Portal 2



Portal 2 is nearly upon us, and I for one, welcome the greatest video game sequel ever made*

Discuss its awesomeness here, but for the benefit of everyone, keep it spoiler free!

It's been a loooooong time...



* Highly likely
probie says...

Just finished the single player. Here are my pros and cons:

Pros:
- Some really head scratching puzzles.
- Very humorous, thanks to Merchant and Simmons. The last game that I played that was this funny was a Lucasarts adventure title more than 15 years ago.
- Some really nice additions to the mechanics of the game. I'm surprised that the floating energy spheres didn't make an appearance, as well as some of the other older mechanics, but then again, that let us focus on the new stuff to play with so fair enough.
-decent enough back story

Cons:
- the whole Potato game promotion/tie-in for all the reasons everyone's already complained about
- sad to see Valve is going the DLC route. On one hand I'm glad it's just cosmetic stuff and doesn't enhance the gameplay; on the other, what does this spell for future games like HL3 and L4D3? Fucking horse armor.
- I didn't care for the ending as much, but in keeping with making this thread spoiler-free, I won't go into it here. Maybe later, after everyone's gotten through it.
- by the end of the game, I was really surprised that Valve only did x amount of stuff with the new gameplay mechanics. I'm really looking forward to seeing what the community comes up with. However, I haven't heard whether or not an SDK will be released. I fear that Valve may follow suit with all the game companies and start holding back tools, just to nickel and dime with DLC. I certainly hope not.

Hybrid says...

Yes, the DLC for skins, hats, taunt animations etc. are waaay overpriced. Not a good move by Valve, surely they make enough money nowadays to not have to rip people off!?

campionidelmondo says...

Game was good, but the puzzles were waay to easy. I guess that's what you get from a mainstream puzzle game that everyone has to be able to solve. Was always waiting for some real head-scratchers, but they never came

I liked the ending, and the level design was just superb. It's incredible that they managed to pull it off like that with the source engine.

Crosswords says...

>> ^Hybrid:

Yes, the DLC for skins, hats, taunt animations etc. are waaay overpriced. Not a good move by Valve, surely they make enough money nowadays to not have to rip people off!?


I could care less about purely cosmetic DLC, but the pricing point on this crap has always confused me. Most people seem to find it a huge rip-off. I can't help but imagine it'd be financially more successful if it were priced a lot lower. Or maybe I underestimate the number of people that'll blow money on something a gnat's nuts away from being completely useless.

thegrimsleeper says...

>> ^Crosswords:

>> ^Hybrid:
Yes, the DLC for skins, hats, taunt animations etc. are waaay overpriced. Not a good move by Valve, surely they make enough money nowadays to not have to rip people off!?

I could care less about purely cosmetic DLC, but the pricing point on this crap has always confused me. Most people seem to find it a huge rip-off. I can't help but imagine it'd be financially more successful if it were priced a lot lower. Or maybe I underestimate the number of people that'll blow money on something a gnat's nuts away from being completely useless.

I remember reading (or watching. I can't remember if was a video or an article) that their highest grossing item in the Team Fortress 2 store is the highest priced item in it. But the second highest grossing item is the lowest priced item in the store.

Hybrid says...

Finished it this evening... Loved pretty much all of it... And the ending was superb I thought. Very unique and clever. 10/10.

... now for the co-op.

gwiz665 says...

DLC/Inapp purchases are interesting. I work with them daily and often the highest grossing one is the most expensive one even if you think it's ridiculously expensive (or a lot of crap).

dystopianfuturetoday says...

On chapter 8 now and completely blown away. The plot twists are excellent and the dialog is laugh out loud funny. The puzzles are easier, but they are far from dull. I think they wanted to keep the story pacing brisk. It would be nice if they released a difficult puzzle pack.

gwiz665 says...

I just got the test results. It says that you're a horrible person. It says so right here, a horrible person. It's funny, we weren't even testing for that.
>> ^dystopianfuturetoday:

On chapter 8 now and completely blown away. The plot twists are excellent and the dialog is laugh out loud funny. The puzzles are easier, but they are far from dull. I think they wanted to keep the story pacing brisk. It would be nice if they released a difficult puzzle pack.

dystopianfuturetoday says...

On the bright side, it has validated your mother's decision to abandon you. >> ^gwiz665:

I just got the test results. It says that you're a horrible person. It says so right here, a horrible person. It's funny, we weren't even testing for that.
>> ^dystopianfuturetoday:
On chapter 8 now and completely blown away. The plot twists are excellent and the dialog is laugh out loud funny. The puzzles are easier, but they are far from dull. I think they wanted to keep the story pacing brisk. It would be nice if they released a difficult puzzle pack.


NetRunner says...

Loads of fun, but I'm kinda mad because it turns out the "fake" ending movies that leaked turned out to, well, actually be the ending movies for the game.

Oh well, at least the cake was delicious and moist.

Crosswords says...

>> ^xxovercastxx:

Does it require Steam installation to play?


It does indeed. I find it kind of odd why people are so accepting of steam, my self included, yet hate any other form of dial home copy protection. Maybe its cause steam is up front about what its doing, or because it offers a lot of features people find desirable.

xxovercastxx says...

>> ^Crosswords:

It does indeed. I find it kind of odd why people are so accepting of steam, my self included, yet hate any other form of dial home copy protection. Maybe its cause steam is up front about what its doing, or because it offers a lot of features people find desirable.


I assumed it would. Unfortunately that means I won't be buying it.

residue says...

