Microsoft's response to the PS4 not having DRM

(youtube) Microsoft Xbox Executive Don Mattrick tells the interviewer to stick with the Xbox 360 if you don't have internet connection "Stick with 360 That's your message?"
Yogisays...

The only thing that would've been worse is if he told people to buy a PS4 instead.

Also that reporter, DAMN he hit him hard and fast with that shit. Maybe he should be in the white house press core instead.

VoodooVsays...

Every time some company does something arrogant. I keep thinking, "Oh good, they'll be punished, but at least they'll learn something so other people won't make that mistake again.

Sony was HEAVY with repeated arrogance with the PS3 with all the crazy shit they kept saying.

So you'd think somewhere someone wrote it down in their notes, "don't be arrogant cockbags and give people choices instead of taking them away" with the Sony debacle as a citation

but I guess not.

TheFreaksays...

It seems like a lot of people are just jumping on a big bandwagon as far as the XB hate. This is more of a series of PR mistakes than any real issue concerning the XBOne.

Since DRM is up to the publishers on both systems, the only difference is going to be the unified DRM system on XBOne versus a hodgepodge of DRM on the PS4. I can guaranty you there will be NO examples of a publisher releasing a game with DRM on XBOne and then releasing the same game on PS4 without DRM. It's not going to happen. Same thing for restricting the sale of your used game. If a publisher activates this feature on XBOne, you KNOW they're going to implement the same type of restriction on the same game released on PS4.

The only real issue seems to be the daily online system checks by XBOne and the hourly checks for online gameplay. This either affects you or it doesn't. In my case, it doesn't affect me, so it's a non-issue. If it genuinely affects you then you should absolutely buy the PS4, assuming MS doesn't reverse course on that decision based on community feedback, which they've already indicated is a possibility.

I suspect there are a lot more people displaying outrage over some of these issues who actually aren't affected in the least. I also promise you there's a large group of people who know this whole affair is overblown bullshit but they're not going to weigh in with their opinion in this toxic environment.

Darkhandsays...

I've seen a long clip of this interview and it gets even sadder. I'm paraphrasing here but Don says "I heard from a guy who lived in a nuclear submarine. Now I can't empathize with him because I don't live on a Nuclear Submarine but I imagine I would be pretty disappointed I could not own an xbox one.

shuacsays...

Don't forget the biggest difference: the price.

TheFreaksaid:

It seems like a lot of people are just jumping on a big bandwagon as far as the XB hate. This is more of a series of PR mistakes than any real issue concerning the XBOne.

Since DRM is up to the publishers on both systems, the only difference is going to be the unified DRM system on XBOne versus a hodgepodge of DRM on the PS4. I can guaranty you there will be NO examples of a publisher releasing a game with DRM on XBOne and then releasing the same game on PS4 without DRM. It's not going to happen. Same thing for restricting the sale of your used game. If a publisher activates this feature on XBOne, you KNOW they're going to implement the same type of restriction on the same game released on PS4.

The only real issue seems to be the daily online system checks by XBOne and the hourly checks for online gameplay. This either affects you or it doesn't. In my case, it doesn't affect me, so it's a non-issue. If it genuinely affects you then you should absolutely buy the PS4, assuming MS doesn't reverse course on that decision based on community feedback, which they've already indicated is a possibility.

I suspect there are a lot more people displaying outrage over some of these issues who actually aren't affected in the least. I also promise you there's a large group of people who know this whole affair is overblown bullshit but they're not going to weigh in with their opinion in this toxic environment.

Fletchsays...

I'm no console snob. I hate all consoles equally. They ruined PC gaming, afaic, even though the PC is a superior gaming platform. I've been cursing consoles since the Halo fiasco, when the game was made an XBox exclusive, destroying what was shaping up to be an incredible PC game. The console version and very-delayed PC port were just crap. Since then, most AAA PC game developers have been tripping over each other for a piece of the huge console market. Cross-platform development has taken it's toll on the PC versions of games, as games are designed for the lowest common denominator (consoles). The controls suck, the interfaces suck, the endless QTEs suck, the hand-holding sucks, the cover systems suck, the hide-and-wait healing sucks, the graphics suck, and most important of all, the gameplay sucks.

Thank FSM for indie developers who make PC games.

