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Condom Applicator Slingshot Gun - Bill Gates Challenge

LucasArts Remembered

Quadrophonic says...

I was looking forward to Star Wars 1313 and First Assault. I like when they take the lightsabers out of Star Wars once in while. I can only hope they don't make a Duke Nukem out of that games.

But I'm not sad, this won't be the end of Star Wars games and also not for the adventure genre. Lucas Arts made some really great games, which will last forever and ever. Mainly because one day I'll force my kids to stay in the basement until they solved Monkey Island II on Hard mode without any walkthroughs.

Conan O'Brien and Chelsea's Nude Shower Fight!

Double Fail: There's nothing like "professional rescue" !

Moment of Truth: How To Ruin Your Life

Quadrophonic says...

Is this a new kind of TV-Show called "We might destroy your family, but you get money, so it's ok."? I always thought "Reality" TV was the greatest Bullshit I've ever seen.
Way to go Television, next stop would be something like the "Running Man". I'd rather watch a marathon of 80's and early 90's action movies... in fact I'm going to do that right now. Fuck You Television!

All Six Star Wars Movies

World's Roundest Object! Redefining The Kilogram

Zero Punctuation: SimCity

Incredible amount of respect for this lady!!

Behold The Majesty of Simcity GlassBox Simulation

Quadrophonic says...

@aimpoint @FlowersInHisHair Ok, it's hard for me to argue against faulty gameplay. Maybe I'm just a cynical bastard, but after what I saw in the beta I was pretty sure they would fuck this game up (from the perspective of a fan of the series). It's just how modern industry works, EA was trying to get a huge new user base, so they made the game more appealing to casual users. By doing that, it was almost inevitable to fuck up for the old fans of sim city. When I heard that you only need about an hour to fill the city space, I was goddamn sure they fucked up. It's now this game for the typical call of duty player, who doesn't want to put to much thought in his projects, all that matters is that his city looks good. If I remember correctly, I had to start Sim City 4 over and over again before I learned how to build a city.

I'm not saying EA couldn't do otherwise. For example this is the same thing I thought modern game industry would do to X-Com, but Firaxis did a wonderful Job reinventing the series and they brought a new simpler aspect into turn-based strategy. It also had some really frustrating bugs (especially if you played with only one save game) they fixed up later... But since this is EA (I don't say maxis for a reason, because they are part of EA) I wouldn't bet a penny that they fix all these issues, at least not for free. I would predict that in about halve a year you'll see the "Bigger Cities" DLC for 5-20 $.

Behold The Majesty of Simcity GlassBox Simulation

Quadrophonic says...

I just wanted to point out that the whole sim city launch is not worse than for example the diablo launch, what made it look much worse was the way EA handled the situation.

Also, nobody forced you to buy the game. Problems like the restricted city size or the pathfinding were pointed out by many players who had access to the beta. And you can find these issues in almost every serious review to sim city, so it's not like you didn't have the chance to know that before you bought the game.

FlowersInHisHair said:

I don't care about the first impression, because I already have the game. What I want is for them to fix the traffic pathfinding problems and allow larger city sizes. And make disasters optional. And have offline saves. Fixing the game is what I'm interested in, not damage limitation from the disastrous launch. I don't give a toss about EA's PR department.

Amy hears sound for the first time @ 26 years old.

Quadrophonic says...

Does anyone know how long it takes for someone who is as old as her to understand language only through listening?
And another question would be how much her spoken language changes? Is it like an accent?

I guess if you never heard a thing the learning process could take quite long.

Behold The Majesty of Simcity GlassBox Simulation

Quadrophonic says...

@FlowersInHisHair @aimpoint. In my opinion there are two major issues that caused the game/launch to be such a disaster. I am not speaking of technical reasons or gameplay, which are solvable through patches and more game servers. I'm speaking of the one thing you can't change and thats the first impression.

First of all, they advertised the game wrong. They focused on the glass box engine, the general look and in the early stages made it look just like a very good reboot of the series. But old fans of franchise don't get you that many new customers. So they jumped on the social game train, in hopes of acquiring a new set of potential customers. In my opinion there is nothing wrong with that. Players who just wanted to play the game on their own could do just so, just like players who want to build a huge city together with their Facebook friends. At least this was what the marketing made us believe. In hindsight they should have marketed the whole game as some kind of sim city online. Which would have set the right expectations into customers and prevented a part of the huge shitstorm that followed.

Secondly, and this rule should be written in caps, DON'T LIE! Or at least DON'T GET CAUGHT LYING! If you say it needs always on DRM, you better make sure your game only works online.

Saying that DRM is the reason of the Sim City debacle would be very far from the truth. Sure there is a love-hate relationship between players and publishers, especially regarding DRM. But in the end of the day the urge to play the game is bigger than the personal objections against the "evil" publisher.

Because to be honest, this is neither the first game to have an always-online DRM, nor is it the first to have server issues after the launch, nor is it the first game that wasn't as bug free as the user might wish. After that being said, in my opinion firing EA's CEO (which happened this monday) was damage control at the wrong end, they should have sacked the whole PR department.

Biting Elbows - 'Bad Motherf*cker' (Insane Office Escape 2)

Fast Eggs!!!



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