Zero Punctuation Review: Alone in the Dark

Yahtzee reviews Alone in the Dark while surprisingly neither alone nor in the dark. (From The Escapist)

Commercials start at about the 5:09 mark.
spoco2says...

So, yeah, entertaining review, as always.

Also, the most entertaining ads they've had.

BUT, I so have to agree with the music.

The animation of the intro is ok, but that music... who said we all love thrashing guitar rock? (ok, so I do... but only sometimes).

His intro/outro music was part of what gave it a quirky flavour...

*sigh*

12337says...

>> ^ant:
I thought this was the original AITD!

Try AVGN, he may have reviewed that. Yahtzee is more about the modern titles (can't have the angry guy whinging about 'x' with gimmick 'y' market get too crowded now, can we?).

The review itself is typical but then again, Yahtzee isn't exactly a good reviewer, he's just a humorous guy. Unfortunately he never reviews the games based on previous outings. The new AITD is about as far from the series as you can get whilst still sharing the same name.

Zonbiesays...

I agree about music - its too "awesome cheese" and doesn't belong.
but I reackon its to stop the whole "copyrigt and fair use" bollocks Escapists must have been getting about using the clips...

I am not sure if thats true - but it is that would suck

review was funny as ever

budzossays...

I'm currently slogging through Alone In The Dark, although I haven't played it in a couple days. I played the first two games back when they came out. It's true, this game is not a true sequel to Alone In The Dark.

He never refers to the most annoying thing in the game: you are required to shift between 1st and 3rd person viewpoints constantly. Half the time the game does it for you without warning. The control is terrible in both viewpoints, and there is no camera control in third person. The game will also sometimes arbitrarily and without warning place the camera in a fixed remote viewpoint that's really confusing and also moves differently from the other two modes. This leads to a lot of falling off cliffs. You also will often find yourself wondering why you can't do something, only to realize you need to switch viewpoints.

There's also no way to skip the constant cutscenes.

I only keep playing it because the graphics and sound are decent and like Yahtzee says there are moments of brilliance.

I haven't skipped anything yet either, although I've been tempted. I actually like the driving sections.

I'd love to get a modern update to "Ecstatica". Anyone play that back in the day?

NetRunnersays...

Actually, if you skip the humorous style, he essentially came to the same conclusion as X-play for this game. Could've been great, if only they hadn't failed to execute on essentially every idea.

Also, judging by some of what's been said/shown at E3, this whole "don't pause for inventory actions" is something developers seem to think adds to the tension and is somehow beneficial to the game. I think they need to be told otherwise loudly and quickly.

budzossays...

They could possibly fix the control issues, and add camera control, with a patch. That would make it about twice as good a game, which would be pretty decent.

I really dig the inventory implementation. It's logical. Why should a character who might otherwise be normal have the ability to freeze time so he can dick around in his inventory? Realtime forces you to prepare and be strategic, which is usually what the developers are going for if they give you an inventory in the first place. It also enhances immersion.

S.T.A.L.K.E.R. has realtime inventory and it's hella fun.

rychansays...

Any MMORPG necessarily has a real time inventory system and it doesn't bother me too much. I guess MMORPGs are played on PCs, with a mouse, and that makes inventory management much easier?

shuacsays...

>> ^budzos:
They could possibly fix the control issues, and add camera control, with a patch. That would make it about twice as good a game, which would be pretty decent.
I really dig the inventory implementation. It's logical. Why should a character who might otherwise be normal have the ability to freeze time so he can dick around in his inventory? Realtime forces you to prepare and be strategic, which is usually what the developers are going for if they give you an inventory in the first place. It also enhances immersion.
S.T.A.L.K.E.R. has realtime inventory and it's hella fun.


S.T.A.L.K.E.R. is the most satisfying single-player gaming experience I've ever had on the PC. I'm very much looking forward to Clear Sky.

Kruposays...

Oh, and almost half this video is a *commercial, so I most certainly will invoke the channel name. The first commercial is... dramatic - EVE? Yup! I don't want to get bogged down in that... but I DO certainly want to get back into Galactic Cvilizations now that they mention it. What's the 7:30 ad? Another escapist cartoon that looks like a cheese rip off of robot chicken?

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