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Zero Punctuation reviews Daikatana

spawnflagger says...

Well, not nearly as hyped as Duke Nukem Forever, but was hyped as "design is god", but turned out to be many horrible design decisions (even if you fixed crappy AI, this game was still bad).

I didn't know there was a 2D top-down zelda-like (released in EU,Japan) of a Gameboy Color Daikatana... gonna look for the ROM.

notarobot said:

Checks wiki... "released in 2000?" I was alive then, but somehow missed this game. Guess I didn't miss much?

Wolfenstein The New Order

Payback says...

I have to agree, I stupidly bought Duke Nukem Forever thinking there would be at least some attempt at humour. I couldn't be bothered to play past the football stadium which, IIRC, is the first point in the game where you actually shoot something. If I'm wrong, that just goes to prove how boring it was.

LiquidDrift said:

It's a bad thing because it's formulaic garbage. I've played dozens of games like it and I already know how this one plays before even picking up a controller. Boring.

spoco2 (Member Profile)

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Stingray (Member Profile)

hpqp (Member Profile)

Zero Punctuation: Duke Nukem Forever (for real this time)

budzos says...

>> ^MarineGunrock:

I just don't get why they had to hire 13 year-olds to do the writing. Searching a titty bar for popcorn, a condom and a fucking vibrator? Seriously? There's raunchy adult humor, then there's just utter juvenile shit.


That's mainly what my comment was about. The original Duke was lewd and suggestive. The new Duke is lewd and explicit. It's the difference between being a funny person and being a person who is convinced everything you say is hilarious.

rottenseed (Member Profile)

Zero Punctuation: Duke Nukem Forever (for real this time)

Zero Punctuation: Duke Nukem Forever (for real this time)

campionidelmondo (Member Profile)

Zero Punctuation: Duke Nukem Forever (for real this time)

JiggaJonson says...

@rottenseed I'm not saying they should give a better review, but I am saying they shouldn't put quite as much weight on that point. Shut the fuck up about the 12 years already and tell me about the game. I looked at roughly 5 or 6 reviews and skimmed a few more and they all amounted to variations of saying this:



Tell me about the game in an objective way instead of repeating "After 12 YEARS in development why isn't my PC shitting bricks of gold while I'm playing Duke Nukem Forever?!?!"

Zero Punctuation: Duke Nukem Forever (for real this time)

rottenseed says...

So they should give the game a better review because of the hardships in making it? That's just silly...at the end of the day this is a product and reviews are meant to be a guide to what a consumer may or may not deem worthy of his or her money.>> ^JiggaJonson:

So many reviewers, ZP included, have been too hard on this game. While the game was conceived 12 years ago, it was redone a number of times on different engines. Those engines, starting as early as Quake II and the original Unreal engine, also frequently meant that the game changed hands a number of times.
Considering what the game started as in 1999 and what it turned out to be, I don't think it's fair to put all kinds of blame on the publishers of today and the final product they turned out.
I would say that the game turned out like an episode of "Chopped" where chefs are given a metaphorical ingredient set of "Duck heart, Watermelon, and Tortillas" and are expected to whip a good game out of it in a timely fashion.
Taking that into consideration I think they put out a decent game that I had fun playing. Saying over and over again that the game took twelve years to make doesn't tell the whole story and we should expect better from our game reviewers.

Zero Punctuation: Duke Nukem Forever (for real this time)

JiggaJonson says...

So many reviewers, ZP included, have been too hard on this game. While the game was conceived 12 years ago, it was redone a number of times on different engines. Those engines, starting as early as Quake II and the original Unreal engine, also frequently meant that the game changed hands a number of times.

Considering what the game started as in 1999 and what it turned out to be, I don't think it's fair to put all kinds of blame on the publishers of today and the final product they turned out.

I would say that the game turned out like an episode of "Chopped" where chefs are given a metaphorical ingredient set of "Duck heart, Watermelon, and Tortillas" and are expected to whip a good game out of it in a timely fashion.

Taking that into consideration I think they put out a decent game that I had fun playing. Saying over and over again that the game took twelve years to make doesn't tell the whole story and we should expect better from our game reviewers.

Zero Punctuation: Hunted: The Demon's Forge

Duke Nukem Forever Quicklook (yes it does suck that much)

grahamslam says...

As far as Diakatana goes, that is why I think it was a good game, because I remember it and I remember enjoying a lot of parts. I played through at least twice, the second time using just the daikatana (for the most part) because if you remember, the more you used it the more powerful it became. It was fun smashing through hordes of enemies with a powerful sword. The other weapons were good and varied. You could also level up your attributes as you went along. The mythical greece and midieval norway levels were beautiful imo. It was like 4 smaller games rolled into one. Once the patch was out, your teammates didn't get in the way and sometimes helped out. The voice acting was more stereotypical versus actually racist and I think they were trying to inject some humor into it. There were a lot of secret areas to be found. I could go on, but thats enough about diakatana.

I found some positive reviews about Duke Nukem Forever so it's not all bad reviews: (these seem more like my experiences)

http://www.gamefront.com/duke-nukem-forever-review/
http://gamers-underground.com/content/978-review-duke-nukem-forever.html
http://www.pcgamer.com/2011/06/10/duke-nukem-forever-review/

And I think I was grumpy because I had a reaction to a wasp sting on my wrist which swelled up my hand and wrist bad enough I had to go to the hospital that day. I also couldn't play any more Duke


>> ^ponceleon:

You know, I can tell you that the fundamental thing that comes to mind about Daikatana was that it was entirely forgettable. I've been an avid gamer since BEFORE the Commodore 64, I've played the greats and I think back to games which were contemporaries of Daikatana, say Deus Ex and I can tell you every last detail about that game. Now, if you ask me about Planescape: Torment, another game that predates Daikatana, I can go on and on about why that game was amazing. Despite having played through all of Daikatana, all I have in my mind is the vague impression of a horribly put together game, poor (and arguably racist) voice acting, terribly outdated graphics for when it was released, drab design, unimaginative writing and a lot of broken promises.
What I mean by that last part was that there was a LOT that was promised in the development of the game that never happened. What was it? I can't remember worth a damn and that's the point. It was a minor blip that didn't live up to 1/10th of what John Romero promised and it certainly didn't make me his bitch.
I get what you are trying to say about Duke though. Hell, I even agree that it is something we NEED to play. But after watching videos and reviews, I really don't think it is a fluke that it is coming in at 40/50% reviews (at best). Like I said in another post, that moment where they compare Duke to that annoying uncle you thought was hilarious when you were 8, but now just see as sad and really unimaginative.
Again, I'll stand by Gearbox as well. We all wanted to see this mess and they did the work to bring it to us.
As for feeling like Mr. Grumpypants, no worries, I think DNF has made us ALL Mr. Grumpypants this week.



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