Call of Duty: Black Ops - Multiplayer Overview

YT: Learn about all the great new features in Black Ops Multiplayer: Theater Mode, Combat Training, the COD Currency System, Wager Matches, Massive Customization Options, Contracts, and the Emblem Editor

* The wager game mode depicted and discussed in this video is for entertainment purposes only. COD Points have no monetary value and may be used for in-game purposes only.

This game looks so good.
westysays...

Its intresting to see console games gradualy coppy and impliment things that have been in pc games for a long time and a shame that we have not seen more arcade games on pc although saying that that is kinda whats hapaning in pc casual where PC has replaced the role that Snes nes, typ consoles used to hold.

Im sure this will be a good console game its a shame it will probably be quite naff and not realy work as a pc game.

I quite enjoyed MW2 as a console game i do think however it would have been far more enjoyable if it was made around pcs , faster aiming , better graphics ( proper hosting ) Free custom maps.

The in thing now is for developers to do multiplatform but not actualy design for each platform so u have a game that only realy works well on 1 of the platforms and is pritty shoddy on the rest.

Its pritty bad how the Guy in this video didnot credit the mod makers that invented gun game and pritty much made out that it was there design team that came up with it. These developer videos are often such bullshit.

Just going to have to wait 4 months or so after this is out so i can pick it up for £10 second hand , GOt to love how publishers are drowning themselfs by producing game after game with limited content and overcharging for it , They claim that piracy is what killed pc gaming ( evan though for multiplayer games its not realy an issue) but whats amsuing is that they are going to be responsable for commiting suicide on the consoles as greed gets the better of them,

sixshotsays...

Sorry but I cannot upvote nor downvote for this. I've pretty much condemned any/every CoD game since MW2 due to the dedicated server and crippling gameplay forced on every player. Sure it'd be a good game for the console but I'm a PC gamer at heart. And the biggest issue is how games are played online. Yes, this game will have dedicated servers on the PC side. However, before every PC fanatics starts jumping ship and pre-ordering Black Ops, one has to stop and think about this for a minute.

The game is using the same engine that Infinity Ward made for MW2. So all the visual enhancements and little perky features that is seen in MW2 will be seen and noticed in Black Ops. However, because it is running on this very same engine, one has to take note that it is very likely, due to the MW2 engine track record, that the game will use the same anti-cheat system: VAC. Due to how integrated PC MW2 was with Steam, the whole game's anti-cheat system is based on VAC alone. And because of this, tons and tons of cheaters took advantage of this fact alone and raised hell everywhere they go. And it would take Valve months to ever issue any kind of bans on the numerous hackers and cheaters that plague the game. But even if those bans were issued out, there are still plenty that roam the game lobby looking for the next aimbot and wallhack victim to grief.

BO has many things that hold potential for success. Yet given how Treyarch is doing nothing more than simply taking the engine that Infinity Ward spewed forth and making visual changes, there's little to go on as far as something new and different. They are doing this twice now and they seem reluctant to really do anything to truly differentiate their CoD game from the rest. What good is a CoD game when every two years it looks the same? And what good is a CoD game when it's being churned out every year like a sports game?

And then you add to the fact that games are becoming more and more unfinished on purpose so that they can sell you add-ons disguised as purchasable DLC. That's not creating quality game. This is akin to scamming people into buying a car w/o a car seat or steering wheel.

Matthusays...

@sixshot

Can you enlighten me as to what is the big deal regarding dedicated servers? Is it just so you can set your own server rules/ban people and play with some of the same people?

Also, are you saying VAC sucks and can't keep out the cheaters? Are you rly sure you're not one of those people who think every guy who goes 20-2 is a hacker?

Also, I accuse you of not having watched the video, as if you did, you'd acknowledge that they're doing something huge to differentiate their CoD from the rest: Theater Mode. IMO it was one of the coolest Halo 3 features and seeing it with IWs engine will be a blast.

Lastly, I tend to agree with you regarding the DLC B.S.

RedSkysays...

@Matthu

There's quite a lot of advantages to them, let me list:

1 - Virtually latency free. It depends a lot on where you live but if you reside in say Australia, the average person has 0.5mbps to 1mbps upload if that. That is simply not something that can support 32, let alone the maximum 16 players in MW2. Where it does, you're looking at a ping of 100+, which makes the game feel noticeably imprecise and usually spiky. This is probably less of an issue on consoles since controllers are generally less responsive and lead to slower gameplay than with a mouse. If you don't believe me, google some youtube clips of a cross platform game and compare PC to console gameplay, it's really quite obvious. This is also likely why P2P matchmaking has always been fine on consoles.

