The Elder Scrolls V: Skyrim - In Game trailer

The badass new in game trailer for the next Elder Scrolls! If your a fan of the series you may need to change your pants!
Retroboysays...

Honestly, for previous chapters, some of the mods were better. Oblivion suffered from a flaw that if you took your time and went exploring your character ended up being vastly sub-optimal if you didn't play a certain way that used all of your various skills equally so your stats could benefit the most when you levelled up. I made the mistake of enjoying the experience only to get swarmed by horribly imbalanced monsters during the main quest because I deferred it too long.

Some of the user-created mods did great job of correcting this, and one of the more comprehensive of them turned it into one of my favourite games ever - you actually benefitted from taking your time and doing the subquests.

All that being said, the video is stunning and I'll prolly buy a melt-down rig just to play this. But I really do hope they ditch their experience/power-gain be-perfectly-balanced-or-suffer-major-brownouts system in lieu of something like what was created by the user community and was more traditional.

rychansays...

I want to like this game, because Morrowind was nearly a religious experience for me, but... what is particularly impressive about this? The graphics don't look great to me. Everything is too shiny and aliased. The character design seemed uninspired. The protagonist looks like his mother dressed him with hand-me-downs. The pieces of environment, buildings, and characters don't seem to fit together particularly well (lack of ambient occlusion? I don't know...)

I hope I'm wrong and the game is amazing, and the shiny graphics has no bearing on that.

saber2xsays...

>> ^Retroboy:

Honestly, for previous chapters, some of the mods were better. Oblivion suffered from a flaw that if you took your time and went exploring your character ended up being vastly sub-optimal if you didn't play a certain way that used all of your various skills equally so your stats could benefit the most when you levelled up. I made the mistake of enjoying the experience only to get swarmed by horribly imbalanced monsters during the main quest because I deferred it too long.
Some of the user-created mods did great job of correcting this, and one of the more comprehensive of them turned it into one of my favourite games ever - you actually benefitted from taking your time and doing the subquests.
All that being said, the video is stunning and I'll prolly buy a melt-down rig just to play this. But I really do hope they ditch their experience/power-gain be-perfectly-balanced-or-suffer-major-brownouts system in lieu of something like what was created by the user community and was more traditional.


This is the only info available about the leveling system in Skyrim, it was posted by a Bethesda rep:
“Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/leveling based on player level. Skyrim‘s is similar to Fallout 3‘s, not Oblivion‘s.”

If you want more info on whats new check this page:
http://www.gamesradar.com/pc/elder-scrolls-iv-oblivion-shivering-isles/news/elder-scrolls-v-skyrim-new-levelling-system-dual-wielding-non-rubbish-peop
le-octogenarian-swedes/a-20110110162156647080/g-20070105111946415055/c-1#10374492282513319008787750472981395

I plan on waiting for the first patch before i buy this game, Bethesda makes great games but they are always soo big that there's lots of bugs in them. Elder Scrolls II Daggerfall was the worst for bugs, but enjoyable enough to keep you playing!

Truckchasesays...

PLEASE, PLEASE, PLEASE let the auto-leveling of opponents and their gear be history. I would like it back to the Morrowind days of some opponents just simply being WAY more powerful than you, while later in the game the feeble ones are much less. Don't get me wrong, I loved Oblivion, but it's kinda a downer when you've played for 10 hours and suddenly all the random bandits are wearing the most powerful armor in the game.

I hope it isn't that similar to FO3 either; that got much too easy much too fast as well. I'd argue that in some aspects it was much easier than Oblivion.

That said; LKFDJL:SKFJ SDLKF /me want.
>> ^saber2x:

This is the only info available about the leveling system in Skyrim, it was posted by a Bethesda rep:
“Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/leveling based on player level. Skyrim‘s is similar to Fallout 3‘s, not Oblivion‘s.”

razzylsays...

>> ^gwiz665:
Sounds like Max von Sydow.


That wasn't Christopher Lee? Had a real Saruman the White vibe to it.

After that spooge fest I think I will invest in a windshield wiper for my monitor.

shuacsays...

>> ^razzyl:

>> ^gwiz665:
Sounds like Max von Sydow.

That wasn't Christopher Lee? Had a real Saruman the White vibe to it.
After that spooge fest I think I will invest in a windshield wiper for my monitor.


No. It's not Christopher Lee, vibe or no. It's the original Nord, Max von. Google is your best pal.

And the leveling system will likely be the same as before. Mods will just as likely present a workaround.

xxovercastxxsays...

http://www.uesp.net/wiki/Skyrim:Skyrim

>> ^shuac:
And the leveling system will likely be the same as before. Mods will just as likely present a workaround.


They've already described the new leveling system. It will be skill-based but not class-limited. Leveling any skill contributes to your level.

Level-scaling is in effect on the main quest and can be implemented on certain side-quests. Generally, monsters and such are not supposed to be level-scaled. Level-scaled quests are supposed to "lock-in" when you start them. If you're getting your ass kicked, you can run away and level some more and return without everything in the dungeon having leveled-up with you.

shuacsays...

>> ^xxovercastxx:

http://www.uesp.net/wiki/Skyrim:Skyrim
>> ^shuac:
And the leveling system will likely be the same as before. Mods will just as likely present a workaround.

They've already described the new leveling system. It will be skill-based but not class-limited. Leveling any skill contributes to your level.
Level-scaling is in effect on the main quest and can be implemented on certain side-quests. Generally, monsters and such are not supposed to be level-scaled. Level-scaled quests are supposed to "lock-in" when you start them. If you're getting your ass kicked, you can run away and level some more and return without everything in the dungeon having leveled-up with you.
Well shut my mouth!

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