like the way he kept calling things "accurate" when they were clearly hacked fakey versions and not at all accurate. The distributed lighting was based on a specularity effect. I noticed many surfaces right on top of the red carpet was not colored by light bouncing off the carpet instead they just colored a specular highlight on the object so it actually looked pretty bad in places where objects were close to eachother.
kceaton1says...CryEngine3 plus any effects in this new Unreal Engine that aren't in CryEngine would = W1N! Just combine the teams, but let the Cry team lead the development. It's just a dream...
The problem with Unreal is that it tends to look pretty but can only expand to the size of a small office building, with any one scene not bigger than one floor...
Paybacksays...>> ^darkrowan:
Goosebumps... pure, fucking goosebumps when he pulled out and showed he was still in the editor.
Somewhere in the past in the developement of UE4...
"Holy Crap, that Crytek WYSIWYG editor was fucking awesome."
PalmliXsays...>> ^Payback:
>> ^darkrowan:
Goosebumps... pure, fucking goosebumps when he pulled out and showed he was still in the editor.
Somewhere in the past in the developement of UE4...
"Holy Crap, that Crytek WYSIWYG editor was fucking awesome."
Yah, they've been doing that since Far Cry 1 (2004).
gwiz665says...Unity3D has been doing this forever. That said, the unreal engine is looking better and better.
Fletchsays...Looks fun to play with. Unfortunately, it won't make a single game fun to play. And it likely won't matter anyway, because most games nowadays are developed for consoles first, and it'll look just like every other shitty game on the Xbox. And if the only selling point for the PC version is prettier graphics... pffft.
jimnmssays...>> ^Fantomas:
Shame there wont be a game using this until the next gen of consoles is released, even though my PC could probably handle it .
Have you seen the specs for the "next gen" consoles? They're already outdated compared to a top of the line PC today, so even when those next gen console come out they aren't going to be able to push the limits of this engine.
ChaosEnginesays...Undoubtedly a massive technical achievement, especially the fact that it's running in the editor.
That said, it still has the same unreal engine look where everything looks like it's made of wet modelling clay. I dunno if that's a deliberate aesthetic or something buried deep in the renderer, but I'm kinda sick of it and I really wish they'd fix it.
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