Just finished the single campaign. It was much easier than I expected but the humor was great. I think the ease of the game comes from being used to "thinking with portals" from the first game. They also did a bad job of making the solutions really obvious. If you're in an entire room of non-portal surfaces" and there are only 4 small panels that are "portalable" it gets pretty obvious.. The catwalk rails were also irritating. Here, walk on this catwalk until you find the ONE place where you can possibly fall off and oh, what are the odds, there's also one single white panel on the ground below... ARE YOU GETTING THE HINTS?? ARE YOU??

still pretty fun for the story. I'm excited for co-op

Crosswords says...

Not had a chance to play II yet, but I did wonder if people would view Portal II's puzzles as easier because they were trained to 'think with portals' in the first one. I found a lot of the replay value with the first one was solving the levels in a way not intended, which is why they have all those challenge modes, least portals, least time, least steps. Hopefully while II has obvious paths for advancement they've made it so you can advance using less obvious methods.

>> ^residue:

Just finished the single campaign. It was much easier than I expected but the humor was great. I think the ease of the game comes from being used to "thinking with portals" from the first game. They also did a bad job of making the solutions really obvious. If you're in an entire room of non-portal surfaces" and there are only 4 small panels that are "portalable" it gets pretty obvious.. The catwalk rails were also irritating. Here, walk on this catwalk until you find the ONE place where you can possibly fall off and oh, what are the odds, there's also one single white panel on the ground below... ARE YOU GETTING THE HINTS?? ARE YOU??
still pretty fun for the story. I'm excited for co-op

residue says...

I really enjoyed the special challenge modes from the first one too, but I don't think there are such modes in 2, which is a disappointment. There are certainly some creative ways to get through some areas, but there's no way to pick one specific room at a time. I'm replaying it again now to look for the achievements which are really pretty well thought out and fun to find

>> ^Crosswords:

Not had a chance to play II yet, but I did wonder if people would view Portal II's puzzles as easier because they were trained to 'think with portals' in the first one. I found a lot of the replay value with the first one was solving the levels in a way not intended, which is why they have all those challenge modes, least portals, least time, least steps. Hopefully while II has obvious paths for advancement they've made it so you can advance using less obvious methods.
>> ^residue:
Just finished the single campaign. It was much easier than I expected but the humor was great. I think the ease of the game comes from being used to "thinking with portals" from the first game. They also did a bad job of making the solutions really obvious. If you're in an entire room of non-portal surfaces" and there are only 4 small panels that are "portalable" it gets pretty obvious.. The catwalk rails were also irritating. Here, walk on this catwalk until you find the ONE place where you can possibly fall off and oh, what are the odds, there's also one single white panel on the ground below... ARE YOU GETTING THE HINTS?? ARE YOU??
still pretty fun for the story. I'm excited for co-op


AnimalsForCrackers says...

In regards to Crosswords wondering if there's more than one way to solve the puzzles in Portal 2, I'd say yes, but not to the same degree as the first game in my experience (played the single-player 3 times now). Many test chambers require one specific solution with not much room for creative puzzle solving, well, besides the trial and error process of figuring a puzzle out; it seems that the introduction of all these new mechanics (the three kinds of gel, hard-light walkways, forward/backward tractor beams, faith plates, etc.) cumulatively make for much more specific solutions with less room for player delineation from the designer's intended sequence of events to complete them. So, the instances of forging your own path are there, just not as abundant as in the original. The puzzles themselves are varied enough to make repeat playthroughs still enjoyable, imo. The fantastic sense of atmosphere and thoughtful level/sound design, writing, and story also help.

I haven't played the co-op yet, so no clue on that front.

About the DLC stuff, it seems likely Valve will soon release more level packs, hopefully free. It would make no sense to spend dev resources making paid hats/gestures/doo-hickies if all there is to enjoy them in is the out-of-the-box coop campaign. It would be a smart move to counterbalance paid, non-vital cosmetic stuff with more meaty-but-free maps to ensure a vital and thriving community, a less disgruntled one at that. Valve is usually good about making the essential stuff free, and the paid optional stuff at least theoretically attainable through other means (if TF2 is any indication, also Portal 2 hats/gestures are able to be Found by playing/achievements a la TF2, not sure to what capacity though).

Some advanced chambers of the single-player stuff and a Challenge mode would be nice too. But I digress, we'll see which direction Valve takes it soon enough! Just an already happy customer thinking out loud about how Valve could make it even betterer than it already is.

MarineGunrock says...

Buying useless DLC: WTF? I wouldn't give them ten cents for a fucking hat that does nothing. I paid enough for the game as it is and it was too short. There's no way I'm paying for crap that doesn't even do anything.

campionidelmondo says...

>> ^MarineGunrock:

Buying useless DLC: WTF? I wouldn't give them ten cents for a fucking hat that does nothing. I paid enough for the game as it is and it was too short. There's no way I'm paying for crap that doesn't even do anything.


At first I was irritated by the DLC store, too. Think of it this way: There are people who love to spend money on hats and other purely cosmetic gimmicks. The money from these sales goes to Valve, who might use it to fund their next game.

MarineGunrock says...

It's only acceptable if helps Ep 3 come out sooner. Or an FPS with a portal gun.>> ^campionidelmondo:

>> ^MarineGunrock:
Buying useless DLC: WTF? I wouldn't give them ten cents for a fucking hat that does nothing. I paid enough for the game as it is and it was too short. There's no way I'm paying for crap that doesn't even do anything.

At first I was irritated by the DLC store, too. Think of it this way: There are people who love to spend money on hats and other purely cosmetic gimmicks. The money from these sales goes to Valve, who might use it to fund their next game.

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