Star Citizen launch trailer

After making his name with classic titles like Wing Commander and Privateer in the '90s, legendary game designer Chris Roberts ... [is] coming back to gaming with Star Citizen. It's an ambitious space-faring MMO that he says will do nothing less than "change the way people perceive games for the PC and... breathe new life into space combat games."

-- paraphrased from Ars Technica

Can I just say that this looks ridiculously awesome? More info at http://starcitizen.robertsspaceindustries.com/
siftbotsays...

Self promoting this video and sending it back into the queue for one more try; last queued Wednesday, October 10th, 2012 7:16pm PDT - promote requested by original submitter ChaosEngine.

spoco2says...

Almost super excited for this. Wing Commander (Whole damn series), Strike Commander, Privateer 1 and 2 were all HUGE games for me growing up.

This has that same FEEL in the cockpit, the look of your pilot's hands on the joystick, it all has the right 'feel' of a wing commander game.

So I was getting really excited.

Then I start hearing him talking about people getting paid by other players for their starship designs, and look at the pledge amounts and see they come with certain credits and start thinking 'Fucking hell, another fucking game that has in game purchases'.

Fuck off.

I truly despise this trend. I want to pay for a game and know that I've paid for an experience I can enjoy beginning to end without spending any more, not wonder if I'm missing out on some part because I don't want to spend more money to get some super spaceship.

So now I'm bummed about it

And @shagen454, I am equally confused!

spoco2says...

Yup, from their FAQ area...

Not a subscription but not free-to-play; rather a hybrid of these two business models. Much like ArenaNet's Guild Wars 2, you will purchase the PC game and pay no recurring subscription charges. Your purchase of the game will allow you to play in the universe for free, forever! The game will offer a variety of virtual items for purchase with in-game credits allowing you to spend money on items that offer more ways to express yourself, provide convenience, and customize your experience. But the cardinal rule regarding "in-game purchases" is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!


Grrrr

Grrrr

Grrr

'Players who spend money purchasing in-game credits will have no advantage over players who spend
time'


Yeah, bullshit.

I can hope that the single player portion is untainted by in game purchasing, and that it's a great Wing Commander like experience, because that's all I care about really, have ZERO interest in online play.

ChaosEnginesays...

>> ^spoco2:

Then I start hearing him talking about people getting paid by other players for their starship designs, and look at the pledge amounts and see they come with certain credits and start thinking 'Fucking hell, another fucking game that has in game purchases'.


You know, I heard that and I thought "finally, my childhood dream of making a living designing cool spaceships could be realised!*"

I genuinely don't have a problem with that unless it becomes a "pay to win" scenario. In which case I'll stick to the single player campaign. Apparently, some people are making pretty good money designing stuff for TF2 and I think that's awesome.

* aside from the minor problems of my complete and utter lack of artistic ability, design skills and 3d modelling know-how

luxury_piesays...

>> ^ChaosEngine:

>> ^spoco2:
Then I start hearing him talking about people getting paid by other players for their starship designs, and look at the pledge amounts and see they come with certain credits and start thinking 'Fucking hell, another fucking game that has in game purchases'.

You know, I heard that and I thought "finally, my childhood dream of making a living designing cool spaceships could be realised! "
I genuinely don't have a problem with that unless it becomes a "pay to win" scenario. In which case I'll stick to the single player campaign. Apparently, some people are making pretty good money designing stuff for TF2 and I think that's awesome.
aside from the minor problems of my complete and utter lack of artistic ability, design skills and 3d modelling know-how


TF2 is exactly the game to bring up on this topic. As long as Mr. Roberts sticks to this "no pay-to-win" rule. It's going to be fine. Let me shut my eyes and believe already

And I've been waiting for a dynamic MMO where players design/ have an impact on the environment in which they play.

shagen454says...

Yeah, whatever happened to trying to emulate Ultima Online instead of WoW? Seriously! WAKE THE FUCK UP!

If someone came out with an updated game that allowed me to go into town kill some fuck for his ships deed and then take my new ship full of stolen weapons and sail it down the coast to fuel a war on some island it would make shit loads of money!

Or just make a house and sit in baking bread and making furniture....

>> ^luxury_pie:

>> ^ChaosEngine:
>> ^spoco2:
Then I start hearing him talking about people getting paid by other players for their starship designs, and look at the pledge amounts and see they come with certain credits and start thinking 'Fucking hell, another fucking game that has in game purchases'.

You know, I heard that and I thought "finally, my childhood dream of making a living designing cool spaceships could be realised! "
I genuinely don't have a problem with that unless it becomes a "pay to win" scenario. In which case I'll stick to the single player campaign. Apparently, some people are making pretty good money designing stuff for TF2 and I think that's awesome.
aside from the minor problems of my complete and utter lack of artistic ability, design skills and 3d modelling know-how

TF2 is exactly the game to bring up on this topic. As long as Mr. Roberts sticks to this "no pay-to-win" rule. It's going to be fine. Let me shut my eyes and believe already
And I've been waiting for a dynamic MMO where players design/ have an impact on the environment in which they play.

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