2 - Competitive mods. The fact is MW1 was simply not balanced towards being a fair competitive game out of the box. Grenade launchers as an example are cheap, and not really counterable in any way shape or form. 3x nades, especially if used by a whole team and lobbed in particular locations for S&D makes the game Russian Roulette. That's not even getting into the atrocious gun balance or the ridiculousness of perks.

Even in MW1 which was comparatively pretty tame, in Team Deathmatch modes, easily 2/3, if not more of my kills would consistently be Air Strike/Chopper kills. The point is, IW made the game in the interest of appealing to the masses, making it easy to gain kills and generally allowing far too many ways to score cheap kills. MW2 took this 10 steps further. Which is why in the competitive scene on PC, MW2 is a shell of what MW1 was.

3 - Community - Like you said yourself, you can regularly play on the same server and get to know people over time. Without it, unless you /friend them straight away, there's a chance you'll never see them again.

As a game with good graphics, whiz-bang explosions and lots of action, honestly it delivers, but if you're looking for a game that rewards skill, and where half your deaths and kills weren't based on luck then you should really be looking elsewhere.

---

And yeah, like westy said in his usual incomprehensible way, it's hilarious to see Black Ops stealing ideas from PC.

Especially GunGame which as far as I know originated from a mod. You know, the feature they removed in MW2?

Oh sweet irony, which unfortunately will be lost on most.


Matthusays...

@RedSky

This is an interesting topic to me as I like competitive games and played mw1 in a euphoric state for about 4 months straight 'till my xbox died.

1. 100+ ping is unplayable for me. Living on the east coast of Canada I am blessed in that I rarely ping more than 60. If I connect to a server where I'm pinging 100+ it's super noticeable and frustrating.

1.5 M/kb vs Controller has always frustrated me. I've actually read comments from people saying that you can be just as good with a controller. While you can be very good/great with a controller. It's super obvious to me m/kb is more accurate. For the longest time I never touched ps3/xbox fps' due to having been spoiled by my cs 1.6 days. I finally did accept the controller after playing halo, and then mw1, and seeing how fun those games were. I still wished for a m/kb combo for those games. But I guess I understand why they don't allow it...

2. I never played mw2, so I'll speak about mw1. I was never overly frustrated at imbalanced guns. Sure, the noob tube required less skill to get kills with but w/e. It also wasn't really a gun that allowed for great skill. So what I mean is that a highly skilled player using a noob tube wouldn't be much more effective than a noob using the noob tube. But a highly skilled player using an m4 vs a noob tube wouldn't usualy be frustrated. And the only perk I remember thinking was really lame was martyr. That was total bullshit.

3. Popping into a server and seeing those familiar faces, even if you never speak to them is great fun. Seeing how they play, knowing who's good and who's only decent etc. That's not something they should overlook as game designers imo. But regarding match making, halo 3 provided the greatest match making experience ever imo.

I really felt my skill was rewarded with mw1, though thinking back there were a few frustrating nade spots. But that was mostly faulty map design. There were a couple maps where you could nade close to the other teams spawn straight from the start. Getting hit by one of those straight away always got an xclamation of bushit from me lol.

sixshotsays...

>> ^Matthu:

@<a rel="nofollow" href="http://videosift.com/member/sixshot" title="member since October 1st, 2008" class="profilelink">sixshot
Can you enlighten me as to what is the big deal regarding dedicated servers? Is it just so you can set your own server rules/ban people and play with some of the same people?
Also, are you saying VAC sucks and can't keep out the cheaters? Are you rly sure you're not one of those people who think every guy who goes 20-2 is a hacker?
Also, I accuse you of not having watched the video, as if you did, you'd acknowledge that they're doing something huge to differentiate their CoD from the rest: Theater Mode. IMO it was one of the coolest Halo 3 features and seeing it with IWs engine will be a blast.
Lastly, I tend to agree with you regarding the DLC B.S.

