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Square Enix DX 12 Tech Demo

Jinx says...

Over the past few years there has been this trend towards simulating artifacts that you'd more commonly associate with film, presumably to give games a more cinematic feel. Some of them I find really annoying, like film grain, but others like lens flare can actually be used to communicate something you wouldn't otherwise be able to. Likewise, I find depth of field to sometimes be very nicely implemented, even where the effect is really quite strong. Alien: Isolation sort of made a gameplay mechanic out of it. I find it works best when the game only applies it in a context where it makes sense, like bringing up the scanner in Alien, or zooming into one your cities in Endless Legend. Where it fails, I think, is where it is always on and assumes that your crosshair is always going to be your focus.

MilkmanDan said:

Pretty cool!

One thing I personally dislike in very modern game CG is a tendency to overuse depth of field. For film, *some* use of depth of field can establish the important elements of the view by having them in focus, but in gameplay that is a dangerous thing to do because what the player considers to be important can shift rapidly and is in no way universal or predictable.

But if you play modern games or load up a custom ENB-like shader, they all tend to heavily implement a pretty narrow depth of field by default in what I assume is an effort to "look cool". Very true here, with the settings locking the female character into the focused range and starting in with the blur immediately beyond that. That's fine for a cutscene, but if I'm controlling things in any way or expecting to be able to react to visual information (by, you know, playing the game), the narrow focus really just detracts from the experience. It's like we're looking at the world through a microscope or a camera in macro mode ... just let me see a realistic (often infinite) range of depth in focus!

Back in Time Trailer

moonsammy says...

Certainly seems to be one of those rare films that completely stands up over time. Many of my favorites from the 80s are a bit hokey now, but not BttF. For me it's up there with Ghostbusters and the Indiana Jones movies in capturing the cinematic best from that time.

krazyety (Member Profile)

going with the flow

Curious says...

I'm sorry, I know they have a list of credits at the end, but I'm pretty sure that the diver is CG. It's in the uncanny valley with the body movements. I bet in a week they will come back and say, "See? We tricked you all. Hire us for your next animation." They cut away before the foot goes into the sand because not for cinematic purposes, but instead because of the complexity of such a simulation.

VideoSift Sarzy's Top Ten Movies of 2014

Sarzy says...

Honestly,when it comes to action I just go by what strikes me as cinematically interesting, and what I enjoy. There tends to be a lot of action and other genre stuff among my favourite films, mostly because I try not to draw any distinctions between so-called "serious" films, and genre stuff like action/horror/sci-fi. If a film works, it works. It takes just as much thought and craft to make a really good action film as it does to make a really good drama. More, possibly.

My problem with a lot of contemporary big blockbuster action filmmaking is the idea that bigger is ALWAYS better. Bigger effects, bigger explosions, and longer, more drawn out action set-pieces. Like, if I see one more film where the third act is entirely devoted to an enormous action set-piece where a city is rocked by a big, over-the-top battle, I'm going to jump out a window.

My other big problem with most contemporary action is the style of shooting/editing that dictates that you put the camera as close to the action as possible and then just ping pong from one split-second close-up of something happening to another. There's no real coherence, just a jumble of imagery and the hope that the viewer will be fooled into thinking they're watching something exciting.

I appreciate films like the Raid 2 or John Wick because they're clearly made by people who understand what makes a good action scene exciting. They're well paced, exciting, and they're just fun to watch.

Fairbs said:

I was going to comment on your inclusion of a lot of action movies. Your clarification to bareboards is helpful. Do you draw distinctions around what is believable in action movies? I've found myself get a bit jaded over the years with how everything has to be bigger and now with 17% more explosions. A good example is how the James Bond movies have evolved. Part of it was how technology evolved in the movie industry. I think that the old Bond movies that included high tech gadgets were so much cooler and the newer ones became unrealistic. I appreciated the reboot of that series because they went back to the old ways, but it seems that they are already going down the bigger and bigger road again.

Final Fantasy XV trailer

jmd says...

Another ff I want to play, but you know, its kind of the first time the graphics are a "been there, done that". FF13 really raised the bar in doing excellent quality cinematic in real time, and square has gotten real good at making their worlds look good on low end hardware (ff10 pulls off a lot of tricks to make distant scenery look complex). If there was anything that stood out in this it was the trees actually looked kinda crappy.

The sad part is it will be a decade before we see this on the master PC with HBAO+.

Santa Claus Conquers The Martians - dubbed

Santa Claus Conquers The Martians - dubbed

Elite Dangerous Official Trailer (with added honesty)

RFlagg says...

I was going to post that video as a response. It's a cinematic trailer, nobody goes all crazy how WoW or the even better example he used of ESO, looks anything like the game, and people are picking on ED. Like he says, if all you are doing is delivering stuff then that's your choice. You could stick to the main bases and interdict people. Where's the people being upset at the ESO Siege trailer, makes it look like an exciting game rather than a 50 hour bore fest just to get to level 10 (a bit of an exaggeration, but seriously the leveling in that game was seriously slow and dull). I'm not expecting ED to be everything SC is, but then again all that fancy stuff with SC are add-ons and not all base game stuff. I've been happy with my ED purchase, enough so that I got a HOTAS just for it and seriously thinking of getting a TrackIR. I'm sure it'll be the same thing in SC whenever it actually ships the full game and you aren't in the dogfight module.

Sylvester_Ink said:

I'm not particularly crazy about this trailer, but it really isn't bad. The original Capital Ship trailer was similarly cinematically enhanced, and it was pretty darn cool. So I think this one is fine, EXCEPT the lousy music. (Like, wtf?)
Also, this guy makes a good point:
https://www.youtube.com/watch?v=k5KLi6or8hs

Elite Dangerous Official Trailer (with added honesty)

StarCraft II: Legacy of the Void - Blizzcon 2014 Trailer

Retroboy says...

The Protoss bravely fight for Aiur.
They stand during times that are dire.
This cool cinematic
Shows events climactic?
Heck, that's why I'm a Starcraft buyer.

Overwatch Gameplay Trailer

ChaosEngine says...

I have nothing against Blizzard doing a TF2 style game.

It might even be good.

My comment was simply that TF2 has humour and style, something that (at least from the initial impressions) Overwatch lacks.

It's not bad, but it just clearly wants to ape TF2 in terms of the different accents, etc and it falls flat. Primarily because Blizzard suck at writing. See the cinematic trailer and their desperate attempt for that cockney girl to be cute and have a catchphrase.

Jinx said:

So apparently if you are an FPS that looks like it was made by Pixar then you're a TF2 clone.

....

Honestly, it's been over 7 years. I played TF2, I loved TF2. When somebody tells me "Hey, Blizzard are shoveling all their money and expertise into creating a new game based on that other game you loved" my reaction isn't "HOW DARE THEY INTRUDE UPON GABEN'S HOLY GROUND!". I am looking forward to playing Overwatch and continuing an age old tradition of whining about how Bliz can't balance games.

RFlagg (Member Profile)

Overwatch Gameplay Trailer

Overwatch Gameplay Trailer



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