CryEngine SDK 3.4: Seriously pretty graphics!

Yowsers, that's some purty graphics Ma.
siftbotsays...

Promoting this video and sending it back into the queue for one more try; last queued Tuesday, April 17th, 2012 8:51pm PDT - promote requested by Hybrid.

JiggaJonsonsays...

The fact that they can render CGI this beautiful in real time makes me want to throw up when I think about all of the generic/cartoony CGI movies out there.

I know we've come a long way, but even *shudder* Star Wars has fallen victim to horrid CGI. Give me a puppet any day over something that looks like a cartoon.

Sarzysays...

>> ^JiggaJonson:

The fact that they can render CGI this beautiful in real time makes me want to throw up when I think about all of the generic/cartoony CGI movies out there.
I know we've come a long way, but even shudder Star Wars has fallen victim to horrid CGI. Give me a puppet any day over something that looks like a cartoon.


I couldn't disagree more. By that logic, Beowulf is a better looking film than The Incredibles, which I think we both know is absurd.

Fletchsays...

>> ^JiggaJonson:

The fact that they can render CGI this beautiful in real time makes me want to throw up when I think about all of the generic/cartoony CGI movies out there.
I know we've come a long way, but even shudder Star Wars has fallen victim to horrid CGI. Give me a puppet any day over something that looks like a cartoon.


TPM was released in 1999, a LONG time ago in CGI development. Less-advanced CGI doesn't bother me as much as its overuse (think Michael Bay) and using it for its own sake on crap like a Jar Jar Binks.

EDIT: And btw, this is a real-time video game engine. There isn't a single scene in this video that wouldn't like like absolute crap edited into a movie with real actors/locations in it.

Quboidsays...

>> ^L0cky:

Real Time Reflections!
Mandatory staple of graphics demos since bump mapping retired.


It's odd that reflections aren't used everywhere. I seem to remember that Duke Nukem 3D had reflections. It's certainly nothing new but even many new, high spec games still use silly silver surfaces. I suspect it's not that it's hard to implement, but that it's so expensive in terms of CPU,GPU and VRAM requirements that it's not worth the fairly marginal visual quality improvement. Hopefully CryEngine does this cheaply enough so it can be used without sacrificing much else.

If I was posting this on Bluesnews someone would blame consoles and they may have a point - when you're try to make ever prettier graphics using the same 5 year old hardware, something's got to give.

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