For dedicated server, it's been explained by RedSky. But adding to that, it levels out the playing field when it comes to playing against people. In MW2, as the only way to play against others is to either play on other people's machine or become the host, the person who is the host would inevitably be the one with the advantage. However, a dedicated server removes that advantage and it all boils down to whoever has the best connection to the server. From there, it then comes down to a player's reflex and skill. In MW2, what the connecting players see isn't always representative to what's happening. It creates unbalance that favors the hoster more often than the ones who have actual playing skill.

Having a peer-to-peer setup on PC for FPS games is, more often than not, a bad idea. The added delay and the possibility that the networking isn't set up correctly does nothing more than to pile on more problem to the player's experience.

I may have implied that VAC sucks but I didn't explicitly say that it sucks. I am merely saying that VAC as it stands now is inadequate for something a game like this which previously used PunkBuster as its anti-cheating system for years. I know that neither are perfect and that both have their own fair share of deficiencies. But VAC doesn't have a lot of flexibility as far as being proactive in catching cheaters or preventing the lot of them from playing when compared to PunkBuster. PunkBuster has the ability to stream its logs to a variety of places, such as PunksBusted, PBBans, and GGC, just to name a few. And it can also do MD5 checks to make sure that certain files are correct or to check if a certain cheat file is sitting on the player's computer. Yet I cannot think of anything that VAC can do to be more proactive in deterring cheaters.

And no, I do not always view those with high KDR as possible cheaters. I usually give them the benefit of the doubt because we all have that moment where we are simply on fire and everything clicks.

Also, I did view the video. I saw the theater mode, the in-game currency, and the modes to help support it. All of those things never really caught my attention. Like I said, Treyarch is using the same engine from MW2 for Black Ops. They're not doing anything else other than taking the engine and doing visual changes with it. It's a MW2-like rehash but w/ servers now. Same gameplay, same run-n-gun style of play, same stupid kill-cam nonsense, same everything. There's nothing to uniquely differentiate themselves from the norm. It's just another CoD game that will inherit all the features that MW2 had as well as the flaws it contains.

westysays...

Dedicated servers are not important for console games , the whole point of a console ( for me any way) is its a simplified gaming exsperance for the sake of convenience.

The Most Important thing for a console game is that you can shove it in the disk try and be playing on-line with friends within 3 minutes and have a good gaming session and for that I will sacrifice depth and graphics , audio quality . ( I also quite like playing well structured games on console with specifc challenges split second was pritty much the perfect console driving game for me interms of how single player was layed out)

having non dedicated servers and using x box match making properly allows this , a complete moron idoit player can pritty mich be garentied to be playing with friends online in under 4 min. and thats one of the reasoins I ike my 360 ill pop it on and have quick bash at a game and u can get quite allot of enjoyment from it

THE issue happens for pc games I will list why its an issue on pc

1) Lag people using pcs often have drastically different ping's especaily if u playing with noobs this can affect game play badly
2) no custom maps and mods / servers that are well managed by admin ( which is very important for pc games)
3) cheeting , IT is allot esear to cheet and far harder if not impossable to boot people that are cheeting

Fundimentaly pcs are a different platform Each game that comes out on a pc is more like a Club and has an associated community around it , and each server has its own community and club like environment. granted all of them are selling the same beer but you will go to specific servers for the spectifc abeance.

This is the thing , a good pc game will last for 8 + years , console games like MW2 are designed around players getting 60-100 hours of game play out of it and then throwing it away.

The biggest issue with pc games is that it can be a total dick getting a game together with friends and you have to be a comparative expert to get a game going with people although steam has made this less of an issue with many games.

ether way due to the nature of pc games and the complexity involved you normally end up with a deeper game play exsperance something more sophisticated , Consoles are like the MacDonalds and pc is like a privetely owned restrant.

having said that you do get games on pc that take the best from console and pc ( track mania for example ) and you also get games on console that can offer a good degree of sophistication.


MY BIGGEST GRIPE WITH CONSOLE GAMES at the moment is the cheek of publishers charging for DLC when the game has such limited content in the first place , a perfect example is with HALO 3 i picke dup a coppy recently as i never owned it myself just played with friends , and u need DLC ( or halo ODST which came out allot latter) in order to play 1/2 of the multilayer exsperance.

I dont mind paying for DLC if it was a fair price , for example a new map for MW2 should cost 35-50p If you bare in mind you pay £3.50 a month for XBox live gold , and they make a substatail profit from that.

