Create a 3D model of any scene using Photosynth and Meshlab

cybrbeastsays...

I never understood why photosynth didn't do this for you. I don't really like using photosynth, because the transitions between pictures just don't look that good, I rather see one or a few big nice photos of the scene than all these little ones. It would make much more sense to indeed use that great 3D point cloud to drape a texture made of the photos over.

rychansays...

Photosynth doesn't do this for you because it simply doesn't extract the necessary information. Its internal representation is point clouds. The mapping from point clouds to surfaces is non-trivial (and while it sort of worked in this video, not exactly -- you can see the z-fighting from redundant, overlapped surface reconstructions).

There is research from the same team that made Photosynth (Noah Snavely, Steve Seitz, Rick Szeliski, many others from U Wash.) dealing with explicit surface reconstruction from unorganized photo collections:
http://grail.cs.washington.edu/projects/mvscpc/

But they don't have source code available as far as I can see. You could always try to ask

r10ksays...

>> ^MaxWilder:
I wonder if they can get it to automatically texture from the original photos. Probably not, or they would have shown that. It would be the most useful rendering.


Texturing is the easy part. It's the retopolgising and uving that'd be the killer (at least until Ptex is supported by more renderers, anyway)

On a side note, the 'texture' at the end is a shader.... but hey, who cares when the music is so awesum?!?!

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