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TDS: Rick Santorum's Conservative Rhetoric

Psychologic jokingly says...

Makes sense I guess... if one views abortion as murder then it's murder in all circumstances.

Rape, birth defects, possible death for the mother... still murder, and therefor should be strictly controlled by a limited government to protect your liberty.

How to stay awake during the day

Guilty Conscience - Starcraft 2 version

Guilty Conscience - Starcraft 2 version

Psychologic says...

>> ^Kreegath:

Is that considered rude? I thought the point of the game was to win?


People get upset about "cheese" because it's much easier to do than playing a long-term game and tends to rely more on chance than skill.

On the other hand, people tend to lose to cheese because they're either opening with a greedy build (lots of workers and very little defense), they're not scouting what their opponent is doing, or they don't choose an appropriate response to the cheesy strat.

Pros cheese in tournaments all the time. If you lose to cheese then there's no one to blame but yourself.

SC2: Cheese Fail

Psychologic says...

One thing Champs could have done to extend the game once the Command Center landed in his base would be to cancel all buildings in his base and make a Nexus at the minerals near his earlier cannons, then transfer workers the moment the Planetary Fortress in his base finished its conversion.

Champs would be behind on economy, but Ketroc didn't have any army units so he wouldn't be able to stop the Nexus. Then Champs could build cannons to attack Ketroc's gas geysers and some mineral patches (just outside the range of the Planetary Fortress).

From there he could tech to Voidrays or Colossi and possibly win the game, but it would be an uphill battle.

SC2: Cheese Fail

Psychologic says...

>> ^RFlagg:

...okay so once again for those of us who don't know SC2 (I have it, but I suck at it and generally don't get past the tutorials). Why couldn't Champs simply move forces down to his base and attack the guy who put his base next to his? Why rage quit so soon?


Because he only had a few units, all of which would die if they attacked either Planetary Fortress. He wasted all his money on cannons, which can't move. Ketroc's workers could also repair the Planetary Fortresses faster than Champs could damage them with so few units.

The one Ketroc put in the western base was in range of the workers and could kill multiple in one shot, so Champs wouldn't be able to mine resources to make more units. Once it landed he was pretty much screwed.

SC2: Cheese Fail

SC2: Cheese Fail

Psychologic says...

>> ^Lendl:

This seriously hasn't been posted yet? Weird. I started following Ketroc's vids because of this one. Love his commentary. And he's Canada ian. So are the LagTv guys.


I faced Ketroc on ladder the other day on a friend's account and he ended up casting it (I was playing as Paratuba).

Unfortunately for him, I already knew who he was. >=)

Archer Gives Tips On How To Improve Your Work Environment

Russia Never Ceases To Amaze Me

Neil deGrasse Tyson on Gingrich's Moon Colony

Neil deGrasse Tyson on Gingrich's Moon Colony

Shit Republicans Say About Black People

Huge tire rolled down a hill and into a lake

Psychologic says...

Maybe I'm wrong on this (couldn't find anything stating otherwise), but I don't think tires themselves pollute water to any appreciable level (like releasing chemicals and such). The impact with the lake probably caused more damage than just having the tire sitting at the bottom (if I'm wrong on that let me know).

On the other hand burning tires are HORRIBLE for the environment and release all kinds of nasty stuff into the air and water. Don't ever do that.


I'm not gonna go throwing tires into lakes, but I don't feel too bad about upvoting the physics in the video.

Starcraft 2 Siege Tank Exploit!

Psychologic says...

>> ^Asmo:

Anyone think the setup time vs a decent player would make this pointless?


The way he did it yes, especially since air units can still attack the tank.

If someone perfected doing this quickly then what might work is getting 2-3 tanks down there and then attacking the front of the enemy base with the remaining forces. Since they'll be defending pressure at the front it will be a lot harder for them to figure out what is attacking their mineral line or buildings.

Another possibility would be an early drop attack, especially against zerg. Use the glitched tanks to support a marine drop. The tanks can hit enemy units, but can't be attacked by melee units like speedlings or even roaches due to the short range. Then just kill off tech structures with the marines.

What might be more useful is stacking some tanks inside a few missile turrets on a high-ground corner for expansion defense. It would keep air units from sniping them and would keep the tanks from damaging each other. It would also hide the number of tanks you have from your enemy (much like the older "viking flower").



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