Its starting to move to pc , thank fully APB has been a total flop and the developer has fucked themselves by charging a totally absurd price for there game and in game content,


IN SHORT LOL

dedicated servers is pretty much inconsequential for console games
But not having them is terrible for pc games (unless its a very casual game or a specific game that do-sent require dedocated servers 4 player max typ games coop ect. )

westysays...

>> ^sixshot:

<em>>> <a rel="nofollow" href='http://videosift.com/video/Call-of-Duty-Black-Ops-Multiplayer-Overview#comment-1064098'>^Matthu</a>:<br />
@<a rel="nofollow" href="http://videosift.com/member/sixshot" title="member since October 1st, 2008" class="profilelink">sixshot</a><br> <br> Can you enlighten me as to what is the big deal regarding dedicated servers? Is it just so you can set your own server rules/ban people and play with some of the same people?<br> <br> Also, are you saying VAC sucks and can't keep out the cheaters? Are you rly sure you're not one of those people who think every guy who goes 20-2 is a hacker? <br> <br> Also, I accuse you of not having watched the video, as if you did, you'd acknowledge that they're doing something huge to differentiate their CoD from the rest: Theater Mode. IMO it was one of the coolest Halo 3 features and seeing it with IWs engine will be a blast.<br> <br> Lastly, I tend to agree with you regarding the DLC B.S.<br></em>
For dedicated server, it's been explained by RedSky. But adding to that, it levels out the playing field when it comes to playing against people. In MW2, as the only way to play against others is to either play on other people's machine or become the host, the person who is the host would inevitably be the one with the advantage. However, a dedicated server removes that advantage and it all boils down to whoever has the best connection to the server. From there, it then comes down to a player's reflex and skill. In MW2, what the connecting players see isn't always representative to what's happening. It creates unbalance that favors the hoster more often than the ones who have actual playing skill.
Having a peer-to-peer setup on PC for FPS games is, more often than not, a bad idea. The added delay and the possibility that the networking isn't set up correctly does nothing more than to pile on more problem to the player's experience.
I may have implied that VAC sucks but I didn't explicitly say that it sucks. I am merely saying that VAC as it stands now is inadequate for something a game like this which previously used PunkBuster as its anti-cheating system for years. I know that neither are perfect and that both have their own fair share of deficiencies. But VAC doesn't have a lot of flexibility as far as being proactive in catching cheaters or preventing the lot of them from playing when compared to PunkBuster. PunkBuster has the ability to stream its logs to a variety of places, such as PunksBusted, PBBans, and GGC, just to name a few. And it can also do MD5 checks to make sure that certain files are correct or to check if a certain cheat file is sitting on the player's computer. Yet I cannot think of anything that VAC can do to be more proactive in deterring cheaters.
And no, I do not always view those with high KDR as possible cheaters. I usually give them the benefit of the doubt because we all have that moment where we are simply on fire and everything clicks.
Also, I did view the video. I saw the theater mode, the in-game currency, and the modes to help support it. All of those things never really caught my attention. Like I said, Treyarch is using the same engine from MW2 for Black Ops. They're not doing anything else other than taking the engine and doing visual changes with it. It's a MW2-like rehash but w/ servers now. Same gameplay, same run-n-gun style of play, same stupid kill-cam nonsense, same everything. There's nothing to uniquely differentiate themselves from the norm. It's just another CoD game that will inherit all the features that MW2 had as well as the flaws it contains.


I quite like the money modes they put in its like a more sophisticated CS , although saying that from a console gamer point of view I like to have a regimented progression.

I hate all this sort of stuff on pc though because u never know if sumone beat you due to having better kit or of they played better, on console its fine though cos the game in general is pritty casual and less about been competative , i mean the whole sitting back with a controller and 20% of people playin been stoned makes it pritty hard to take console games very serously. still gr8 fun though.

Discuss...

🗨️ Emojis & HTML

Enable JavaScript to submit a comment.

Possible *Invocations
discarddeadnotdeaddiscussfindthumbqualitybrieflongnsfwblockednochannelbandupeoflengthpromotedoublepromote

Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists




notify when someone comments
X

This website uses cookies.

This website uses cookies to improve user experience. By using this website you consent to all cookies in accordance with our Privacy Policy.

I agree
  
Learn More