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What if Akira Was Animated At 60 Frames Per Second

spawnflagger says...

I think it looks worse. Part of "cinematic" experience is the traditional 24fps of films. Many TVs have a setting (motion interpolation - which seems to be ON by default nowadays) that creates a "soap opera effect", and I personally hate it. Some friends like it though, so everyone is entitled to their own opinion.

Looks like several movies were released in high frame rate, but I remember The Hobbit (2012)'s 48fps actually caused some movie-goers to vomit.

C-note (Member Profile)

PS5 Demo

Digitalfiend says...

I was wondering if this had made it here yet. Mind... completely... blown. As a UE4 / ZBrush tinkerer, the thought of just being able to bring in ZBrush sculpts directly into the engine, without worrying about decimation mastering, just...wow. The use of cinematic quality Quixel textures/materials is astounding as well. They've really outdone themselves this time. The fact this is running on a PS5 is pretty awesome too. I can only imagine the games we're going to see over the next 4-5 years; indie developers/artists are going to absolutely love this engine. I think Unity might need to step up its game.

Zawash (Member Profile)

Zawash (Member Profile)

Santa Claus Conquers The Martians - A Kidnapped Santa Claus

blacklotus90 (Member Profile)

blacklotus90 (Member Profile)

Vader Immortal: A Star Wars VR Series - Episode I - Official

Accessibility - The Curb Cut Effect - Extra Credits

RFlagg says...

Okay, my upvote was earned at the ease up on the QTEs, and I agree that holding a single button down as it fills can be dramatic too (or at least at the easier modes make an option to ease up on them), but it really earned my vote at the GIVE THE OPTIONS SCREEN BEFORE THE OPENING CINEMATIC AND TUTORIAL. Christ, I hate it when a game makes me watch the cinematic, and often play the first part of a tutorial before it allows me to get to the options screen to set some options... some games detect the wrong resolution, and then you are forced to play at this odd size until you've been in the game for 5-15 minutes.

Title Drops

How Disney uses Language in Animated Films

vil says...

Disney are actually using the music and the lyrics to have the desired specific emotional effect on their musically and geographically poorly informed audience. Specific languages are present not for accuracy or making sense, purely for cinematic effect. It is much easier to use a real language and real obscure culture references than trying to come up with something original, like Klingon. Correct use of a specific language or musical reference is probably just an inside joke. Everything Disney does is cultural appropriation, that is their day job. They dont do documentaries, they are into compiled rehashed fairytales. If that one song was PC it was probably done that way on purpose, decided by Disneys equal opportunities department. A proper Inuit movie would have to be shot from an Inuit script with an Inuit score drawn by real Inuit men on Inuit snow in the only possible way you can draw while your fingers are freezing.

The Marvel Symphonic Universe

nock says...

An original score and AC/DC aren't the same thing...IMO, John Williams is the most consistent and memorable cinematic composer alive today. Scores for ET, Jurassic Park, Harry Potter, Goonies, Indiana Jones are all evocative.

Thwarting An Attempted Darwin Award Winner

poolcleaner says...

It's more natural to hold a phone in portrait (vertical) than in landscape (horizontal). Typically landscape requires 2 hands -- and if filming landscape with one hand, it becomes easy to lose grip.

I know it ruins the cinematic quality, but he didn't film the dude for our entertainment, he filmed it as proof.

It's also a logistical issue, as it is easier to grip a phone vertically than horizontally. This is the reason why there are so many videos filmed in this mode. Especially in situations where people are unable to use both of their hands to stabilize the video, such as running, when in danger, or at the top of a bridge...

Also, his subject is a human which stands upright, so filming vertical allows him to distribute his subject matter across the entire canvas; whereas landscape would cut off the primary focus and distribute the background on either side of the subject, which is unimportant to the situation, in place of filming the man from head to toe in a single frame.

PlayhousePals said:

stop stop stop ...Fuck me ... vertical video warning mate! Bloody hell

Legion Official Trailer #1

moonsammy says...

Agents of SHIELD had a somewhat weak start, though decent. Season 2 was an improvement on 1, and season 3 was excellent in my opinion. So far it doesn't connect too directly to what happens in the films, but does seem to be doing a lot of legwork to set up for one of the future movies. If you like super hero stuff in general, it's worth a watch.

Note that Legion won't have any connection to the Marvel Cinematic Universe (Avengers, Dr Strange, SHIELD, Daredevil, etc), as it is part of the Fox / X-Men universe instead. I've no idea if Fox will tie it to their film franchise, though I'd assume it would be pretty minimal as this appears to be set in our current era vs the films right now being a few decades back.



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