TheFreaksaid:

It seems like a lot of people are just jumping on a big bandwagon as far as the XB hate. This is more of a series of PR mistakes than any real issue concerning the XBOne.

...

oohlalasassoonsays...

They'll also lock you out of access to every single game in your library if there's a billing issue with just one of your games. Rather than lock just the disputed game, they take your entire library hostage. My brother had it happen to him and he couldn't play any of his games for something like 6 weeks. Steam's side of the story was that my brother's credit card disputed a charge, but when he contacted his CC company they said they did no such thing, which is true, because he owned and had played the game for 3 weeks prior to the account lock, so the charge went through fine at time of purchase, obviously. In the end it was a fuck-up by Steam, and they never offered so much as a "oops, sorry."

antsaid:

Steam is still DRM, can't sell games, and still requires Internet to download, activate, etc.

antsays...

Hence, I try to avoid these DRMs. MY stuff. I keep! I sell if I want to.

oohlalasassoonsaid:

They'll also lock you out of access to every single game in your library if there's a billing issue with just one of your games. Rather than lock just the disputed game, they take your entire library hostage. My brother had it happen to him and he couldn't play any of his games for something like 6 weeks. Steam's side of the story was that my brother's credit card disputed a charge, but when he contacted his CC company they said they did no such thing, which is true, because he owned and had played the game for 3 weeks prior to the account lock, so the charge went through fine at time of purchase, obviously. In the end it was a fuck-up by Steam, and they never offered so much as a "oops, sorry."

VidRothsays...

I can't believe I never see this mentioned in all these stupid discussions, but maybe I'm alone... I *HATE* loading discs. I hate it. Before Steam set me free, I used cracks, and then Gamejackal, just to stop the pain.

I guess PS people don't mind, because I'm pretty sure Sony has not worked out a "sell your used games" method that doesn't require disc loading?

Jinxsays...

Its not really consoles fault that PCs are harder to develop for and suffer much higher piracy rates. It frustrates me when a console port is lazy on the fairly basic shit, like graphics, control and hud options but I don't really hate on developers for focusing their huge investment on the platform that'll give them the most return either. Some might see games like Skyrim as compromising their PC heritage for the console market, but I think you could also argue that the console market allowed a PC game to be mucher larger in scope than it would have been otherwise.

Personally I think PC gaming is in a pretty good place. My hope is that it won't be long before you can easily hook up the TV in your living room to the PC sitting in your study or bedroom or w/e and the PC can really compete against consoles on their territory. Valve has clearly set their sights on it, I think Sony/Microsoft/Nintendo should be worried.

Fletchsaid:

I'm no console snob. I hate all consoles equally. They ruined PC gaming, afaic, even though the PC is a superior gaming platform. I've been cursing consoles since the Halo fiasco, when the game was made an XBox exclusive, destroying what was shaping up to be an incredible PC game. The console version and very-delayed PC port were just crap. Since then, most AAA PC game developers have been tripping over each other for a piece of the huge console market. Cross-platform development has taken it's toll on the PC versions of games, as games are designed for the lowest common denominator (consoles). The controls suck, the interfaces suck, the endless QTEs suck, the hand-holding sucks, the cover systems suck, the hide-and-wait healing sucks, the graphics suck, and most important of all, the gameplay sucks.

Thank FSM for indie developers who make PC games.

ChaosEnginesays...

Unpopular opinion incoming!

First, full disclaimer: I am not a game developer, but I do write software for a living I'd prefer to be paid (and paid well) for my skills.

Ok, here's the thing. Sorry, but not your stuff. You didn't make it and you don't own it. You own a licence to use it. End of.

I know I'm in the minority here, but I believe not only is a certain amount of DRM acceptable, it's actually unfortunately necessary. I am possibly crazy, but I believe in paying the fucking writer.

Now DRM as it stands is fucking bullshit. *I* paid to watch this motherfucking movie. *i* paid to play this fucking game. Every time you cunts force me sit through a fucking anti -piracy message, it makes me more inclined to pirate your fucking content.

And I don't want to. If I'm buying your game/movie/book, I've already decided your artistic output is worth my time and energy that I put into working. Fuck it, I could have stayed at home and learned to play drums. I've wanted to do that for years, but I don't have the fucking TIME! So you get my time/work/energy.

