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Using Civilization III to teach World History

"Civilization III taught me how to build a civilization successfully"
moodoniasays...

Wow, great video! I'm a civ nut since the first one came out. I certainly learnt a great deal from it, particularly the write ups on each technology and how it transformed civilizations and history.

A question for Civ nuts on the sift, what is your favourite version of Civ? Do you ever go back and play the earlier games? I loved the city council in Civ 2, I never got tired of hearing what Elvis thought of my Empire

rychansays...

I'm a huge fan of the Civ series. I think each entry in the series has been better than the prior. So my favorite is the most recent. I think it's beautiful, wonderfully polished, and balanced.

I also think it's definitely educational. It's wonderful to learn about the different technologies.

But it's certainly not realistic. The most glaring inaccuracy, I think (beyond the obvious godlike dictator), is the restriction that cities must feed themselves. But I understand why that restriction is there from a gameplay perspective- encouraging you to compromise between industry, commerce, and food in your city placement.

Thylansays...

I always felt that the Total War game engine could do great historic reenactments, by allowing a whole regions history to advance over time, seeing the diplomatic interactions, battles, territories, trade, borders and major events etc. People could advance the time lines fast to get an overall impression of the alterations in the power struggles, and also go slow to zoom in on specific key events, and inspect the progress of battles and diplomatic interactions and alliances.

antsays...

I couldn't get into Civ games, but I loved the theme music (Christopher Tin - Baba Yetu (Civilization 4 Opening Menu)) in Civ 4 (fell in love with it at Video Games Live).

jimnmssays...

I wonder if they each played a single game against AI, or did they play multiplayer against each other.

I have played the first Civ, Civ C2P, Civ III, and now I have Civ IV with Warlords. I find the AI in Civ IV to be too friendly, and I play with the aggressive AI option on. I try not to start wars, but in Civ IV I rarely ever see a war before the modern era (even between two AI civs). To try and make them more aggressive I cram lots of civs on a smaller map hoping that early on we'd fight for territory, but they seem to get along nicely. The last game I played, I hardly built any military at all just to see how far I could get without one. Once again, it wasn't until the modern era when two civs on each side of my territory got into it, and I refused to take sides and help one. I guess he saw that I had no military and decided to start invading my cities.

I remember having lots of long wars and conflicts between civs in Civ III. There are some aspects of Civ III that I miss from IV. The two that come to mind right now are in Civ III you could cross another civ's territory without and open border policy, and without having to declare war. If you were able to cross their border and end your turn outside of their territory, they wouldn't say anything, but you could still cross in a couple of turns because they'd give you a warning after the first turn. The other is the way the artillery works. In Civ IV it's now a unit that can either attack another unit by moving on its space or when next to a city it can bombard it. In Civ III you could use artillery as a defensive weapon too by attacking incoming units before they reached your cities/units.

siftbotsays...

This video has been declared non-functional; embed code must be fixed within 2 days or it will be sent to the dead pool - declared dead by eric3579.

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