Zero Punctuation: Red Dead Redemption

This week Yatzee reviews Red Dead Redemption
dystopianfuturetodaysays...

I really like this game, but the story and cut scenes are terrible. It's the same kind of story telling Rockstar was doing in the 90's, which wasn't really even that good back then, but it feels really dated to me in the present. A couple hours into the game I just started skipping the lengthy cut scenes altogether with no regrets (except for not getting to seeing Icarus meet his doom off the edge of a cliff). I like digs at Bush and Blackwater as much as the next guy, but not so much in my western. If you are going to make a digital homage to the western, then crib from The Good, The Bad The Ugly, Once Upon a Time in the West, High Plains Drifter, The Magnificent 7, The Unforgiven, etc. Still a great game, but it would have been better with characters and a story that I cared about.

ihatelettucesays...

>> ^dystopianfuturetoday:

I really like this game, but the story and cut scenes are terrible. It's the same kind of story telling Rockstar was doing in the 90's, which wasn't really even that good back then, but it feels really dated to me in the present. A couple hours into the game I just started skipping the lengthy cut scenes altogether with no regrets (except for not getting to seeing Icarus meet his doom off the edge of a cliff). I like digs at Bush and Blackwater as much as the next guy, but not so much in my western. If you are going to make a digital homage to the western, then crib from The Good, The Bad The Ugly, Once Upon a Time in the West, High Plains Drifter, The Magnificent 7, The Unforgiven, etc. Still a great game, but it would have been better with characters and a story that I cared about.


Wow. Did you even play the game?? The story is phenomenal (practically the entire internet agrees, even Yahtzee), the cutscenes are solid, and the list of films you cited is pretty much the exact list that they DID crib from.

entr0pysays...

>> ^mentality:

This sounds exactly like the kind of game that I hate playing: Shallow repetitive quests, bad story, time consuming. Red Dead is kind of like the anti-Portal.


Bad story? Did you get that from when he said the game was beautifully written? And I'd venture that almost no one who buys a $60 game wants it to last only 5 hours, as portal did. It's definitely not a casual or budget game. As for the MMOish quests, as he mentioned they're all optional.

dannym3141says...

>> ^entr0py:

>> ^mentality:
This sounds exactly like the kind of game that I hate playing: Shallow repetitive quests, bad story, time consuming. Red Dead is kind of like the anti-Portal.

Bad story? Did you get that from when he said the game was beautifully written? And I'd venture that almost no one who buys a $60 game wants it to last only 5 hours, as portal did. It's definitely not a casual or budget game. As for the MMOish quests, as he mentioned they're all optional.


I think you've completely misjudged something there - i'm willing to bet the majority of people who played portal would in retrospect pay $60 to have played portal. The fact that valve gave it away as a freebie as part of the orange box is one of the most amazing gifts to gaming.

The length of a game is irrelevant to me, if they had spread portal out over 30 hours and charged me for it i would have thought it was crap. Some of the best games i've ever played have been indie games costing a fraction of normal games, lasting a fraction of the duration too, but Braid was probably one of my favourite recent games since portal.

More often than not i'm disappointed by big titles. The only ones to never have let me down so far IS valve. Bioshock was a really great and fun game, i loved it, but if you said i could only play one and offered me bioshock or portal, i'd choose portal and give you $60 and a thank you.

The gaming market obviously goes in the direction that people like best. Whatever sells, sells. But i cannot get my head around people like you who think that the most important thing is that they give you 60 hours of gaming, WHATEVER the quality of that gaming is.

If a game lasted 30 minutes but it blew me away like no other game before, that'd be a good game. Hypothetically of course, because it's unlikely to be able to do that in 30 mins, but you get my point.

Gabe_bsays...

The quests aren't repetitive in a MMO sense of the word. I just hate the feeling of blundering around on a controller always knowing how much better I'd be if they'd just let me mouse-keyboard it. I've dropped about 10 hours on the game but think I'll wait for the PC version before going the whole way through

DISCLAIMER: I am absolute trash with gamepad. I'm sure others would enjoy

mentalitysays...

>> ^entr0py:
>> ^mentality:
This sounds exactly like the kind of game that I hate playing: Shallow repetitive quests, bad story, time consuming. Red Dead is kind of like the anti-Portal.

Bad story? Did you get that from when he said the game was beautifully written? And I'd venture that almost no one who buys a $60 game wants it to last only 5 hours, as portal did. It's definitely not a casual or budget game. As for the MMOish quests, as he mentioned they're all optional.


You're probably right. I'm basing my thoughts more on Yahtzee saying this is just another Niko bellic with a change of setting, and DFT's opinion that the cutscenes are terrible. And by time consuming I mean I don't want to a significant % of my game time traveling and staring at a horse's ass. A game can be 60 hours long or 6 hours long, but if the quality is good then it doesn't matter. I'd rather pay $60 for 6 hours of an amazing game than spend $60 on a boring game with unlimited content. For example, you'd have to pay me money to play through GTA 3, as I consider free roaming shallow content games like that utter garbage.

