Incredible new Photoshop tool: Content-Aware Fill

gwiz665says...

Youtube info:

Name:Adobe Photoshop
Channel Views:28,532
Total Upload Views:0
Age:20 <-- suspicious.
Joined:March 17, 2010 <-- suspicious.
Website:http://www.adobe.com/photoshop

But well made, if it's fake.

Hybridsays...

Adobe have shown off this sort of photo manipulation technology in the past. I've no reason to doubt it's authenticity.

Besides the person narrating, Bryan Hughes, has been at Adobe for years.

rebuildersays...

Photoshop, how I hate thee... When will someone finally get around to making a decent painting app with just the essentials and a far better interface? Layers, basic blur and sharpen filters, high pass, free transform, curves, levels, a decent brush engine. Reusable masks. A file format that only saves chunks that have changed since the last save. Freeform rulers as seen in Sketchbook pro. Not much else needed. I spend half my time with Photoshop just swearing at it.

1stSingularitysays...

I want to see a spoof video where someone content-aware fills a picture of a single house with huge whitespace around it into a full-blown, HD picture of the city, with monuments and all. This should already be on the internet, and I am looking for it right now...

NinjaInHeatsays...

This is incredible, I've no idea what sort of ridiculous algorithms they've invented to accomplish this but having played with photoshop for years now I've no doubt this is legit.

ajkidosays...

>> ^Unsung_Hero:

Soo basically, you don't need any artistic ability anymore. Just point and click.


I don't think any artistic ability has ever been required to clone brush an object off the sky or remove lens flares.

Well, OK, maybe when there were no computers...

rychansays...

It's real. Image completion has been an active part of the computer vision and computer graphics communities for a decade now. I'm glad to see Adobe is finally implementing this. They have good researchers working for them so it was only a matter of time. Microsoft even had a version of this in their Digital Image Pro software. It would be nice if they attributed the ideas, but that's not as flashy I suppose.

I would say that what Adobe has cooked up here is quite well engineered, but not fundamentally different from the things that have been in the literature for 6 or 7 years. I would also guess that they've chosen their examples well, and you'll be disappointed when you try it in other situations.

Here's some of the examples of this from the literature:
1999: http://graphics.cs.cmu.edu/people/efros/research/EfrosLeung.html (scroll to the bottom, this is the one that started the texture / image completion craze in the vision / graphics communities)
2004: http://research.microsoft.com/apps/pubs/default.aspx?id=67276 (more sophisticated heuristics about how to propagate texture)
2007: http://graphics.cs.cmu.edu/projects/scene-completion/ (searches the internet for similar scenes to use to patch up holes in images)

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