Quake Champions Quakecon 2016 Gameplay

Quakecon 2016 Gameplay Trailer for Quake Champions
ChaosEnginesays...

I thought the new Doom would suck, but I loved it. This actually looks like an updated Q3A, aka it looks great, so I'm probably wrong about it too.....

But I have hope for this! It could be epic.

visionepsays...

A lot of those maps looked really familiar.

It's funny how many clips they showed of rocket jumps. I'm guessing someone worked a long time to get that mechanic working like they wanted.

Mordhaussays...

The only issue I have is that they need to realize that you can't ship a multiplayer versus game without anti-cheat capability. Doom shipped without it, doesn't even support VAC (valve's shoddy anti-cheat), and it is riddled with people using aimbots.

I mean, this is 2016. Shipping a multiplayer game without anti-cheat, the ability to host servers, no server browser, no way to pre-check latency until you are in the match, and fairly shoddy network code is ludicrous.

I wouldn't be worried that they would do it for Quake Champions other than the fact that they know about these issues from the playerbase and yet they chose to not fix them. Instead they released a 15 dollar DLC expansion for MP.

mramsays...

Totally agree. Overwatch is doing really horribly without all of that!

</sarcasm>

Not to make this into a Blizzard vs id thing here, but honestly, it really is all about the packaging. You don't need all of what you're saying, you just need a fun game that works well. I think Quake Champions is trying to reclaim some of its FPS glory in this regard. Hopefully it's fun...

Mordhaussaid:

I mean, this is 2016. Shipping a multiplayer game without anti-cheat, the ability to host servers, no server browser, no way to pre-check latency until you are in the match, and fairly shoddy network code is ludicrous.

Mordhaussays...

http://techdrake.com/2016/06/overwatchs-anti-cheat-proves-too-much-for-cheaters/

http://us.battle.net/forums/en/overwatch/topic/20744844365

https://scrap.tf/raffles/N4F7RG

Overwatch does monitor for cheating. Blizzard also issues permanent bans. Battle.net in and of itself is fairly resistant, read the last link on how much harder it was to even create an aimbot hack for Overwatch than for any game using VAC.

Bethesda and Id, on the other hand, don't seem nearly as concerned or proactive. Which is bad, because you can have the most fun game in the universe and lose playerbase because of the cheating. They could take steps, very simple ones, such as enabling a spectator mode so that you could take video from the view of the cheating player. They could enable dedicated servers so that there could be admins in place to ban cheaters from those servers. They could even act on the multiple reports sent to them of obvious cheaters and ban them.

They chose to do none of that. Instead they chose to release a 15 dollar DLC that many say (including me) is hardly worth that amount. You get 3 new maps that you have to play in rotation mode, one new armor skin, some goofy rainbow spectrum colors, a few new post match taunts, and an extremely underwhelming new weapon/demon.

So, tldr mode, Blizzard does bust their ass to prevent hacking via software and bans, while Bethesda/Id does neither and releases new cash grab DLC. One of those methods is successful with an estimated 15m players and one has about 2k players on average. I'll let you figure out which is which and which will still be around in a month or two.

mramsaid:

Totally agree. Overwatch is doing really horribly without all of that!

</sarcasm>

Not to make this into a Blizzard vs id thing here, but honestly, it really is all about the packaging. You don't need all of what you're saying, you just need a fun game that works well. I think Quake Champions is trying to reclaim some of its FPS glory in this regard. Hopefully it's fun...

dannym3141says...

Pandering more than slightly to the FPS puritan crowd. There doesn't seem to be any frilly bullshit going on - the type that drives oldschool FPS players crazy like calling in air strikes, perks, experience, head bob and realistic climbing motions, reality physics.

I mean i'm forever bitching about how most FPS these days make you feel like you're waist deep in treacle, nothing feels crisp and reactive. I complain that in the old days we didn't have crowd control effects where you'd take your hands off the mouse&keyboard for up to 5 seconds because of someone's second special attack or 'ultimate'. Or that one hero type will always beat another hero type - I was in top teams/national teams for both HLTFC and TF2, i know my stuff regarding class based team FPS, i'm not just talking shit/whining there.

They ram those statements home at the end - pure speed, pure skill, pure fps. I don't believe it for one second, but they clearly want people like me to be hyped over this.

jmdsays...

First impressions is it is a visual update to the arena style FPS games we played and loved so many years ago.

Question is are enough people going to care? You have a half billions games just like it that you can buy for chicken feed or free even! Also back then if you were not a real good shot then you lived with not being high on the score table. These days many FPS games offer support roles for those who aren't the greatest shot, those people are not going to have any interest in coming BACK to the likes of quake multiplayer.

Digitalfiendsays...

Ah, I remember when QuakeWorld was released and how awesome it was playing it on my US Robotics 56k modem (or might have been a 14.4), though it wasn't until Quake 2 Rocket Arena 2 (and to a lesser extent QCTF/threewave) that I really got my FPS addiction on. I even recall the day I got my first cable modem and became one of the few LPBs on Canadian servers - this was way before the big three (id, Epic, Valve) started tweaking their netcode to "even" the playing field between HPBs/LPBs. Ah those were the days.

Even though I don't have much time for games anymore, I might have to give this a try for the sake of nostalgia.

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