Shepppardsays...

I might just stop watching these.

He needs to do a bit of research before he critiques things, the auto-aim feature can be turned off, the title of the game is such because they bought the red dead revolver license and used its style of gameplay, and I never.. NEVER had problems with controls.

The storyline was never truly stellar, it was more in depth then GTA IV, and it was interesting, but it was seriously slow to take off. I only really started enjoying it about halfway through Mexico.

The side-missions (Hunting, herbalism, etc) does reward you with unlocks for costumes, like legend of the west, and more often then naught, I spent a lot of money on ammo, because I didn't have auto-aim on and went through a lot of it.

A lot of his stuff has been hit or miss lately.. and this is a definite miss.

xxovercastxxsays...

Lucky for those people, Portal was only $20.

>> ^entr0py:
Bad story? Did you get that from when he said the game was beautifully written? And I'd venture that almost no one who buys a $60 game wants it to last only 5 hours, as portal did. It's definitely not a casual or budget game. As for the MMOish quests, as he mentioned they're all optional.

xxovercastxxsays...

I played Red Dead Revolver for a couple hours when it was new and I'm not sure why. It's definitely up there as one of the worst games I've ever played, and that was obvious within the first 10 minutes, but I think I was hoping for it to suddenly improve.

Of course Green Spleen Submarine could still be a good game despite it's terribad heritage and, as someone said, it's getting great reviews, but Revolver got pretty good reviews too so I don't really put any faith in that.

Shepppardsays...

>> ^xxovercastxx:

I played Red Dead Revolver for a couple hours when it was new and I'm not sure why. It's definitely up there as one of the worst games I've ever played, and that was obvious within the first 10 minutes, but I think I was hoping for it to suddenly improve.
Of course Green Spleen Submarine could still be a good game despite it's terribad heritage and, as someone said, it's getting great reviews, but Revolver got pretty good reviews too so I don't really put any faith in that.


Perhaps you and I played completely different games, but I loved the original red dead. The storyline mechanics of actual "Draw" fights made that game fun as hell, and the dead eye meter was fun, too.

One of the reasons I was stupidly excited for RDR was because they brought those back, and I was not disappointed.

SaNdMaNsays...

>> ^dystopianfuturetoday:

I really like this game, but the story and cut scenes are terrible. It's the same kind of story telling Rockstar was doing in the 90's, which wasn't really even that good back then, but it feels really dated to me in the present. A couple hours into the game I just started skipping the lengthy cut scenes altogether with no regrets (except for not getting to seeing Icarus meet his doom off the edge of a cliff). I like digs at Bush and Blackwater as much as the next guy, but not so much in my western. If you are going to make a digital homage to the western, then crib from The Good, The Bad The Ugly, Once Upon a Time in the West, High Plains Drifter, The Magnificent 7, The Unforgiven, etc. Still a great game, but it would have been better with characters and a story that I cared about.


You will love Mafia 2.

MilkmanDansays...

I've enjoyed Rockstar / GTA games since GTA3. But to me, the "story" that takes some approximate amount of time to meander through has never been the point of the games. In fact, my biggest gripe with the GTA series has been that I usually have to force myself to suffer through the pointless drivel that is the story in order to open up the map in its entirety.

Sandbox games have never been extremely popular, which seems unfortunate to my tastes. And interestingly enough, the games that I have enjoyed the sandbox aspects of the most are often games that bridge that popularity / audience gap by including a story or other traditional gameplay elements. The GTA series has a storyline, and central plot-oriented missions. Ultima games had storylines and character-development goals. So I guess I'm happy that those are included in the games, if only because it will make them appeal to a broader audience and increase the chances of more games being released with the same design priciples; even if I tend to completely ignore those elements myself.

Anyway, it was interesting to hear Yatzee criticize the sandbox component of the game, which is exactly what would sell the game for me. Presumably he could do the opposite of what I would do with the game, and ignore the sandbox elements to play through the story... To each his own I guess.

xxovercastxxsays...

You actually made me second guess myself. There were several wild west themed shooters around that time so I went and confirmed that I was remembering the right game.

The quickdraw minigame kinda reminds me of VATS from FO3 in that it was pretty sweet at first, but faded quickly. After doing it a few times the challenge was gone and it just became another repetitive motion to go through.

>> ^Shepppard:

Perhaps you and I played completely different games, but I loved the original red dead. The storyline mechanics of actual "Draw" fights made that game fun as hell, and the dead eye meter was fun, too.
One of the reasons I was stupidly excited for RDR was because they brought those back, and I was not disappointed.

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