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Goose Herding!

Snowdrop engine Dev Diary

sixshot says...

here's how I see it:

UE4 -- runs well, does well, good for creators
CryEngine -- does well, runs like crap, all-in for visuals.
Frostbite -- does well, runs okay, great in FPS, completely junk in driving games (look up NFS: The Run)
Source 2 -- who knows...
Unity 5 -- can't comment.

Unreal Engine 4 Features Trailer

CryEngine3 - Tech Trailer (Crysis 3)

kceaton1 says...

That was som superb and *quality software engineering in there. If this one opens up just like Crysis 1 (the one truly meant for computers, and it's older but smaller brother Far Cry REALLY showed you what this engine has to offer in open-ended gameplay), if you pull down walls, open all the buildings, and truly force you to think outside the box again (back when your gun was usually the LAST thing you would resort too as everything else--every other option was FAR more fun. You felt like a demi-God that was dropped off in a hot zone to deal with insects, until you meet the aliens and the ante is brought up. All that fun you had, NOW it really gets tested.

But, with consoles some of the scope has been killed, like in Cnrysis 2. I hate to say that, but it pisses a lot of PC Gamers off. But, luckily they are still developing basically everything on the PC. But, some changesg I'D like to see are: huge, unlimited outdoor areas (like Crysis UNO), up to and over 100 objects--that is aliens and people plus moving vehicles and things like this that are active in the frame--are supported (with the computing power we have I'm sure they could max out your field of vision), drastically increased object A.I. From enemies to super-graphic-froggies, further increases and even more (as I do know they've added some, like the "smart crumpling" of cars--making crashes FAR more realistic and neat) to the overall Physics system--inevitably I hope it would be the core component to every program element in the game before ANYTHING else happens (basically, it is the tried and true foundational component for the whole show, I would hope with some programmers that know Physics and Engineering--being able to reproduce in-game MACHINES and inventions of their own...--well AND enjoy it, and more programmers that like Physics too, but they are fans of very well done science fiction and comics--that way you have an aggressive "baseline" controlling everything except for a small section which the science fiction and comics crew can come up--I mean if they really get ambitious, eventually, they could add Biology; The sky is the limit!--and they'd add in elements for all the nano-technology, possibly genetic modification (which is just a few lines of code right now), everything the aliens need ( which means there would. Have to be a "theoretical Physics add-on to the full Physics component...

In the future if they just kept developing this Engine to say Cry Engine ver 15.0, just imagine the literal mind-blowing capabilities this thing could do and produce. You might have scientists from every field, even the military, involved in it's development--people from jobs and different walks of life (like a cancer survivor)--across the world inputting their most-valuable lifetime of experiences.

The game may not be Crysis anymore, but maybe a lot of people will finally realize that not only does your game get better with more infomation... But, if you have an accurate enough simulator to life, AMAZING things can be done. We can, all day create craft to fly in, see what fails IMMEDIATLY and the others that produce Hypersonic flight with LOW fuel usage. The possibilities would be endless, and the frog could become a virtual pet.

So I really hope they come full throttle to the PC and create a secondary division dealing with the consoles from the barebones PC Realese. Thus allowing them to push the technology to it's boundaries!

None-the-less I love the CryEngine out of any other for playing a game--a modern game.

Unreal Engine 4 - Development Walkthrough

kceaton1 says...

CryEngine3 plus any effects in this new Unreal Engine that aren't in CryEngine would = W1N! Just combine the teams, but let the Cry team lead the development. It's just a dream...

The problem with Unreal is that it tends to look pretty but can only expand to the size of a small office building, with any one scene not bigger than one floor...

CryEngine SDK 3.4: Seriously pretty graphics!

Quboid says...

>> ^L0cky:

Real Time Reflections!
Mandatory staple of graphics demos since bump mapping retired.


It's odd that reflections aren't used everywhere. I seem to remember that Duke Nukem 3D had reflections. It's certainly nothing new but even many new, high spec games still use silly silver surfaces. I suspect it's not that it's hard to implement, but that it's so expensive in terms of CPU,GPU and VRAM requirements that it's not worth the fairly marginal visual quality improvement. Hopefully CryEngine does this cheaply enough so it can be used without sacrificing much else.

If I was posting this on Bluesnews someone would blame consoles and they may have a point - when you're try to make ever prettier graphics using the same 5 year old hardware, something's got to give.

spoco2 (Member Profile)

CryEngine SDK 3.4: Seriously pretty graphics!

Fletch says...

>> ^JiggaJonson:

The fact that they can render CGI this beautiful in real time makes me want to throw up when I think about all of the generic/cartoony CGI movies out there.
I know we've come a long way, but even shudder Star Wars has fallen victim to horrid CGI. Give me a puppet any day over something that looks like a cartoon.


TPM was released in 1999, a LONG time ago in CGI development. Less-advanced CGI doesn't bother me as much as its overuse (think Michael Bay) and using it for its own sake on crap like a Jar Jar Binks.

EDIT: And btw, this is a real-time video game engine. There isn't a single scene in this video that wouldn't like like absolute crap edited into a movie with real actors/locations in it.

CryEngine SDK 3.4: Seriously pretty graphics!

Sarzy says...

>> ^JiggaJonson:

The fact that they can render CGI this beautiful in real time makes me want to throw up when I think about all of the generic/cartoony CGI movies out there.
I know we've come a long way, but even shudder Star Wars has fallen victim to horrid CGI. Give me a puppet any day over something that looks like a cartoon.


I couldn't disagree more. By that logic, Beowulf is a better looking film than The Incredibles, which I think we both know is absurd.

Hybrid (Member Profile)

CryEngine SDK 3.4: Seriously pretty graphics!

Farcry 3 Stranded Trailer - OMFG!!!! Must See. Must Get!!!

BicycleRepairMan says...

>> ^ChaosEngine:

I really don't get the "Far Cry" naming thing.
Ok, the first one kinda made sense, Far Cry, Crytek, Cry engine 1.


Well, to be fair, the Crytek/Cryengine names were probably derived from the Far Cry name. the phrase "a far cry" is, after all, a common expression, meaning far from or distant, as in "This sequel is a far cry from the original". In that sense, I suppose it could be applied to any story about somebody being lost on an island, or in some african village thing.

Crysis 2 - DirectX 11 Tech Overview Trailer

siftbot says...

Tags for this video have been changed from 'crysis, engine, cryengine, technology, graphics, effects, patch' to 'crysis, engine, cryengine, technology, graphics, effects, patch, cryengine 3' - edited by xxovercastxx

Unreal Engine Puts BP Oil Spill Into Perspective

Incredible physics engine demos from Carrara 8

Psychologic says...

This isn't revolutionary, but it is impressive.

A common problem in physics engines, especially involving large numbers of interactions, is unintended behavior. Most objects may behave correctly, but you may have a few that act strangely or accelerate inappropriately when impacting multiple other objects.

This isn't impressive for its complexity, it's impressive for its consistency. CryEngine could handle situations like this in real time, but not with quite the same level of precision.

Besides, I think this was just someone playing around with the program rather than an actual tech demo.



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