How fucking dare you waste my precious free time on your sanctimonious fucking ads targeting the very people who don't give a shit about your message, and who, by some perverse twist of natural justice, don't have to put up with your bullshit.

That said.....

"wah, I don't like your DRM" is not a valid excuse to pirate content. If you don't like the way company X distributes your favourite book/game/movie/tv show.... don't consume that content.

No, seriously, (and I'm well aware I'm going to engender a lot of hate for this) if you feel you are entitled to the fruits of someone else's hard work because you don't agree with how it's distributed, then seriously, fuck you. Yeah, I'm not kidding. I don't care if it's WB or HBO or EA or whatever undeniably fucking idiotic big media conglomerate. At some point, a bunch of hard working, talented people created something you want to consume.

PAY THOSE FUCKING PEOPLE.

Or find another way to let those creators know you want their content but not as it's currently available.

If it's awesome, find a way to let them know. If it's shit, don't consume it.

So back to games and drm and copying.

It boils down to this. Buy the games you want. Support the people who are working their arses off because they love what their doing. If you think the new COD is shit (and you're in good company), then don't buy it, don't pirate it and for the love of FSM, don't play it. Your time is valuable. Buy a cheap PC and play FTL or Monaco or Fez or Walking Dead or Mark of the Ninja.... all great games, none of which need a "next gen" (aka 3 or 4 gens ago on the pc) console. Hell, go kickstart Star Citizen.

Fuck it, this is now so long I don't know where or why or how I started.*

Pay the people who make the things you love. They deserve it. They'll make more cool shit. Don't borrow it, don't pirate it. Just, pay them. They get fuck all enough as it is.

* kids! don't write posts drunk after midnight on Saturday after watching the All Blacks crush the French! You will write unpopular opinions and most likely excommunicate yourself from online communities you enjoy!

antsaid:

Hence, I try to avoid these DRMs. MY stuff. I keep! I sell if I want to.

oohlalasassoonsays...

I agree. Those that write the software should be paid (even paid well) for their hard work, just like anyone else that works hard. If everyone understood that, DRM wouldn't exist. Unfortunately, software developers are in the unfortunate business where the fruits of their labor are so easily acquired without them seeing a dime in return.

But IF they are paid, there's little(zero) practical difference in the mind of the end-user between saying one owns a piece of software and one owns a license to use that software. That is, until it occurs to them that they'd like to sell that license of use to someone else (oh noes, they can't).

If I buy a car, do I own the car, or do I own the title that allows me to use the car that I don't actually own? Some lawyers might reply "the latter", but the guy driving around in the car probably wouldn't. Because I can sell my car, and transfer the title to someone else. Now it's their car, and I got something of value in return for giving up something of value. The atypical (or non-traditional at least) thing with DRM-controlled software --Steam games for example-- is that I can't sell that license of use, as I can the title of a car. So not only do I not own the game, I don't even own the license.

ChaosEnginesaid:

Unpopular opinion incoming!

First, full disclaimer: I am not a game developer, but I do write software for a living I'd prefer to be paid (and paid well) for my skills.

Ok, here's the thing. Sorry, but not your stuff. You didn't make it and you don't own it. You own a licence to use it.

antsays...

This is why I try to avoid subscriptions, DRMs, etc. I want to keep them forever if I want to like my CRT TV, VCR, tapes, etc.

oohlalasassoonsaid:

I agree. Those that write the software should be paid (even paid well) for their hard work, just like anyone else that works hard. If everyone understood that, DRM wouldn't exist. Unfortunately, software developers are in the unfortunate business where the fruits of their labor are so easily acquired without them seeing a dime in return.

But IF they are paid, there's little(zero) practical difference in the mind of the end-user between saying one owns a piece of software and one owns a license to use that software. That is, until it occurs to them that they'd like to sell that license of use to someone else (oh noes, they can't).

If I buy a car, do I own the car, or do I own the title that allows me to use the car that I don't actually own? Some lawyers might reply "the latter", but the guy driving around in the car probably wouldn't. Because I can sell my car, and transfer the title to someone else. Now it's their car, and I got something of value in return for giving up something of value. The atypical (or non-traditional at least) thing with DRM-controlled software --Steam games for example-- is that I can't sell that license of use, as I can the title of a car. So not only do I not own the game, I don't even own the license.

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