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15 Comments
ChaosEnginesays...*promote
siftbotsays...Self promoting this video and sending it back into the queue for one more try; last queued Wednesday, October 10th, 2012 7:16pm PDT - promote requested by original submitter ChaosEngine.
luxury_piesays...Holy mother of freelancer. Finally!
shagen454says...My head has been hurting over this: Are Star Citizen and Squadron 42 the same game?!
http://videosift.com/video/Chris-Roberts-8482-Squadron-42
Draxsays...*THROWS MONEY AT THE MONITOR*
ChaosEnginesays...>> ^shagen454:
My head has been hurting over this: Are Star Citizen and Squadron 42 the same game?!
http://videosift.com/video/Chris-Roberts-8482-Squadron-42
Pretty much (I think). It's my understanding that Squadron 42 is the single player component of Star Citizen.
spoco2says...Almost super excited for this. Wing Commander (Whole damn series), Strike Commander, Privateer 1 and 2 were all HUGE games for me growing up.
This has that same FEEL in the cockpit, the look of your pilot's hands on the joystick, it all has the right 'feel' of a wing commander game.
So I was getting really excited.
Then I start hearing him talking about people getting paid by other players for their starship designs, and look at the pledge amounts and see they come with certain credits and start thinking 'Fucking hell, another fucking game that has in game purchases'.
Fuck off.
I truly despise this trend. I want to pay for a game and know that I've paid for an experience I can enjoy beginning to end without spending any more, not wonder if I'm missing out on some part because I don't want to spend more money to get some super spaceship.
So now I'm bummed about it
And @shagen454, I am equally confused!
spoco2says...Yup, from their FAQ area...
Grrrr
Grrrr
Grrr
'Players who spend money purchasing in-game credits will have no advantage over players who spend
time'
Yeah, bullshit.
I can hope that the single player portion is untainted by in game purchasing, and that it's a great Wing Commander like experience, because that's all I care about really, have ZERO interest in online play.
braindonutsays...OMG I've been waiting for this for SO long.
BRB. I need to give them money, now.
ChaosEnginesays...>> ^spoco2:
Then I start hearing him talking about people getting paid by other players for their starship designs, and look at the pledge amounts and see they come with certain credits and start thinking 'Fucking hell, another fucking game that has in game purchases'.
You know, I heard that and I thought "finally, my childhood dream of making a living designing cool spaceships could be realised!*"
I genuinely don't have a problem with that unless it becomes a "pay to win" scenario. In which case I'll stick to the single player campaign. Apparently, some people are making pretty good money designing stuff for TF2 and I think that's awesome.
* aside from the minor problems of my complete and utter lack of artistic ability, design skills and 3d modelling know-how
luxury_piesays...>> ^ChaosEngine:
>> ^spoco2:
Then I start hearing him talking about people getting paid by other players for their starship designs, and look at the pledge amounts and see they come with certain credits and start thinking 'Fucking hell, another fucking game that has in game purchases'.
You know, I heard that and I thought "finally, my childhood dream of making a living designing cool spaceships could be realised! "
I genuinely don't have a problem with that unless it becomes a "pay to win" scenario. In which case I'll stick to the single player campaign. Apparently, some people are making pretty good money designing stuff for TF2 and I think that's awesome.
aside from the minor problems of my complete and utter lack of artistic ability, design skills and 3d modelling know-how
TF2 is exactly the game to bring up on this topic. As long as Mr. Roberts sticks to this "no pay-to-win" rule. It's going to be fine. Let me shut my eyes and believe already
And I've been waiting for a dynamic MMO where players design/ have an impact on the environment in which they play.
shagen454says...Yeah, whatever happened to trying to emulate Ultima Online instead of WoW? Seriously! WAKE THE FUCK UP!
If someone came out with an updated game that allowed me to go into town kill some fuck for his ships deed and then take my new ship full of stolen weapons and sail it down the coast to fuel a war on some island it would make shit loads of money!
Or just make a house and sit in baking bread and making furniture....
>> ^luxury_pie:
>> ^ChaosEngine:
>> ^spoco2:
Then I start hearing him talking about people getting paid by other players for their starship designs, and look at the pledge amounts and see they come with certain credits and start thinking 'Fucking hell, another fucking game that has in game purchases'.
You know, I heard that and I thought "finally, my childhood dream of making a living designing cool spaceships could be realised! "
I genuinely don't have a problem with that unless it becomes a "pay to win" scenario. In which case I'll stick to the single player campaign. Apparently, some people are making pretty good money designing stuff for TF2 and I think that's awesome.
aside from the minor problems of my complete and utter lack of artistic ability, design skills and 3d modelling know-how
TF2 is exactly the game to bring up on this topic. As long as Mr. Roberts sticks to this "no pay-to-win" rule. It's going to be fine. Let me shut my eyes and believe already
And I've been waiting for a dynamic MMO where players design/ have an impact on the environment in which they play.
siftbotsays...Star Citizen Extended Trailer has been added as a related post - related requested by ChaosEngine on that post.
eric3579says...*findthumb
siftbotsays...The thumbnail image for this video has been updated - findthumb requested by eric3579.
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